Difference between revisions of "First Aid (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Ability Multipliers)
(Ability Breakdown & Details)
Line 26: Line 26:
 
A higly useful skill in battles. You can instantly stop the bleeding at the targeted player, without any help from medical drugs. First Aid takes a small toll on your mind bar.
 
A higly useful skill in battles. You can instantly stop the bleeding at the targeted player, without any help from medical drugs. First Aid takes a small toll on your mind bar.
  
Bleeding quite rapidly drains the health pool of the injured character and must be dealt with rapidly. Lootable Aaukan shirts are often enhanced with bleeding resistance. First aid is scaled with your skill (injury treatment)
+
First aid is scaled with your skill (injury treatment)
First aid reduces bleeding at a rate of 3 times the medic's injury treatment.
+
 
 +
First aid reduces bleeding at an amount that is 3 times the medic's injury treatment, so a medic with 100 injury treatment skill would have a first aid that is effective to remove 300 units of bleeding damage off the bleed tick, per use.
  
 
First Aid works within about 6 meters at the targeted player and is on the injury treatment speed timer.  
 
First Aid works within about 6 meters at the targeted player and is on the injury treatment speed timer.  

Revision as of 15:43, 14 September 2007

Ability - First Aid

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/firstaid <target>: This Medic ability lets you stop a target's bleeding.

Command: /firstAid
CommandQueue Entry: firstaid (D5F85133)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

Ability Breakdown & Details

A higly useful skill in battles. You can instantly stop the bleeding at the targeted player, without any help from medical drugs. First Aid takes a small toll on your mind bar.

First aid is scaled with your skill (injury treatment)

First aid reduces bleeding at an amount that is 3 times the medic's injury treatment, so a medic with 100 injury treatment skill would have a first aid that is effective to remove 300 units of bleeding damage off the bleed tick, per use.

First Aid works within about 6 meters at the targeted player and is on the injury treatment speed timer.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10