Droid Standard Modules (Game Mechanics)

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Game Mechanics - Mechanics Category

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Template (Game Messages)

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Mechanics This document is about game mechanics.

Droid Standard Module Experimentation Mechanics

Items Affected

1. Droid Repair Module
2. Effects Module (Avian)
3. Effects Module (Confetti)
4. Effects Module (Dancing Jawa)
5. Effects Module (Electric Fog)
6. Effects Module (Foam)
7. Effects Module (Mind Bloom)
8. Merchant Module
9. Playback Module



Each of these modules has two lines of experimentation,

Experimental Lines

1. Experimental Durability
2. Experimental Effectiveness

Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.

Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components


Item Attributes Affected

Playback Tracks

Attribute that appears on components and the final droid deed when a playback module is installed. Each playback module that is installed adds 1 to the value listed.


Confetti Effect

Avian Effect

Electric Fog Effect

Foam Effect

Dancing Jawa Effect

Mind Bloom Effect

Source References

Source Source in Context
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