Diagnose (Ability)

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Revision as of 02:57, 28 September 2008 by Ready (Talk | contribs) (System Messages)

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Ability - Diagnose

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Description

/diagnose: This ability reveals the attribute wounds of your target so that you can focus your healing efforts where they are most needed. The wounds shown are a snapshot of your target at the time you diagnose them. If you wish to update your target's wound information to reflect recent healing or damage, simply diagnose them again.

Command: /diagnose
CommandQueue Entry: diagnose (DC7CF134)



Diagnose Window
Diagnose Window


Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

Ability Breakdown & Details

Lists the wound totals for each Health and Action attribute stat as well as battle fatigue. THis skill can be used by diagnose command while clicking on a player or manually clicking on the player and bringing up the diagnose radial.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

System Messages

ID Path Filename Trigger Message Notes Examine
cannot_enhance /string/en/ healing_response.stf internal_command_string You do not have the ability to heal wounds or to apply enhancement medicines.

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0