Lugjack Machine Gambling (Game Messages)

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Game Messages - Message Category

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Lugjack Machine Gambling (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
ID Value internal_command_string The Maximum bet for this station is 3 credits. This is a server side string message sent when a player attempts to make a bet amount greater than 3 using the /bet command Example
bet_failed_amt /string/en/gambling/ default_interface.stf internal_command_string You have entered an invalid amount. Please try again. Message a player receives if they attempt to enter any value or character using the /bet command that isnt within the range of 1-3. Example
prose_pay_success /string/en/ base_player.stf internal_command_string You successfully make a payment of %DI credits to %TT. Message sent to a player when they make a payment to the gambling machine. Example
player_broke /string/en/gambling/ default_interface.stf internal_command_string You do not have any money to bet. Probably message sent to a player attempts to issue a bet when do not have enough credits to initiate one. Example
prose_payout /string/en/gambling/ default_interface.stf internal_command_string You receive a payout of %DI bank credits! Message sent to a player to notify them of their winnings. Example
prose_player_join /string/en/gambling/ default_interface.stf internal_command_string You join the station for a game of %TO. Message sent to a player that notifies them that they have joined the gambling machine to play a game. Example
rolling /string/en/gambling/ default_interface.stf internal_command_string Rolling... Part of the notification sent to a player as the slot machine is operating. Example
internal_command_string You activate the machine and the reels start spinning... This is a server originating message sent to the player whenever the slot machine wheel is initiated. Example
ID Value internal_command_string Slot Machine Pay Line -- | 1 | |Rolling...| |Rolling...| -- This is an example of a server originating message sent to the player whenever teh slot machien wheel is initiated. The message is broken up into three sections, seperated by line breaks. Within each section, a number 0-7 is internally randomly rolled and then displayed. After each 4 second update as the wheels are spinning, the sections fill up with a number until all 3 are complete. Example
prose_player_leave /string/en/gambling/ default_interface.stf internal_command_string You leave the %TO station. Message sent when the player chooses the leave station option on the radial menu or closes out the betting sui windows. Example
ID Value internal_command_string Sorry, you did not win this round. Please try again. This is a server originating message sent to the player whenever the slot machine wheel stops and where the player does not win anything. Example


ID Value /string/en/gambling/ default_interface.stf internal_command_string System Message Text Notes Example


ID Value /string/en/gambling/ default_interface.stf internal_command_string System Message Text Notes Example