Dancing (Game Messages)

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Game Messages - Message Category

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Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Game Messages This document refers to internal SWG Messages.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

System Messages

ID Path Filename Trigger Message Notes Examples
dance_lack_skill_self /string/en/ performance.stf internal_command_string You do not have the skill to perform the dance. Message a player receives if they attempt to use a dance with the /startdance or /changedance command for which they have not learned yet. Example, a novice dancer attempting to use exotic 4. Example
dance_must_be_performing_self /string/en/ performance.stf internal_command_string You must be dancing before you can change the dance. Message a player receives if they attempt to use the /changedance command while they are not performing, in order to change a dance. Example
dance_not_dancer /string/en/ performance.stf internal_command_string %TT is not a dancer. Message sent to a player who attempts to use the /watch command on a player target that has no entertainer skills. Example
dance_not_performing /string/en/ performance.stf internal_command_string You are not currently dancing. Message a player receives if they attempt to use the /stopdance command when they are not currently dancing. Example
dance_start_other /string/en/ performance.stf internal_command_string %TU begins dancing. Message that a patron receives when a dancer they are watching begins performing again. Patrons continue to watch/listen to entertainers even when they stop performing, so whenever they stop or start up again, a system message will be given to notify the patron. The patron must either click stoplisten/watch radial or manually enter the command to stop watching a player. Example
dance_start_self /string/en/ performance.stf internal_command_string You begin dancing. Message sent to the entertainer when they begin dancing again after selecting a performance to start up. Example
dance_stop_other /string/en/ performance.stf internal_command_string %TU stops dancing. Message that a patron receives when a dancer they are watching stops performing. Patrons continue to watch/listen to entertainers even when they stop performing, so whenever they stop or start up again, a system message will be given to notify the patron. The patron must either click stoplisten/watch radial or manually enter the command to stop watching a player. This message is also given to members of an entertainer group if any of their group mates stop performing while within spatial chat range. Example
dance_stop_self /string/en/ performance.stf internal_command_string You stop dancing. Message sent to the entertainer when they stop dancing either by using the /stopdance command or through some interruption such as combat or movement. Example
dance_too_tired /string/en/ performance.stf internal_command_string You are too tired to continue dancing. Message sent to the entertainer when their performance is forced to stop due to running out of endurance. Example
dance_watch_not_dancing /string/en/ performance.stf internal_command_string %TT is not dancing. Message sent to a patron if they attempt to use the /watch command on a dancer that is not performing. Example
dance_watch_npc /string/en/ performance.stf internal_command_string You can not /watch NPCs. Message that a player receives if they attempt to use the /watch command on an npc. Example
dance_watch_out_of_range /string/en/ performance.stf internal_command_string You stop watching %TT because %OT is too far away. Message that a player receives if they move too far away from the entertainer to continue watching. A player must be within 32 meters of an entertainer to begin watching the performance. A player may continue watching a performance up to 60 meters. Example
dance_watch_self /string/en/ performance.stf internal_command_string You start watching %TT. Message that a patron receives when they begin watching a dancer. Example
dance_watch_stop_self /string/en/ performance.stf internal_command_string You stop watching. Message that a patron receives when they click the stopwatch radial option or enter the command so that they will stop watching an dancer performance. Example



flourish_format /string/en/ performance.stf internal_command_string Format: /flourish <number> Message a player receives if they use the /flourish command without including proper parameters. Example


flourish_not_performing /string/en/ performance.stf internal_command_string You must be playing music or dancing in order to perform a flourish. Message a player receives if they attempt to use a flourish while not performing. Example


flourish_too_tired /string/en/ performance.stf internal_command_string You are too tired to perform a flourish. Message sent to the player when they attempt to execute a flourish but do no thave enough action points to succeed. Example