Difference between revisions of "ForceActivateQuest (000004BE)"

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NGE struct by cAble@projectswg
 
NGE struct by cAble@projectswg
  
05 00 #Operand
+
05 00  
46 5E CE 80 #ObjController
+
46 5E CE 80 #Obj Controller
0B 00 00 00 #Controller Type
+
0B 00 00 00  
BC 04 00 00 #Controller Id
+
BE 04 00 00 #forceActivateQuest
EC 98 D7 D0 4B 00 00 00 #CharacterID
+
4E C7 80 B7 51 00 00 00 #Character ID
 
+
00 00 00 00 #unknown INT  
00 00 00 00 #Unknown INT
+
1D F0 D9 0C #Unknown INT  (seems to relate to an INT assigned to the quest WP in logs)
01 00 00 00 #Number of Items Looted
+
B9 4E 54 F6 51 00 00 00 #ObjectID for Item Looted.
+
  
 
</pre>
 
</pre>

Revision as of 16:22, 27 September 2013

Object Controller - ForceActivateQuest (000004BE)

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Struct


LONG Character ID
INT Unknown Int
INT Number of Looted Items
LONG Object ID for Looted Item

Variable Descriptions


controllerID = 000004BE


Tags


OCM This header is part of the ObjControllerMessage.

100% This packet has been completely reversed.



NGE struct by cAble@projectswg

05 00 
46 5E CE 80 #Obj Controller
0B 00 00 00 
BE 04 00 00 #forceActivateQuest 
4E C7 80 B7 51 00 00 00 #Character ID
00 00 00 00 #unknown INT 
1D F0 D9 0C #Unknown INT  (seems to relate to an INT assigned to the quest WP in logs)