Difference between revisions of "First Aid (Ability)"

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* [[First Aid Formulas (Game Mechanics)|First Aid Formulas]]<br>
 
* [[Injury Treatment Speed (Game Mechanics)|Injury Treatment Speed]]
 
  
 
== Formulas ==
 
== Formulas ==

Revision as of 21:40, 8 September 2009

Ability - First Aid

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Description

/firstaid <target>: This Medic ability lets you stop a target's bleeding.

Command: /firstAid
CommandQueue Entry: firstaid (D5F85133)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

System Messages


Ability Breakdown & Details

This ability can be used to stop the bleeding of a targeted player or pet. First aid is scaled with your injury treatment skill modifiers. First aid reduces bleeding at an amount that is 3 times the medic's injury treatment, so a medic with 100 injury treatment skill would have a first aid that is effective to remove 300 units of bleeding damage off the bleed tick, per use. First Aid works within about 6 meters of the target.

Bleed tick amount healed = 3 x InjuryTreatment Skill


First aid treatment time is based on the injury treatment speed modifiers of the medic.


Formulas

First Aid Treatment

Bleed tick amount healed = 3 x InjuryTreatment Skill


Injury Treatment Speed

speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed


Where base healing speed = 10 seconds


Where foodbuff = value of the foods used


example: Ruby Bliel = .25 or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.



If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10