Heal Mind (Ability)

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Ability - Heal Mind

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Description

/healMind: This command heals mind pool damage at the cost of wounds to the medic.

Command: /healMind
CommandQueue Entry: healmind (DFAC57EE)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Combat Medic This document is related to the Combat Medic Profession.

Ability Breakdown & Details

This ability allows the combat medic to heal the mind pool of other players and pets at the cost of mind wounds to themself. This ability is not usable by the combat medic on themself however.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)




Total Mind Healed

This formula is derived from examining two reports of heal rates: This is just an estimate as an actual formula has not been discovered.

mind heal =  base heal amount x   (  1 + ( (100 + CM_Effectiveness_Mod ) / 100 ) )



Mind Wounds Incurred

Heal mind has a base wound amount of 40. Battle fatigue will increase the number of wounds incurred for each heal.


base wounds * ((100 + BF) / 100)

You will incur:

000 BF: 40 mind wounds
100 BF: 80 mind wounds
200 BF: 120 mind wounds
300 BF: 160 mind wounds


Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0