Difference between revisions of "Disease Damage Calculation (Game Mechanics)"

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Contains the actual details for how the game feature works - can make this into sub categories as necessary.
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Disease damage is based around three things:
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* The disease effectiveness (or strength)
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* The target's current battle fatigue
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* The combat medic's Combat Medicine Effectiveness modifier
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== Tick Damage ==
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To calculate disease damage, the following formula is used:
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Real tick damage =
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'''((disease effectiveness) * (1 + (CM effectiveness) / 100)) * (1 + (target battle fatigue / 100))'''
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Disease effectiveness includes the disease strength stat on a creature's attack, the combat medic's disease packs or the strength value on dot weapons. Disease sources that dont use CM effectiveness modifier would use 0 for this part of the formula.
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== Battle Fatigue Accrual ==
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As diseases run their course on a target, they will accumulate battle fatigue. The rate at which diseases generate battle fatigue on the target uses the following formula:
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'''Battle fatigue incurred = Real Tick Damage * .075'''
  
 
==Source References==
 
==Source References==

Revision as of 14:03, 11 September 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Disease damage is based around three things:

  • The disease effectiveness (or strength)
  • The target's current battle fatigue
  • The combat medic's Combat Medicine Effectiveness modifier


Tick Damage

To calculate disease damage, the following formula is used:

Real tick damage =

((disease effectiveness) * (1 + (CM effectiveness) / 100)) * (1 + (target battle fatigue / 100))


Disease effectiveness includes the disease strength stat on a creature's attack, the combat medic's disease packs or the strength value on dot weapons. Disease sources that dont use CM effectiveness modifier would use 0 for this part of the formula.


Battle Fatigue Accrual

As diseases run their course on a target, they will accumulate battle fatigue. The rate at which diseases generate battle fatigue on the target uses the following formula:

Battle fatigue incurred = Real Tick Damage * .075

Source References

Source Source in Context