Difference between revisions of "Force Throw 1 (Ability)"

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(Ability Breakdown & Details)
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Cant find any information on Force Throw damage so will use Mind Blast damage table for it.
 
Cant find any information on Force Throw damage so will use Mind Blast damage table for it.
 +
 +
600-1200
 +
 +
 +
No formula has been devised for this but I propose the following:
 +
 +
ChancetoHit = ( 0.75 x ( forceThrowAccuracy / 100 ) ) -
 +
 +
( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )
 +
 +
This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.
  
  

Latest revision as of 09:05, 23 September 2007

Ability - Force Throw 1

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Description

/forceThrow1 <target>: This attack allows a Jedi to throw nearby dirt and rocks at the target, causing a stunned state.

Command: /forceThrow1
CommandQueue Entry: forcethrow1 (9A6A843E)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Powers This document is related to the Force Powers Profession.

Ability Breakdown & Details

Force throw 1 is a 32m ranfed, single target kinetic damage based attack.

Cant find any information on Force Throw damage so will use Mind Blast damage table for it.

600-1200


No formula has been devised for this but I propose the following:

ChancetoHit = ( 0.75 x ( forceThrowAccuracy / 100 ) ) -

( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )

This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

forcethrow1_block

/string/en/

cbt_spam.stf

internal_command_string

You use the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST blocks them all! %TU uses the Force to throw several pieces of junk at you for %DI points of damage, but you block them all! %TU uses the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST blocks them all!



forcethrow1_counter

/string/en/

cbt_spam.stf

internal_command_string

You use the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST counterattacks! %TU uses the Force to throw several pieces of junk at you for %DI points of damage, but you counterattack! %TU uses the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST counterattacks!



forcethrow1_evade /string/en/ cbt_spam.stf internal_command_string You use the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST evades it. %TU uses the Force to throw several pieces of junk at you for %DI points of damage, but you evade it. %TU uses the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST evades it.



forcethrow1_hit /string/en/ cbt_spam.stf internal_command_string You use the Force to throw several pieces of junk at %TT for %DI points of damage! %TU uses the Force to throw several pieces of junk at you for %DI points of damage! %TU uses the Force to throw several pieces of junk at %TT for %DI points of damage!



forcethrow1_miss /string/en/ cbt_spam.stf internal_command_string You use the Force to throw several pieces of junk at %TT but miss %OT entirely. %TU uses the Force to throw several pieces of junk at you but misses you entirely. %TU uses the Force to throw several pieces of junk at %TT but misses %OT entirely.


Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 28

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4