Difference between revisions of "Droid Standard Modules (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Item Attributes Affected)
(Item Attributes Affected)
Line 148: Line 148:
 
Attribute appears on components and the final droid deed when a Merchant Barker Module is installed.
 
Attribute appears on components and the final droid deed when a Merchant Barker Module is installed.
  
[[Merchant Module Usage (Game Mechanics)|Merchant Module Usage]]
+
For more information see: [[Merchant Module Usage (Game Mechanics)|Merchant Module Usage]]
  
  
Line 158: Line 158:
  
  
[[Droid Repair Module Usage (Game Mechanics)|Droid Repair Module Usage]]
+
For more information see: [[Droid Repair Module Usage (Game Mechanics)|Droid Repair Module Usage]]
  
 
==Source References==
 
==Source References==

Revision as of 07:41, 4 April 2008




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Droid Standard Module Experimentation Mechanics

Items Affected

1. Droid Repair Module
2. Effects Module (Avian)
3. Effects Module (Confetti)
4. Effects Module (Dancing Jawa)
5. Effects Module (Electric Fog)
6. Effects Module (Foam)
7. Effects Module (Mind Bloom)
8. Merchant Module
9. Playback Module



Each of these modules has two lines of experimentation,

Experimental Lines

1. Experimental Durability
2. Experimental Effectiveness

Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.

Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components


Item Attributes Affected

Playback Tracks:

Attribute that appears on components and the final droid deed when a playback module is installed. Each playback module that is installed adds 1 to the value listed.

For more information on PlayBack Modules see: Playback Module Usage


Confetti Effect:

Attribute appears on components and the final droid deed when a Confetti effects module is installed.

For more information see: Effects Module Usage


Avian Effect:


Attribute appears on components and the final droid deed when a Avian effects module is installed.

For more information see: Effects Module Usage


Electric Fog Effect:


Attribute appears on components and the final droid deed when a Electric Fog effects module is installed.

For more information see: Effects Module Usage

Foam Effect:


Attribute appears on components and the final droid deed when a Foam effects module is installed.

For more information see: Effects Module Usage

Dancing Jawa Effect:


Attribute appears on components and the final droid deed when a Dancing Jawa effects module is installed.

For more information see: Effects Module Usage

Mind Bloom Effect:


Attribute appears on components and the final droid deed when a Mind Bloom effects module is installed.

For more information see: Effects Module Usage


Merchant Barker:

Attribute appears on components and the final droid deed when a Merchant Barker Module is installed.

For more information see: Merchant Module Usage


Repair Module Installed:


Attribute appears on components and the final droid deed when a Droid Repair Module is installed.


For more information see: Droid Repair Module Usage

Source References

Source Source in Context
Bold text