Difference between revisions of "FFFFFFFF"

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(Variable Types)
(Variable Types)
 
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{| class="wikitable"
 
{| class="wikitable"
 
|- align="center"
 
|- align="center"
|'''TYPE'''||'''ColourCode'''||'''Example'''||'''Description'''
+
|'''TYPE'''||'''Example'''||'''Description'''
 
|-  
 
|-  
|align="center" style="background:#B3C0DE; color:white;"|'''BYTE'''||| ||00||uint8, 1 byte, mostly used for flags or small integer IDs
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|align="center" style="background:#B3C0DE; color:white;"|'''BYTE'''||align="center"|'''00'''||'''uint8''' -- 1 byte, mostly used for flags or small integer IDs
 
|-  
 
|-  
|align="center" style="background:#6C86BF; color:white;"|SHORT||| ||00||uint16, 2 bytes. Used for various data.
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|align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||align="center"|'''00'''||'''uint16''' -- 2 bytes. Used for various data.
 
|-  
 
|-  
|align="center" style="background:#3C548A; color:white;"|INT||| ||00||uint32, 4 bytes. Used for various data.
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|align="center" style="background:#3C548A; color:white;"|'''INT'''||align="center"|'''00'''||'''uint32''' -- 4 bytes. Used for various data.
 
|-  
 
|-  
|align="center" style="background:#3C5466; color:white;"|FLOAT||| ||00||uint32, 4 bytes. Floating point value. Used for various data.
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|align="center" style="background:#3C5466; color:white;"|'''FLOAT'''||align="center"|'''00'''||'''uint32''' -- 4 bytes. Floating point value. Used for various data.
 
|-  
 
|-  
|align="center" style="background:#3C4565; color:white;"|LONG||| ||00||uint64, 8 bytes. Used mostly for object IDs.
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|align="center" style="background:#3C4565; color:white;"|'''LONG'''||align="center"|'''00'''||'''uint64''' -- 8 bytes. Used mostly for object IDs.
 
|-  
 
|-  
|align="center" style="background:#D8F2E0; color:white;"|A_STRING||| ||00||Ascii String, 2 byte Size, 1 byte characters.
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|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||align="center"|'''00'''||'''ASCII String''' -- 2 byte Size, 1 byte characters.
 
|-  
 
|-  
|align="center" style="background:#8BD9A3; color:white;"|U_STRING||| ||00||Unicode String, 4 byte Size, 2 byte characters.
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|align="center" style="background:#8BD9A3; color:white;"|'''U_STRING'''||align="center"|'''00'''||'''Unicode String''' -- 4 byte Size, 2 byte characters.
 
|-  
 
|-  
|align="center" style="background:#3EC166; color:white;"|C_STRING||| ||00||Customization String, 2 byte Size, see Customization String Format Below.
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|align="center" style="background:#3EC166; color:white;"|'''C_STRING'''||align="center"|'''00'''||'''Customization String''' -- 2 byte Size, see Customization String Format Below.
 
|-  
 
|-  
|align="center" style="background:#25733D; color:white;"|B_STRING||| ||00||Byte String, 4 bytes Size, 1 byte characters. Used only for session key.
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|align="center" style="background:#25733D; color:white;"|'''B_STRING'''||align="center"|'''00'''||'''Byte String''' -- 4 bytes Size, 1 byte characters. Used only for session key.
 
|-  
 
|-  
|align="center" style="background:#C6C600; color:white;"|{  }||| ||00||LIST component, this is a sub section repeated as a list of data. Indent Variable types with 1 space.
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|align="center" style="background:#C6C600; color:white;"|'''{  }'''||align="center"|'''00'''||'''LIST component''' -- this is a sub section repeated as a list of data. Indent Variable types with 1 space.
 
|-
 
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|align="center" style="background:#DF97A7; color:white;"|?||| ||00||Uncertin Variables: Use a single question mark ? in the name to display uncertainty in the variables understanding.
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|align="center" style="background:#DF97A7; color:white;"|'''?'''||align="center"|'''00'''||'''Uncertin Variables''' -- Use a single question mark ? in the name to display uncertainty in the variables understanding.
 
|-  
 
|-  
|align="center" style="background:#C84966; color:white;"|??||| ||00||Unknown Variable Names: Use ?? or Unknown for the name to display that there is no clue as to what the data does.
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|align="center" style="background:#C84966; color:white;"|'''??'''||align="center"|'''00'''||'''Unknown Variable Names''' -- Use ?? or Unknown for the name to display that there is no clue as to what the data does.
 
|-
 
|-
 
|}
 
|}

Latest revision as of 03:32, 18 December 2006

Packet Structure

Each Page should have a STRUCT section, which gives the variable type and a variable name if known.

Variable Types

TYPE Example Description
BYTE 00 uint8 -- 1 byte, mostly used for flags or small integer IDs
SHORT 00 uint16 -- 2 bytes. Used for various data.
INT 00 uint32 -- 4 bytes. Used for various data.
FLOAT 00 uint32 -- 4 bytes. Floating point value. Used for various data.
LONG 00 uint64 -- 8 bytes. Used mostly for object IDs.
A_STRING 00 ASCII String -- 2 byte Size, 1 byte characters.
U_STRING 00 Unicode String -- 4 byte Size, 2 byte characters.
C_STRING 00 Customization String -- 2 byte Size, see Customization String Format Below.
B_STRING 00 Byte String -- 4 bytes Size, 1 byte characters. Used only for session key.
{ } 00 LIST component -- this is a sub section repeated as a list of data. Indent Variable types with 1 space.
? 00 Uncertin Variables -- Use a single question mark ? in the name to display uncertainty in the variables understanding.
?? 00 Unknown Variable Names -- Use ?? or Unknown for the name to display that there is no clue as to what the data does.

Additional Guidelines

In Addition, each page should contain a section for Variable Descriptions should be made. This should include a brief, or detailed description as needed to document what the variable does and how it can be used. Also the Opperand_Count and Opcode should be listed with it.

Finally an Additional Info section should be provided to give more info in the case it is needed for that packet.


= STRUCT =
{{{
SHORT:		VarName
SHORT:		16bitVariable
INT:		32bitVariable
INT:		LookAList
{
 LONG:		64bitVariable
 BYTE:		8bitVariable
 BYTE:		??
}
A_STRING:	AsciiString
U_STRING:	UnicodeString
C_STRING:	CustomizationString
}}}
----
= Variable Description =
{{{
OpperandCount	= 9
Opcode		= FFFFFFFF

AsciiString:
This variable is a string for the name.

64bitVariable:
This variable is an ID for that guy.

8bitVariable:
This byte is a flag for stuff.
}}}
----
= Notes =
{{{
Anything Additional Goes here.
}}}