Difference between revisions of "Kor Vella (City)"

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==Characteristics==
 
==Characteristics==
  
In Corellia's more primitive times, long before the advent of hyperspace travel, intrepid explorers made their reputation by successfully scaling the Kor Vella mesa. The terrain was treacherous, and the area around the mesa boasted numerous predatory creatures. Those Corellians who did manage to reach the mesa, however, found that the bleak, weather-beaten landscape actually offered great solitude. Kor Vella mesa became a site for introspection and meditation, where hardly Corellians could escape the trials of daily life for a few hours of reflection.
+
In [[Corellia (Planet)|Corellia]]'s more primitive times, long before the advent of hyperspace travel, intrepid explorers made their reputation by successfully scaling the [[Kor Vella (City)|Kor Vella]] mesa. The terrain was treacherous, and the area around the mesa boasted numerous predatory creatures. Those Corellians who did manage to reach the mesa, however, found that the bleak, weather-beaten landscape actually offered great solitude. [[Kor Vella (City)|Kor Vella]] mesa became a site for introspection and meditation, where hardly Corellians could escape the trials of daily life for a few hours of reflection.
  
Nearly ten thousand years before the Battle of Yavin, a small religious sect established a monastery on Kor Vella mesa. The religious retreat shunned metropolitan values and emphasized self-reliance over creature comforts. Despite Kor Vella's harsh rules, the religious retreat attracted other Corellians, who built shanties around the central monastery.
+
Nearly ten thousand years before the Battle of [[Yavin4 (Planet)|Yavin]], a small religious sect established a monastery on [[Kor Vella (City)|Kor Vella]] mesa. The religious retreat shunned metropolitan values and emphasized self-reliance over creature comforts. Despite [[Kor Vella (City)|Kor Vella]]'s harsh rules, the religious retreat attracted other [[Corellia (Planet)|Corellia]]ns, who built shanties around the central monastery.
  
Kor Vella's history changed dramatically when local miners located large deposits of ore near the mesa. This discovery coincided with a sudden surge in demand for Corellian starships throughout the galaxy. As starship manufacturers purchased ore from Kor Vella, the influx of credits nearly overwhelmed the community. Nearly overnight, the inhabitants of Kor Vella could afford all the luxuries that they had formerly despised. Kor Vella eventually dropped all pretense of being a religious retreat and emerged from relative isolation to become one of Corellia's most respected cities.
+
[[Kor Vella (City)|Kor Vella]]'s history changed dramatically when local miners located large deposits of ore near the mesa. This discovery coincided with a sudden surge in demand for [[Corellia (Planet)|Corellia]]n starships throughout the galaxy. As starship manufacturers purchased ore from Kor Vella, the influx of credits nearly overwhelmed the community. Nearly overnight, the inhabitants of [[Kor Vella (City)|Kor Vella]] could afford all the luxuries that they had formerly despised. Kor Vella eventually dropped all pretense of being a religious retreat and emerged from relative isolation to become one of Corellia's most respected cities.
  
Despite its transformation into a thriving economic hub, Kor Vella still maintains much of its rustic charm. Many of the settlement's original buildings still stand and the residents maintain historis areas throughout the city. Kor Vella also lacks the huge skyscrapers that dominate the skyline of most other Corellian cities.
+
Despite its transformation into a thriving economic hub, [[Kor Vella (City)|Kor Vella]] still maintains much of its rustic charm. Many of the settlement's original buildings still stand and the residents maintain historis areas throughout the city. [[Kor Vella (City)|Kor Vella]] also lacks the huge skyscrapers that dominate the skyline of most other [[Corellia (Planet)|Corellia]]n cities.
  
 
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D25%}}
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||{{D100%}}
 
|-
 
|-
 
||{{City}}
 
||{{City}}
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|width="250"|'''Type'''||width="100"|'''Waypoint'''
 
|width="250"|'''Type'''||width="100"|'''Waypoint'''
 
|-
 
|-
||Architect Trainer||5112, 6807
+
||Architect Trainer||-3685, 3046
 
|- style="background-color:#F1F1F1;"
 
|- style="background-color:#F1F1F1;"
||Armorsmith Trainer||5139, 6813
+
||Armorsmith Trainer||-3164, 2791
 
|-
 
|-
||Artisan Trainer||5182, 6686
+
||Armorsmith Trainer||-3701, 3071
 
|- style="background-color:#F1F1F1;"
 
|- style="background-color:#F1F1F1;"
||Artisan Trainer||5177, 6692
+
||Artisan Trainer||-3417, 3170
 
|-
 
|-
||Brawler Trainer||5174, 6640
+
||Brawler Trainer||-3399, 3396
 
|- style="background-color:#F1F1F1;"
 
|- style="background-color:#F1F1F1;"
||Brawler Trainer||5099, 6792
+
||Brawler Trainer||-3123, 2791
 
|-
 
|-
||Combat Medic Trainer||5080, 6655
+
||Brawler Trainer||-3193, 2799
 
|- style="background-color:#F1F1F1;"
 
|- style="background-color:#F1F1F1;"
||Combat Medic Trainer||5120, 6645
+
||Chef Trainer||-3147, 2792
 
|-
 
|-
||Creature Handler Trainer||5181, 6806
+
||Commando Trainer||-3344, 3292
 
|- style="background-color:#F1F1F1;"
 
|- style="background-color:#F1F1F1;"
||Dancer Trainer||5380, 6746
+
||Dancer Trainer||-3465, 3056
 
|-
 
|-
||Doctor Trainer||5084, 6626
+
||Doctor Trainer||-3809, 3139
 
|- style="background-color:#F1F1F1;"
 
|- style="background-color:#F1F1F1;"
||Doctor Trainer||5115, 6660
+
||Droid Engineer Trainer||-3704, 3059
 
|-
 
|-
||Doctor Trainer||5021, 6787
+
||Entertainer Trainer||-3153, 2807
 
|- style="background-color:#F1F1F1;"
 
|- style="background-color:#F1F1F1;"
||Droid Engineer||5191, 6695
+
||Entertainer Trainer||-3465, 3066
 
|-
 
|-
||Droid Engineer Trainer||5128, 6822
+
||Fencer Trainer||-3320, 3220
 
|- style="background-color:#F1F1F1;"
 
|- style="background-color:#F1F1F1;"
||Entertainer Trainer||5339, 6738
+
||Marksman Trainer||-3410, 3396
 
|-
 
|-
||Entertainer Trainer||5206, 6660
+
||Marksman Trainer||-3130, 2791
 
|- style="background-color:#F1F1F1;"
 
|- style="background-color:#F1F1F1;"
||Image Designer Trainer||5399, 6786
+
||Medic Trainer||-3786, 3130
 
|-
 
|-
||Lt. Barn Sinko (Imperial Pilot Trainer)||5182, 6750
+
||Medic Trainer||-3139, 2793
 
|- style="background-color:#F1F1F1;"
 
|- style="background-color:#F1F1F1;"
||Marksman Trainer||5182, 6632
+
||Merchant Trainer||-3675, 3063
 
|-
 
|-
||Marksman Trainer||5090, 6785
+
||Musician Trainer||-3464, 3060
 
|- style="background-color:#F1F1F1;"
 
|- style="background-color:#F1F1F1;"
||Medic Trainer||5211, 6694
+
||One-handed Sword Trainer||-3319, 3220
 
|-
 
|-
||Medic Trainer||5095, 6624
+
||Pikeman Trainer||-3412, 3084
 
|- style="background-color:#F1F1F1;"
 
|- style="background-color:#F1F1F1;"
||Medic Trainer||5113, 6651
+
||Scout Trainer||-3399, 3378
 
|-
 
|-
||Merchant Trainer||5125, 6794
+
||Scout Trainer||-3165, 2800
 
|- style="background-color:#F1F1F1;"
 
|- style="background-color:#F1F1F1;"
||Musician Trainer||5380, 6736
+
||Teras Kasi Trainer||-3570, 3146
 
|-
 
|-
||Naboo Imperial Pilot 1 Trainer||5196, 6737
+
||Two-handed Sword Trainer||-3375, 3284
 
|- style="background-color:#F1F1F1;"
 
|- style="background-color:#F1F1F1;"
||Ranger Trainer||5279, 6594
+
||Weaponsmith Trainer||-3696, 3059
|-
+
||Scout Trainer||5193, 6615
+
|- style="background-color:#F1F1F1;"
+
||Scout Trainer||5110, 6781
+
|-
+
||Weaponsmith Trainer||5124, 6813
+
 
|-
 
|-
 
|}
 
|}

Latest revision as of 22:01, 29 December 2007

Characteristics

In Corellia's more primitive times, long before the advent of hyperspace travel, intrepid explorers made their reputation by successfully scaling the Kor Vella mesa. The terrain was treacherous, and the area around the mesa boasted numerous predatory creatures. Those Corellians who did manage to reach the mesa, however, found that the bleak, weather-beaten landscape actually offered great solitude. Kor Vella mesa became a site for introspection and meditation, where hardly Corellians could escape the trials of daily life for a few hours of reflection.

Nearly ten thousand years before the Battle of Yavin, a small religious sect established a monastery on Kor Vella mesa. The religious retreat shunned metropolitan values and emphasized self-reliance over creature comforts. Despite Kor Vella's harsh rules, the religious retreat attracted other Corellians, who built shanties around the central monastery.

Kor Vella's history changed dramatically when local miners located large deposits of ore near the mesa. This discovery coincided with a sudden surge in demand for Corellian starships throughout the galaxy. As starship manufacturers purchased ore from Kor Vella, the influx of credits nearly overwhelmed the community. Nearly overnight, the inhabitants of Kor Vella could afford all the luxuries that they had formerly despised. Kor Vella eventually dropped all pretense of being a religious retreat and emerged from relative isolation to become one of Corellia's most respected cities.

Despite its transformation into a thriving economic hub, Kor Vella still maintains much of its rustic charm. Many of the settlement's original buildings still stand and the residents maintain historis areas throughout the city. Kor Vella also lacks the huge skyscrapers that dominate the skyline of most other Corellian cities.

City Info

Kor Vella
City Data
CityName: Kor Vella
Region:
Waypoint: -3200, 2900

Related Tags

100% This document is complete.

City This document refers to a City.

Corellia This document relates to the Corellia planet.

City Maps

Korvellamap.jpg

NPC & Facilities Lists

Trainers

Type Waypoint
Architect Trainer -3685, 3046
Armorsmith Trainer -3164, 2791
Armorsmith Trainer -3701, 3071
Artisan Trainer -3417, 3170
Brawler Trainer -3399, 3396
Brawler Trainer -3123, 2791
Brawler Trainer -3193, 2799
Chef Trainer -3147, 2792
Commando Trainer -3344, 3292
Dancer Trainer -3465, 3056
Doctor Trainer -3809, 3139
Droid Engineer Trainer -3704, 3059
Entertainer Trainer -3153, 2807
Entertainer Trainer -3465, 3066
Fencer Trainer -3320, 3220
Marksman Trainer -3410, 3396
Marksman Trainer -3130, 2791
Medic Trainer -3786, 3130
Medic Trainer -3139, 2793
Merchant Trainer -3675, 3063
Musician Trainer -3464, 3060
One-handed Sword Trainer -3319, 3220
Pikeman Trainer -3412, 3084
Scout Trainer -3399, 3378
Scout Trainer -3165, 2800
Teras Kasi Trainer -3570, 3146
Two-handed Sword Trainer -3375, 3284
Weaponsmith Trainer -3696, 3059

Facilities

Type Waypoint
Parking Garage -3196, 2807

Screenshots

Screenshot1 Screenshot1 Screenshot1 Screenshot1
Screenshot1 Screenshot1 Screenshot1 Screenshot1