Difference between revisions of "Harvesters (Game Mechanics)"

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==Algorithms==
 
===Output===
 
  Output per hour = Extraction rate in kg/h * 60 * density % = # units produced / hour
 
  
  Output per day = Extraction rate in kg/h * 1440 * density % = # units / day
 
  
Example: A medium mineral harvester with an extraction rate of 6 kg/h on a 75% aluminum density will give you
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== Game Mechanics ==
  
  = 6 * 60 * 0.75 = 270 units per hour production or 6480 per day
 
  
A handy rule of thumb is that for a 70% density you will get roughly 1k output per BER daily. So a BER10 on 70% will give you about 10k a day.
 
===Potential Energy===
 
  PE of <=500 = 1:1 ratio of power:units used.
 
  
Example: PE of 432, Quantity of 100.
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==Types of Harvesters==
  
  100:100 = 100 Units of Power
 
  
  PE of >500 = (x/500):1 ratio of power:units used.
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'''1. Mineral'''
  
Example: PE of 750, Quantity of 100.
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Mineral harvesters are used to harvest metals, ores, solid petrochemicals, and radioactives. A mineral harvester can be used to extract any resource found using a mineral survey tool.
  
  = (750/500):1 = 1.5:1 ratio of power:units used.
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'''2. Chemical'''
  = 150:100 = 150 Units of Power
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===Re-Deeding===
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Chemical harvesters are used to harvest anything you can find using a chemical surveying tool, such as inert petrochemicals, liquid petrochem fuel, fiberplast, and lubricating oil.
  
  50 * maintenance rate.  
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'''3. Wind Generators'''
  
Example: Maintenance rate of 30.
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Wind Generators are used to harvest wind energy for use in other installations. The energy harvested by a wind generator is produced in a liquid form and stored in a canister-like object that you can carry in your inventory.  
  
  50 * 30 = 1500
 
  
  
==FAQ==
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'''4. Solar Generator'''
 
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===Types===
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====Mineral====
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Mineral harvesters are used to harvest all metals, ores, solid petrochemicals, and radioactives (see also fusion generators). A mineral harvester can be used to extract any resource found using a mineral survey tool.
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* Personal (light) Mineral Harvester
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* Medium Mineral Mining Installation
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* Heavy Mineral Mining Installation
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====Chemical====
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Chemical harvesters are used to harvest anything you can find using a chemical surveying tool, such as inert petrochemicals, liquid petrochem fuel, fiberplast, and lubricating oil.
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* Personal (light) Chemical Harvester
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* Medium Chemical Harvester
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* Heavy Chemical Harvester.
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====Wind Generators====
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Wind Generators are used to harvest wind energy for use in other installations. The energy harvested by a wind generator is produced in a liquid form and stored in a canister-like object that you can carry in your inventory. This power can *only* be used in other harvesters, factories and so on as a power source.
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There is only one type of wind generator. It has no power requirements, as it produces, not conusmes power. It does have a maintenance requirement, however.
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In general, wind generators are considered to be the low end of power generation. They do not produce large amounts of energy, but they are suitable for running a few small to medium harvesters, or for low-volume operations. Their main advantage is that they are cheap, as they can be produced by Artisans and do not require an Architect to make. An Artisan with Engineering II can make a Wind power generator, although it will not be a very good one.
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Solar Harvesters, or Solar Power Generators, are used to harvest solar energy for use in other installations. The energy harvested by a solar generator is produced in a liquid form and stored in a canister-like object that you can carry in your inventory.  
====Solar====
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Solar Harvesters, or Solar Power Generators, are used to harvest solar energy for use in other installations. The energy harvested by a solar generator is produced in a liquid form and stored in a canister-like object that you can carry in your inventory. This power can *only* be used in other harvesters, factories and so on as a power source.
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There is only one type of solar generator. It has no power requirements, as it produces, not conusmes power. It does have a maintenance requirement, however.
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'''5. Fusion Generator'''
  
Solar generators are a good middle of the road power generation solution. They are not too expensive to maintain, yet produce a decent amount of energy. You won't run a huge fleet of industrial harvesters with them, but you can get some pretty decent amounts of power, if you get some with a good Base Extraction Rate.
 
====Fusion====
 
 
Fusion Generators are the high end of power generation. Fusion generators are placed on veins of radioactives, preferably with the highest PE possible, and produce this resource by the ton. If properly used, they are the best bang for the buck in terms of power generation. You can get a lot of power very quickly with a good fusion generator.
 
Fusion Generators are the high end of power generation. Fusion generators are placed on veins of radioactives, preferably with the highest PE possible, and produce this resource by the ton. If properly used, they are the best bang for the buck in terms of power generation. You can get a lot of power very quickly with a good fusion generator.
====Water====
 
Moisture vaporators are used to get water from the environment. Although no one is required to drink water, many medical components and craftable items require water of one type or another- the most popular being Talusian water, from the moon Talus.
 
====Flora====
 
Flora refers to anything organic that isn't an animal. This includes stuff like berries, wheat, wood, and other organics that you would normally farm and/or harvest from trees or plants. Many medical components and spices require flora of one type or another, and chefs need a lot of flora items.
 
  
=== Harvester Basics ===
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'''6. Moister Vaporators'''
  
Harvesters are structures that you can place in a resource rich spot of that will automatically sample resources for you while you're off doing something else. Basically, you craft or buy a harvester, find a spot of land that contains a good concentration of the resource you are looking for and place it. You must then feed it power and pay maintenance to get it up and going. Other people can use your harvesters, add them to the admin list for full control, or the hopper list for only hopper control.
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Moisture vaporators are used to get water from the environment.  
  
====Who can use harvesters?====
 
  
Anyone can use any type of harvester. If you have the deed for one, you can place it, assuming you have the lots available. Although any player can place a harvester, the Surveying tree in the Artisan class is required to locate particular resources, so the harvester can operate most efficiently.
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'''6. Flora'''
  
====How do I place harvesters?====
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Flora refers to anything organic that isn't an animal. This includes stuff like berries, wheat, wood, and other organics that you would normally farm and/or harvest from trees or plants.
  
Harvesters are placed like any other structure. Once you locate a suitable spot for your harvester, open your inventory and double-click the deed you wish to place, or select "Place Structure" from the radial menu. You will be shown an overhead view of your current area, with a "wireframe" outline of the harvester to be placed that you can move around to different locations by moving the mouse. The "footprint" of the harvester will be a square or rectangular block that moves around with the wireframe diagram.<br>
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<br><br>
<br>
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Move the wireframe around to find a suitable location. If you can place a harvester, the footprint will become green as you move it over the spot. If you cannot place a harvester in a particular location, the footprint is red. You can click the right mouse button to rotate the footprint and try different orientations for your harvester.<br>
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<br>
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Once you are satisfied with the location of your harvester, click the left mouse button to place the structure. If all the requirements are met, the deed will disappear from your inventory and you'll see a structure marker appear where you placed the harvester. After a few moments, the harvester itself will appear, ready for you to use.<br>
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<br>
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If you can't find a suitable location, press ESC on your keyboard to return to the normal view, move to a different location, and try again.<br>
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=====Common Placement Problems=====
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Harvesters cannot be placed near;
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* Points of interest (POIs)
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* Municipal zones (static cities),
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* Near lairs.
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=====Notes=====
 
Each harvester (regardless of size or type) requires excactly ONE lot. Players have 10 lots available to them, so there is a max on the number of harvesters you can place. If you have no more lots, you cannot put down an additional harvester.
 
  
Harvesters require a flat space to be placed. The larger the harvester, the larger the area required (usually) for the harvester. You'll have a very difficult time placing a large harvester in the mountains or on hills, because there needs to be enough flat space for the harvester's footprint.
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== System Messages ==
  
Some harvesters have irregular or rectangular footprints. You can rotate the footprint during the placement process by using the right mouse button, allowing you to try different orientations.
 
  
You can move the footprint around quite a bit while searching for a suitable placement spot- dragging the footprint to the edge of the screen will cause it to scroll automatically, up to a certain distance. However, if you can't find a suitable location, you'll have to try elsewhere.
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* [[Harvester Placement (Game Messages)|Placing a Harvester]]
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* [[Harvester Naming  (Game Messages))|Naming a Harvester]]
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* [[Harvester Add Power (Game Messages)|Adding Power]]
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* [[Harvester Add Maintenance (Game Messages)|Adding Maintenance]]
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* [[Harvester Manage Hopper (Game Messages)|Managing Hopper]]
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* [[Harvester Resources (Game Messages)|Managing Resources]]
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* [[Harvester Operation (Game Messages)|Harvester Operation]]
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* [[Harvester Status (Game Messages)|Checking Status]]
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* [[Harvester Administration (Game Messages)|Harvester Administration]]
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* [[Harvester Redeeding (Game Messages)|Harvester Re-Deeding]]
  
====What Stops a Harvester Running====
 
* You or someone authorized to do so shuts it down
 
* It runs out of power
 
* Its output hopper fills up
 
* It runs out of maintenance (and is destroyed, along with its resources)
 
* The resource being harvested shifts out.
 
  
===Maintence===
 
All Harvesters require;
 
* Power
 
* Maintenance
 
The Harvester will automatically shut down when the hopper is full.<br>
 
Set Name using the "Set Name" command in the radial menu.<br>
 
Check the Status of a Harverst by;
 
* Select "Status" from the Radial Menu
 
* Select "Manage"
 
* Select "Status" (from within Manage)
 
  
====Cost====
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== E-mails ==
For maintenance purposes, all power generators use the "medium" rating for their maintenance rate, so regardless of the generator type, it requires 1440 credits/day to operate.
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For all other purposes, such as who can create them, placement, and extraction rate, a wind generator is considered a "small", a solar generator is a "medium" and a fusion generator is a "heavy" harvester.
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* [[Construction Complete (Game Messages)|Construction Complete]]<br>
=====Power Drain=====
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* [[Structure maintenance pool empty! (Game Messages)|Structure maintenance pool empty!]]<br>
* Small (Personal) harvesters: 25 units/hour, or 600 units/day.
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* [[Structure Damaged Destroyed (Game Messages)|Structure Damaged!]]<br>
* Medium harvesters: 50 units/hour, or 1200 units/day.
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* [[Your structure has been condemned! (Game Messages)|Your structure has been condemned!]]<br>
* Heavy harvesters: 75 units/hour, or 1800 units/day.
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=====Credit Drain=====
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* Small (Personal) harvesters: 30 credits/hour, or 720 credits/day.
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* Medium harvesters: 60 credits/hour, or 1440 credits/day.
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* Heavy harvesters: 90 credits/hour, or 2160 credits/day.
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====How to Operate====
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== Radial Menus ==
Once a harvester has been placed, make sure it contains the appropriate amounts of power and maintenance, then select "Operate Machinery" from the radial menu. From the resulting window, you can click the "Select Resource" button to select a resource to harvest. The available list will be dependent on the location and planet you've placed your harvester. After selecting a resource to harvest, you can click "Turn Harvester On" to start the harvester, or "Turn Harvester Off" to shut it down.
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====The Operate Screen====
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* [[HarvesterUsingDeed Radial Menu (Game Messages)|Using Deed]]
Shows;
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* [[HarvesterStructureManagement Radial Menu (Game Messages)|Structure Management]]
* Base Extraction Rate (BER) of the harvester, referred to as "Spec Rate",
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* [[HarvesterAdministration Radial Menu (Game Messages)|Structure Permissions]]
* Actual extraction rate (AER) which is based on the density of the resource at a given location.
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====Retrieving Resources====
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== SUI Prompts ==
* Open the "Operate" screen.
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* Locate the button marked "Open Output Hopper".
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* Select which resources you wish to retrieve.
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=====Notes=====
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* Choose "Dump Hooper" to remove and delete all resources in the Hooper.
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====Powering====
 
To add power;
 
* Select "Deposit Power" from the radial menu.
 
* A screen will appear showing the amount of power you have in your inventory, enter an amount or drag a slider to select the amount to deposit.
 
  
=====Types=====
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* [[Factory Naming SUI (Game Mechanics)|Naming]]
* Solar (liquid) energy.
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* [[Factory Add Power SUI (Game Messages)|Adding Power]]
* Wind (liquid) energy.
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* [[Factory Add Maintenance SUI (Game Messages)|Add Maintenance Part 1]]
* Radioactive (fusion) energy.
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* [[Factory Add Maintenance SUI2 Game Messages)|Add Maintenance Part 2]]
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* [[Factory Add Maintenance SUI3 Game Messages)|Add Maintenance Part 3]]
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* [[Harvester Manage Hopper SUI1 (Game Messages)|Managing Hopper Part 1]]
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* [[Harvester Manage Hopper SUI2 (Game Messages)|Managing Hopper Part 2]]
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* [[Harvester Manage Hopper SUI3 (Game Messages)|Managing Hopper Part 3]]
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* [[Harvester Manage Hopper SUI4 (Game Messages)|Managing Hopper Part 4]]
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* [[Harvester Manage Resources SUI (Game Messages)|Managing Resources]]
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* [[Harvester Operation SUI (Game Messages)|Harvester Operation]]
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* [[Harvester Status SUI (Game Mechanics)|Checking Status]]
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* [[Factory Administration SUI (Game Messages)|Administration Part 1]]
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* [[Factory Administration SUI2 (Game Messages)|Administration Part 2]]
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* [[Factory Redeeding SUI (Game Messages)|Re-Deeding]]
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* [[Factory Redeeding SUI2 (Game Messages)|Re-Deeding Part 2]]
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* [[Factory Redeeding SUI3 (Game Messages)|Re-Deeding Part 3]]
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* [[Factory Redeeding SUI4 (Game Messages)|Re-Deeding Part 4]]
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* [[Factory Redeeding SUI5 (Game Messages)|Re-Deeding Part 5]]
  
=====Re-Deeding=====
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== Chat Log Files ==
Redeeding a harvester is the process of removing it from the game world and converting it back to a deed that you can carry around in your inventory. However, before you are allowed to redeed a harvester, several requirements must be met:
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* The harvester must be turned off.
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* [[http://wiki2.swganh.org/index.php/Image:StructureUsage1.txt Structure Usage 1]]
* The output hopper must be empty.
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* There must be enough maintenance in the maintenance pool.
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If the maintenance pool is too low, the harvester will be destroyed.
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== Operating a Harvester ==
  
To Re-Deed a Harvester, select "Destroy Structure", and if all parameters are met (Green) it will be "re-deeded"
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* [[Harvester Placement (Game Mechanics)|Placing a Harvester]]
=====Notes=====
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* [[Harvester Naming (Game Mechanics)|Naming a Harvester]]
There are a number of items in the game with the word "fuel" in them, such as liquid petrochemical fuel, and solid petrochemical fuel. These are ''<u>'''NOT'''</u>'' used as power in harvesters.<br>
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* [[Harvester Add Power (Game Mechanics)|Adding Power]]
You cannot mix power types.<br>
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* [[Harvester Add Maintenance (Game Mechanics)|Adding Maintenance]]
You cannot remove money/power from harvesters.<br>
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* [[Harvester Manage Hopper (Game Mechanics)|Managing Hopper]]
Wind, Solar and Fusion generators produce power, they do not need power to consume.<br>
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* [[Harvester Resources (Game Mechanics)|Managing Resources]]
Harvesters will not use power when not in operation.<br>
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* [[Harvester Operation (Game Mechanics)|Harvester Operation]]
Harvesters will charge maintenance when not in operation.<br>
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* [[Harvester Status (Game Mechanics)|Checking Status]]
Harvesters are "self-sufficient" and only need maintenance to be paid on a regular basis. Otherwise damage will ensue and repairs are needed.<br>
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* [[Harvester Administration (Game Mechanics)|Harvester Administration]]
Power and maintenance remains during a re-deed; if you examine the deed in your inventory, it will show the amount of maintenance and power in the harvester.<br>
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* [[Harvester Redeeding (Game Mechanics)|Harvester Re-Deeding]]
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* [[Harvester Examination (Game Mechanics)|Harvester Examinatino]]

Latest revision as of 21:17, 5 July 2009

Game Documentation - Harvesters

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Mechanics This document is about game mechanics.

Architect This document is related to the Architect Profession.


Game Mechanics

Types of Harvesters

1. Mineral

Mineral harvesters are used to harvest metals, ores, solid petrochemicals, and radioactives. A mineral harvester can be used to extract any resource found using a mineral survey tool.

2. Chemical

Chemical harvesters are used to harvest anything you can find using a chemical surveying tool, such as inert petrochemicals, liquid petrochem fuel, fiberplast, and lubricating oil.

3. Wind Generators

Wind Generators are used to harvest wind energy for use in other installations. The energy harvested by a wind generator is produced in a liquid form and stored in a canister-like object that you can carry in your inventory.


4. Solar Generator

Solar Harvesters, or Solar Power Generators, are used to harvest solar energy for use in other installations. The energy harvested by a solar generator is produced in a liquid form and stored in a canister-like object that you can carry in your inventory.

5. Fusion Generator

Fusion Generators are the high end of power generation. Fusion generators are placed on veins of radioactives, preferably with the highest PE possible, and produce this resource by the ton. If properly used, they are the best bang for the buck in terms of power generation. You can get a lot of power very quickly with a good fusion generator.

6. Moister Vaporators

Moisture vaporators are used to get water from the environment.


6. Flora

Flora refers to anything organic that isn't an animal. This includes stuff like berries, wheat, wood, and other organics that you would normally farm and/or harvest from trees or plants.




System Messages


E-mails

Radial Menus

SUI Prompts

Chat Log Files

Operating a Harvester