Droid Engineer (Game Mechanics)

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Game Documentation - Droid Engineer Mechanics

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Mechanics This document is about game mechanics.

Droid Engineer This document is related to the Droid Engineer Profession.


Droid Experimentation Mechanics

In this section, I cover all of the Droid Engineer schematics and what lines need to be experimented on. This Section covers only experimentation and how it will effect droid production. I have included my own personal suggestions in each part of this section, however they are only my personal suggestions that I make based upon my own experiences with the droid crafting system. Before I break down each module, component, and subcomponent, I want to point out that as a general rule, Durability experimentation does not appear to have an effect. This appears to be the case 99% of the time, with Stimpack Dispenser Modules being the exception to this rule. The following should also be noted -


  • Any item with a # at the end of the entry denotes that any parts used in its creation can be of any quality. This would include the Electronic Chips for the Adv Droid Brain, of a Control Unit of an Adv Droid Motive System.
  • Any item with a % at the end of the entry denotes that only the modules, not the components used, must be of quality, where dictated by this section.


Example - The Droid Brain, used in the creation of Combat-Capable Socket Cluster does not have to be of quality, however the Stimpack Dispenser Module does require that it be of quality, since it is listed as such in this Section.


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Skill Modifiers

Droid Assembly
Droid Customization
Droid Experimentation

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Ability List