Food and skill buff Effects (Game Mechanics)

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Game Mechanics - Food & Skill Buff Effects

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Food & Skill Buff Effects

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Food, Special Item & Skill Buff Mechanics

Players within SWG may acquire items that enhance their statistics, skill modifiers or offer a variety of special effects. Among these items are Foods, Focused Crystals, Spices, Drinks, and Skill Buffing stims. These items can be used by the player either through the tool bar or by radial options such as Use for stims and Drink/Eat for foods, depending on which item is chosen to be consumed. Foods, Certain Spices, Drinks and skill buff items can be obtained from crafting, as loot, foraging, as rewards from npcs, or purchased from certain npc bartenders in cantinas.

Examining a food item shows how much that food/drink adds to the appropriate fill bar on the character sheet by the value of the "Filling" property. This number is a percentage, so you can eat two 40 Filling foods and a 20 Filling food before becoming completely full. In addition to that, you can drink four 25 Filling drinks, and then be full in both the food and drink bars.

A full stomach (either food or drink) empties completely in 30 minutes. This is a continuous process that begins as soon as you've eaten an item, and has no connection to the buff duration. So if you start with an empty stomach and eat only a 20 Filling food, your food bar will show about 1/5th full, and will be completely empty again in 30 * 0.20 = 6 minutes. In general, you digest 3.3 points of filling per minute.

Note: You cannot stack two foods that improve the same skill or have the same type of effect, even if you're trying to eat different types of food (Air Cake and Pikatta for +dodge, for example). If you try, you will get the message "You are already under the effect of this food". Likewise, you cannot stack two same type of stat buff effects that come from special items such as force focused crystals with their counterparts from dancer and doctor stat enhancement abilities.


A small table listing which staff buff types that stack and do not stack are as follows:


Stat Buff Type Doctor Buff Focused Crystal Dancer Buff Spice Food
Doctor Buff Highest Buff Overwrites Highest Buff Overwrites N/A Stacks Stacks
Focused Crystal Highest Buff Overwrites Doesn't Stack (only one spice of any type allowed at once) Highest Buff Overwrites Stacks Stacks
Dancer Buff N/A Highest Buff Overwrites Highest Buff Overwrites Stacks Stacks
Spice Stacks Stacks Stacks Doesn't Stack (only one spice of any type allowed at once) Stacks


Food Stacks Stacks Stacks Stacks Stacks



For more information about foraged foods, see Foraging

For more information about Spice, see Using Spice

For more information about Skill Buff items see Skill Buff Items

For a listing of Foods, Drinks and Spices, see Food Listing

Food, Drink,Special Item and Spice Buffs



Stat buffs

One thing that Food, Drinks, and spices all have in common is that they all share items which offer bonuses to statistics. With spices, in some cases the items will actually take away from the player's total stat pool when used. Generally speaking stat buffs offered by items will enhance the player's current and maximum statistic. Using stat buffs normally offers an immediate bonus to the current stat pool. For example a player with a current ham pool of 300/400 health eats a food that offers 1000 to health. The player now has a health bar of 1300/1400. When the stat buff wears off, the effect is to lower the max amounts and not the current and max. Using the previous example this would produce a result of 300/400 if the buff wore off. Stat buff foods allow stacking multiple foods (only limited by stomach filling) that give the same bonus.

Spices add to stats in the same way, however where they differ is in the effect on the player after the buff wears off. If a player with 400/400 ham uses a spice that buffs their stat by 400/400 they will again have 800/800 ham as with using the food example. However when the spice wears off, they will also lose the spice buff amount from their Current ham pool in addition to losing the max amount, therefore their stat would in effect now be 0/400. In this case the player would be incapacitated by the spice buff when it left. Foods and drinks offer the player the ability to enhance their skills as well as receive special effects. Stat buffing items will be discussed first. Unlike stat buffs, players cannot use multiple spices of the same or a different type while one is already active.


Several foods are specifically to buff pets. The details of the food will contain "Species restriction: pet" if this is the case.

Statistic buffing Items include the following:

Spices

1. Booster Blue
2. Crash n' Burn
3. Giggledust
4. Grey Gabaki
5. Gunjack
6. Kliknik Fortitude Enhancement
7. Kwi Adrenal Boost
8. Muon Gold
9. Neutron Pixie
10. Pyrepenol
11. Scramjet
12. Sedative H4b
13. Shadowpaw
14. Sweetblossom
15. Thruster Head
16. Yarrock
17. Zypolene Droid Lubricant


Food


1. Ahrisa
2. Alever Tweth'pek
3. an Aurilian fruit
4. Blap Biscuit (Pet Food)
5. Blob Candy
6. Bofa Treat
7. Etost'Ew Zann
8. Felbar (Pet Food)]
9. Flurr-Cle Onion
10. Gruuvan Shaal
11. Jar of Foraged Berries
12. Jar of Foraged Bugs
13. Jar of Foraged Grubs
14. Jar of Foraged Fungus
15. Kanali Wafers
16. Kiwik Clusjo Swirl
17. Ko-Do Fruit
18. Maroj Melon
19. Pastebread (Pet Food)
20. Schule Nef
21. Scrimpi
22. Sijjo Sewi
23. Sosi Hodor
24. Sweesonberry Rolls (Pet Food)]
25. Teltier Noodles
26. Vagnerian Canape
27. Vercupti of Agazza Boleruuee
28. Wild Snaff
29. Won-Won


Drink


1. Accarragm
2. Breath of Heaven
3. Caf
4. Garrmorl
5. Mandalorian Wine
6. Spiced Tea
7. Vasarian Brandy


Focused Crystals

1. a Focused Crystal (Health Buff)
2. a Focused Crystal (Mind Buff)


Accarragm (Drink)
Booster Blue (Spice)
Vagnerian Canape (Food)
Kliknik Fortitude Enhancement (Spice)



Food and Drink Skill buffs

Other additions to the chef menu are foods that give you an increase to a skill. These foods, and drinks allow characters characters access to skills they may not have from their profession (+dodge, +defense vs. knockdown) or to offer characters with these professions additional bonuses on top of their modifiers. Skill buffs from foods and drinks stack with clothing attachment bonuses on top of the default stat modifier caps. For example, while normally melee defense is capped at 125, a clothing attachment or article of clothing can bring this value up to 150. Food / drinks can further enhance this value.

If a skill requires using a command (/survey, /harvest), getting a bonus to that skill only benefits your character if you have already learned that command. Chandad's +survey won't allow a non-artisan to use a survey tool since they don't have the /survey command. Veghash's +creature harvesting won't allow a non-scout to harvest bone/hide/meat from an animal they killed. Jawa Beer's +Mask Scent won't help you unless you already have Exploration II. If a skill does not require using a command (terrain negotiation, Defense vs. X) then you do gain the benefit of the bonus even if your character did not have that skill. So a non-scout eating Travel Biscuits (+terrain negotiation) will travel faster when going up hills.

Except for the stat buff foods, you cannot stack two foods that give the same bonus. So you can't eat two +40 citros snow cake and get +80 accuracy. You also can't eat a +40 snow cake and a +25 crispic to get +65. Trying to do so gives you the message "you are already under the effect of that food." You don't use up a charge of the second food, and you keep the bonus from only the first one eaten.


Skill buffing foods/drinks include the following:

Food:

1. Almond-Kwevvu Crisp Munchies
2. Bivoli Tempari
3. Caramelized Pkneb
4. Chandad
5. Rakririan Burnout Sauce
6. Terratta
7. Thakitillo
8. Travel Biscuits
9. Vegeparsine
10. Veghash


Drink


1. Corellian Ale
2. Corellian Brandy
3. Deuterium-pyro
4. Durindfire
5. Dweezel
6. Elshandruu Pica Thundercloud
7. Gralinyn Juice
8. Ithorian Mist
9. Jawa Beer
10. Vayerbok
11. Veronian Berry Wine


Skill Buff Attributes




Special Effect Foods

Damage reduction, crafting bonuses, xp bonuses are All benefits you can get from food. Some of these come as "triggered" effects, which don't activate until a certain action occurs. Synthsteak, for example, reduces the damage done to you for the next 25-50 attacks. You can eat one, wander around for thirty minutes, and still get the benefit when you're attacked. Once consumed, a player has 60 minutes to use the triggered effect before it will be removed from their character. This timer isn't effected by any Flavor experimentation the chef does.

Another class of "Special Effect" foods give you built-in resistances to certain special attacks. Trimpian makes you resistant to Fire, Blood Chowder gives you resistance against bleed attacks.

Certain Special effect foods have the same un-stackability as skill buffs. You can't take two synthsteaks or a synthsteak and exo-protein wafer.



Food and Drink Special Effects

Special Effect foods and drinks include the following:

Foods:

1. Air Cake
2. Blood Chowder
3. Cavaellin Creams
4. Citros Snow Cake
5. Cho-Nor-Hoola
6. Crispic
7. Deneelian Fizz Pudding
8. Dustcrepe
9. Exo-Protein Wafers
10. Gorrnar
11. Havla
12. Karkan Ribenes
13. K-18 Rations
14. Ormachek
15. Parwan Nutricake
16. Pikatta Pie
17. Pyollian Cake
18. Smuggler's Delight
19. Synthsteak
20. Trimpian


Drinks:


1. Aitha
2. Bespin Port
3. Blue Milk
4. Flameout
5. Jaar
6. Ruby Bliel
7. Starshine Surprise
8. T'illa-T'iil
9. T'ssolok



Drinks Aitha, Blue Milk

These items offer instantaneous healing of mind pool damage.


Foods Synthsteak, Exo-Protein Wafers & Drink: Flameout


These items offer the player the ability to reduce incoming damage over a certain amount of attacks. The player is notified about the food effects through a system message "Z damage was mitigated by defensive buffs".The damage reduction is already included in your combat spam "Mob hits you for Y damage".

The damage reduction is done before your armor does anything. So if you have a 25% reduction synthsteak and get hit for 1000 damage, you'll see "you were hit for 750 damage", then the 50% reduction from armor (if hit by something that's AP0) and resistence percentage starts from the 750 damage, not the original 1000. This is why if you add up the numbers in your combat spam (X damage, Y blocked by armor, Z mitigated by synthsteak) you'll sometimes get X < Y + Z.


Foods Air Cake, Pikatta Pie, Deneelian Fizz Pudding

These foods grant increasing defensive bonuses. While the description may imply that this is a bonus to the Fencer/Pistoleer "Dodge" skill, it is completely separate. - Air Cake and Pikatta and Deneelian Fizz operate entirely independently of ALL OTHER MODS. They do not affect your dodge mod, ranged or melee defense, or any other skill mod you have from any combat profession or skill tape. These foods give a defensive benefit to any player, regardless of template, increasing the number of "swings/shoots at you but misses" messages in your combat spam. You will not see any more "swings/shoots at you but you evade", the message written to combat spam when the Fencer/Pistoleer Dodge skill triggers.The do not stack, and Intimidate, stun, dizzy, bleeds, BF, Poisons, Diseases, or any other states have no measurable affect on their performance.

The "##% Dodge bonus" of these foods is a little fuzzy. This may be the chance an attack misses you completely prior to any checks of your ranged/melee defense or It may be a percentage increase of your ranged/melee defense skill (making this more beneficial to players with a high defense).

All of these foods have a certain amount of time before they expire. The effects from these foods begin immediately from consumption.


Food Pyollian Cake

Improves assembly Assembly Rolls on the next crafting attempt. This is a one use delayed effect and once it has been used, the player must consume another use of the food to obtain another. The bonus given acts by adding on to the assembly modifier.


Drink Bespin Port

Improves your Experimentation Roll. This will NOT give you an extra point to experiment with, but it will improve your chance at getting an Amazing Success experimentation. This is a one use delayed effect and once it has been used, the player must consume another use of the food to obtain another. The bonus given acts by adding on to the experimentation modifier.


Food Gorrnar

Reduces the wounds incurred while cloning. This food works in space as well as You can't save your clone data in space, so you always recieve wounds when you die. This will reduce the wounds you take. This is a delayed effect and the food effect only occurs when the cloning is activated so the food must be consumed prior to cloning.


Food Ormachek

Increase experience earned by a small percent. (Will not work for any kind of Crafting xp). This food is a delayed effect meaning its effect will only occur when the listed trigger occurs meaning some action of earning experience. This effect will last for a limited number of experience gains when the player earns something for killing a creature or earning experience by other means.


Food Dustcrepe

Reduces DOT duration. You don't have to have it before the poison or disease is applied to you. If you eat it after, it will reduce the remaining duration of the DOT by the % that the food lists. (DOT = Damage Over Time. This would work for Bleeding, Poison, and Disease attacks. This is an instant effect food meaning that it can work immediately and does not require any other action to occur before it performs its effect. Dustcrepe can only have its affect applied once every 15 minutes. It is unknown whether this works on force choke dots or not, but without any further information, we can assume it does for now.


Food Smuggler's Delight

Reduces the Downer Period for those Spice Junkies. Makes waiting out those Pixie and Muon downers a bit faster. This is a delayed effect food and in order for its effect to be used, a spice has to be used after the food has been consumed.


Food Cavaellin Creams

This is a delayed effect item. The player must consume it prior to becoming incapacitated. Once eaten it reduces Incapacitation recovery time by the given percentage.


Food Trimpian

Increases Defenses. Vs. Fire. This food reduces the initial fire damage from a heat based attack as well as the damage from heat based dots by the given percentage.


Food Blood Chowder

Increases Def. Vs. Bleeding Attacks. This will reduce the chance of a bleed effect being applied to the player by the given percentage.


Food Cho-Nor-Hoola

Increases Def. Vs. Poison and Disease Attacks. This will reduce the chance of a poison and disease effect being applied to the player by the given percentage.


Drink Jaar


These drinks offer an effect that is immediate. This will enhance the abilities of the Wookie innate skill wookieeroar to allow it to attack more targets and also offer a greater amount of mind added to the player per target hit. The percentage increase of the bonus targets and mind amount of the original stats are linked to the percentage quality of the food.


Food Karkan Ribenes

These drinks offer an effect that is immediate. This food adds a percentage increase to the trandoshan Regeneration innate ability. The percentage increases the base 175 bonus to constitution that the ability gives.


Drink T'iila-T'iil

These drinks offer an instant reduction in the Food Stomach. The amount removed from the Food Stomach is equivilant to the amount listed in the % Reduction attribute on the items. These drinks only come in one use per item however.



Food: Parwan Nutricake, K-18 Rations


These food items will cause the player to instantly begin burst running. An additional effect with them is that there is a reduction in the burst run timer built in as well and applies even to the burst run effect caused by consumption of one of these items. This has the effect of allowing continuous burst runs by consuming these foods one after another. Burst running with the food falls under the same restrictions as normal burst running in that if particular states etc are applied to the player then they cannot activate the burst run effect from the food.




Spice, Food & Drink Attributes

Note: Unless otherwise specified, these attributes apply to spices as well.

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


2. Condition

This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.


3. Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



4. Uses Remaining


Attribute that only appears on foods. This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.


5. Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


6. Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


7. Quantity

This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.

8. Stomach Filling (Drink)

This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


9. Stomach Filling (Food)

This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.

10. Attribute Modifiers

This attribute only appears on items that offer bonuses to statistics. The attribute modifier will list the total number of statistics that the item is offering buffs for.

11. Health

Attribute that appears when an item adds a Health buff.

12. Strength

Attribute that appears when an item adds a strength buff.

13. Constitution

Attribute that appears when an item adds a constitution buff.

14. Action

Attribute that appears when an item adds a action buff.

15. Quickness

Attribute that appears when an item adds a quickness buff.

16. Stamina

Attribute that appears when an item adds a stamina buff.

17. Mind

Attribute that appears when an item adds a mind buff.

18. Focus

Attribute that appears when an item adds a focus buff.

19. Willpower

Attribute that appears when an item adds a willpower buff.


20. Skill

This attribute appears on all items that offer skill modifications. Its purpose is to inform the player which skill modifier will be given to them if they consume this item.

21. Modifier

This attribute appears on all items that offer skill modifications. It displays the amount of skill modification enhancement that is added to the player. The amount displayed is truncated after 6 decimal places.

22. Instant Effect

Applies to:

Jaar, Parwann Nutricake, Dustcrepe, K-18 Ration, T'iila-T'iil

This indicates that the effect from the item takes place immediately upon being used.


23. Delayed Effect


Applies to: Flameout, Bespin Port, Synthsteak, Smugglers Delight, Pyollian Cake, Ormachek, Havla, Gorrnar, Cavaellin Creams, Starshine Surprise

This indicates that the effect from the item only occurs if some action is performed that triggers it.

24. Duration Effect

Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok

This indicates that the effect listed for these foods will last until the duration on the item has expired.

25. Accuracy Increase

Applies to: Citros Snow Cake, Crispic

Factors in as a percentage increase in the accuracy roll effect on attacking a target.


26. Recovery Time Bonus

Applies to: Havla, Ruby Bliel


Factors as a percentage reduction in the healing time between each use of a healing item or ability.


27. # of heals affected

Applies to: Havla, Ruby Bliel

This indicates the number of heals that the item can work for before it expires and the player has to consume another.

28. % Bonus

Applies to: Ormachek

This indicates the percentage of bonus experience that will be granted to a player when they earn experience from performing some action such as killing a creature or healing players etc.


29. Grants Enhanced

Applies to: Ormachek

This indicates the total number of times the player can earn experience while having obtaining a bonus from the foods effect.


30. HAM Decrease

Applies to: Parwann Nutricake, K-18 Ration

This is a direct percentage decrease in the ham costs for the burst run ability.


31. Recovery Decrease

Applies to: Parwann Nutricake, K-18 Ration

This is a direct percentage decrease in the reuse timer for the burst run ability.


32. % Chance to Dodge

Applies to: Pikatta Pie, Air Cake, Deneelian Fizz Pudding

This represents the percentage increase of the base chance a player has of being missed by a target.

33. Crafting Bonus

Applies to: Pyollian Cake

This indicates the amount that will be added to the player's assembly modifier skill in order to help with benificial calculations on the next assembly attempt while the food is active.

34. Reduction

Applies to: Dustcrepe

This indicates the percentage reduction on the timers for dot effects on the player.


35. % Reduction

Applies to: Smugglers Delight, Gornarr, T'ssolok, T'iila-T'iil

For smugglers Delight, this indicates the percentage reduction in the downer timer after using a spice. To get the effect of this food the player has to eat the food prior to using the spice. For gornaar this attribute indicates the percentage reduction in the wounds caused by cloning without insurance or in space. For T'ssolok this attribute indicates the percentage reduction on the timer (tick) to apply the entertainer buff to a player. For T'iila-T'iil this attribute indicates the amount of Food Stomach filling that is deducted from the player by using this drink.

36. % Resistance

Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola

For trimpian this attribute indicates the percentage in damage reduction from heat based attacks as well as a reduction in the damage caused by fire dots. For Blood Chowder and Cho-Nor-Hoola this indicates a percentage increase in the chance to avoid having effects being applied to the player by the respective bleed, poison and disease dots.


37. Duration

Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok, Almond-Kwevvu Crisp Munchies, Bivoli Tempari, Caramelized Pkneb,Chandad, Rakririan Burnout Sauce, Terratta, Thakitillo, Travel Biscuits, Vegeparsine, Veghash, Corellian Ale Corellian Brandy, Deuterium-pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice Ithorian Mist, Jawa Beer, Vayerbok,, Veronian Berry Wine


This is the indicator of the remaining time that the player may have the effect from the item once it has been consumed.

38. Experimentation Bonus

Applies to: Bespin Port

Indicates the amount added to the experimentation modifier when calculating the success roll for an experimentation attempt.


39. % Damage Reduction

Applies to: Flameout, Synthsteak, Exo-Protein Wafers


Indicates the amount of damage as a percentage that will be absorbed by the item once the player has been successfully hit.

40. # of attacks affected

Applies to: Flameout,Synthsteak, Exo-Protein Wafers

Indicates the number of attacks that the player may be hit by before the effects of the item wears off.

41. Mind Healing

Applies to: Aitha, Blue Milk,

Indicates that these items will give the player an instant heal to the mind pool once consumed.

42. % Regen Bonus

Applies to: Karkan Ribenes

Indicates the amount as a percentage that the food will increase a trandoshans regeneration stat by. This will increase the constitution statistic that the regeneration skill applies by the given percentage

43. Roar Enhancement

Applies to: Jaar

Indicates the amount as a percentage that the food will add as a bonus to the effects from the wookie roar. This will increase the mind boost given per application of the roar as well as increase the number of targets that can be hit by the wookie roar.

44. Species Restriction

Applies to: Jaar, Karkan Ribenes

Indicates that a certain type of species is required to use an item. Jaar is limited to wookiees. Karkan Ribenes are limited to Trandoshans.

45. Incap Recovery Bonus

Applies to:

Cavaellin Creams, Starshine Surprise

Indicates the percentage amount reduction of the incapacitation timer after a player has become incapacitated after eating/drinking this item.

Food Attributes

Source References

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