Difference between revisions of "Droid Command Training (Game Mechanics)"

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* [[Droid Command Training (Game Messages)|Droid Command Training]]
It should link to page containing the file path and appropriate string ID information for the stf references for all system messages used for this game feature.
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== Fly Text ==
 
== Fly Text ==
  
  
It should link to page containing the file path and appropriate string ID information for the stf references for all flytext used for this game feature.
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* [[Droid Command Training Flytext (Game Messages)|Droid Command Training]]
 
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== E-mails ==
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E-mail subject header should be written here with a link to page containing the file path and appropriate string ID information for the stf reference.
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== SUI Prompts ==
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A short and concise name should be given for the SUI prompt used for this game feature, preferably using the name on the SUI prompt title itself unless it is more intuitive to create a custom name to describe its basic function. It should link to page containing the file path and appropriate string ID information for the stf reference.
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== Radial Menus ==
 
== Radial Menus ==
  
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* [[Droid Command Training Radial Menus (Game Messages)|Droid Command Training]]
  
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== Programming the Commands ==
  
List of all radial menus and radial options available when using this game feature. It should link to page containing the file path and appropriate string ID information for the stf reference.
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Once you have called your droid you need to program the commands it will need. Target your new droid and open the radial menu.<br><br>
 
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== Packet Captures ==
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To train the droid select and pick [[media:DroidMenuRadial.jpg|"Program"]] from the radial menu. This will give you a list of commands that your droid is able to learn. When you have selected the command, [[media:TrainingCommand.jpg|a "?" will appear]] over the droid's head and in Spatial Chat. The command can be made either in Spatial or by using the /tellpet command. A command can be up to a total of 30 characters in length and can consist of letters, characters, and spaces. Commands are case sensitive according to how you originally typed the command. Now say the command and the droid will respond. Once a proper command is issued, [[media:CommandTrainingSuccessful.jpg|the droid will respond with a "!" over its head]] and in Spatial Chat to confirm that it has learned its new command. You can then verify that the command was issued properly by checking in the datapad under the [[media:ListCommandMenu.jpg|List Commands menu]] in the [[media:ProgramDroid(flightCommands).jpg|radial]].
  
  
Links to any relevant packet captures done to test these features. Captures should be uploaded into the category of the game feature so that all files are kept together. When uploading the packet capture file, Descriptions should be added of what the purpose of the capture was along with the steps taken in the capture should be elaborated so that the person viewing the data knows what was being attempted.
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An example of the training process:<br><br>
  
== Test Data Logs ==
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* Select Program from the droid's radial menu, and select "Follow Me".<br><br>
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* Droid indicates it is ready with a question mark floating above its head "?".<br><br>
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* Say the word that you want to use, "heel", bear in mind that this is case-sensitive so if you type it in capitals here, you will need to type it in capital letters each time you command the droid.<br><br>
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* Droid responds to indicate that it has learned that command by an exclamation mark floating above its head "!".<br><br>
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* Repeat for any further commands you'd like to teach it.<br><br>
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* Droids that are issued conflicting commands such as those that they cannot complete without additional parameters (such as issuing patrols without first setting patrol points) will [[media:IssueingConflictingCommand.jpg|display an "!" and "?" icons]] over their head indicating their confusion.<br><br>
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* When you issue a command a [[media:AcknowledgeCommand.jpg|blue exclamation mark]] will float over the pet's head to acknowledge that the order has been received.<br><br>
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* Additionally, commands sent are case sensitive meaning that "aa" and "AA" are in effect, different commands.
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<br><br>
  
  
This includes links to chat logs and other source references containing test data that can be used to observe how a feature functions. The link names should be intuitive and inform the reader of what type of data to expect when clicking on it. Ex. Crafting Experimentation Result Logs.txt
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== Naming Droids ==
  
This is intended as a link to raw data. The data should be categorized under the game feature's category.
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Droid's can be given names through training them in 4 different commands in a row where the player uses the same word at the beginning of each command attempt. For example a player trains a droid with the commands store, follow, attack, guard:
  
== Live Video Media Documentation ==
 
  
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* Benny Store
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* Benny Follow
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* Benny Attack
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* Benny Guard
  
Provides links to videos uploaded that document how a particular game feature functions. A description of what is going on in the video should be provided upon uploading as well as categorizing the video under the game feature's category. The link names should be intuitive and inform the reader of what type of data to expect when clicking on it. Ex. Displaying Death Blow Radials.avi
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At the end of the fourth command training, The droid will issue a thought bubble "Benny?" which indicates that it has internalized the name Benny and it will then have its base name replaced with Benny. Once a pet has learned its name, the player can teach it again to assign different strings to those commands without causing it to lose its name (as long as they don't start four commands with the same word. Keep in mind that there is a name filter in place, so players cannot have a pet named "Obiwan." The name filter doesn't provide feedback to the player.
  
== Game Mechanics ==
 
  
  
Contains the actual details for how the game feature works - can make this into sub categories as necessary.
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'''Note: Pets can be issued commands from up to 90 meters away by using /tellpet to issue the command. Using spatial/shout/yell chat to issue commands to pet is limited to the spatial, shout & yell chat radius.'''
  
 
==Source References==
 
==Source References==

Latest revision as of 21:39, 27 August 2009




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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System Messages

Fly Text

Radial Menus

Programming the Commands

Once you have called your droid you need to program the commands it will need. Target your new droid and open the radial menu.

To train the droid select and pick "Program" from the radial menu. This will give you a list of commands that your droid is able to learn. When you have selected the command, a "?" will appear over the droid's head and in Spatial Chat. The command can be made either in Spatial or by using the /tellpet command. A command can be up to a total of 30 characters in length and can consist of letters, characters, and spaces. Commands are case sensitive according to how you originally typed the command. Now say the command and the droid will respond. Once a proper command is issued, the droid will respond with a "!" over its head and in Spatial Chat to confirm that it has learned its new command. You can then verify that the command was issued properly by checking in the datapad under the List Commands menu in the radial.


An example of the training process:

  • Select Program from the droid's radial menu, and select "Follow Me".

  • Droid indicates it is ready with a question mark floating above its head "?".

  • Say the word that you want to use, "heel", bear in mind that this is case-sensitive so if you type it in capitals here, you will need to type it in capital letters each time you command the droid.

  • Droid responds to indicate that it has learned that command by an exclamation mark floating above its head "!".

  • Repeat for any further commands you'd like to teach it.

  • Droids that are issued conflicting commands such as those that they cannot complete without additional parameters (such as issuing patrols without first setting patrol points) will display an "!" and "?" icons over their head indicating their confusion.

  • When you issue a command a blue exclamation mark will float over the pet's head to acknowledge that the order has been received.

  • Additionally, commands sent are case sensitive meaning that "aa" and "AA" are in effect, different commands.




Naming Droids

Droid's can be given names through training them in 4 different commands in a row where the player uses the same word at the beginning of each command attempt. For example a player trains a droid with the commands store, follow, attack, guard:


  • Benny Store
  • Benny Follow
  • Benny Attack
  • Benny Guard

At the end of the fourth command training, The droid will issue a thought bubble "Benny?" which indicates that it has internalized the name Benny and it will then have its base name replaced with Benny. Once a pet has learned its name, the player can teach it again to assign different strings to those commands without causing it to lose its name (as long as they don't start four commands with the same word. Keep in mind that there is a name filter in place, so players cannot have a pet named "Obiwan." The name filter doesn't provide feedback to the player.


Note: Pets can be issued commands from up to 90 meters away by using /tellpet to issue the command. Using spatial/shout/yell chat to issue commands to pet is limited to the spatial, shout & yell chat radius.

Source References

Source Source in Context