Difference between revisions of "Mask Scent (Ability)"

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= Ability Breakdown & Details =
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== System Messages ==
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* [[Mask Scent (Game Messages)|Mask Scent]]
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== Ability Breakdown & Details ==
  
 
Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures.  Maskscent is based on the Mask Scent modifier.  The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative creature level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting Scouting experience and staying safe with mask scent increase. Each time you get within the striking range of a creature, 64 meters, you will be checked to see if the creature broke your mask scent. 10 creatures mean 10 checks, and with the bit of randomness that is added in to account for luck. Mask scent has a maximum effectiveness of 95% success rate. Players get experience per each successful mask scent check. Mask only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking or being turned off by the player. The higher you go up in the exploration tree, the less time it takes to be able to remask your scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.
 
Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures.  Maskscent is based on the Mask Scent modifier.  The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative creature level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting Scouting experience and staying safe with mask scent increase. Each time you get within the striking range of a creature, 64 meters, you will be checked to see if the creature broke your mask scent. 10 creatures mean 10 checks, and with the bit of randomness that is added in to account for luck. Mask scent has a maximum effectiveness of 95% success rate. Players get experience per each successful mask scent check. Mask only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking or being turned off by the player. The higher you go up in the exploration tree, the less time it takes to be able to remask your scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.

Revision as of 23:24, 28 August 2009

Ability - Mask Scent

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Description

/maskscent: Masks your scent from aggressive creatures for a short time.

Command: /maskscent
CommandQueue Entry: maskscent (B0F4C4B6)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Scout This document is related to the Scout Profession.

System Messages

Ability Breakdown & Details

Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Maskscent is based on the Mask Scent modifier. The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative creature level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting Scouting experience and staying safe with mask scent increase. Each time you get within the striking range of a creature, 64 meters, you will be checked to see if the creature broke your mask scent. 10 creatures mean 10 checks, and with the bit of randomness that is added in to account for luck. Mask scent has a maximum effectiveness of 95% success rate. Players get experience per each successful mask scent check. Mask only breaks when a creature becomes aware of a player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking or being turned off by the player. The higher you go up in the exploration tree, the less time it takes to be able to remask your scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.

When approaching mobs, there is an awareness check beginning at 64 meters, which will then determine if the mob will break your mask scent. As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check against the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which checks whether the mob will aggro the player that is in range.

Using the maskscent ability again takes off the effect.


Mask scent reuse timers:

60 at +20 modifier
45 at +40 modifier
30 at +70 modifier
15 at +100 (capped?)

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
sys_scentmask_concealed /string/en/ skl_use.stf internal_command_string You can't mask your scent while you are concealed. Example
sys_scentmask_break_combat /string/en/ skl_use.stf internal_command_string Combat has disrupted your camouflage. Example
sys_scentmask_delay /string/en/ skl_use.stf internal_command_string You must wait %DI seconds to mask your scent again. Example
sys_scentmask_success /string/en/ skl_use.stf internal_command_string Due to your scent mask, a %TT ignores you. Example
sys_scentmask_noskill /string/en/ skl_use.stf internal_command_string You might be a very clean person, but you lack the skill to mask your scent from creatures. Example
sys_scentmask_start /string/en/ skl_use.stf internal_command_string Your natural scent has been masked from creatures. Example
sys_scentmask_stop /string/en/ skl_use.stf internal_command_string Your masked scent has worn off. Example
sys_scentmask_fail /string/en/ skl_use.stf internal_command_string You cannot mask your scent now. Example
sys_scentmask_break /string/en/ skl_use.stf internal_command_string A creature has detected you, despite your attempts at camouflage! Example
sys_scentmask_already /string/en/ skl_use.stf internal_command_string You are already masking your scent. Example

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

MASK SCENT EXPERIENCE GAIN FORMULA

A player receives (3 * Creature Level) scouting experience for each successful check against /maskscent

Source References

Source Source in Context
Source 1 http://swg.allakhazam.com/db/guides.html?guide=87
Source 2 Source 2
Source 3 http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=55959&query.id=419041#M55959
Source 4 Source 4
Source 5 http://soe.lithium.com/swg/board/message?board.id=scout&message.id=3225&query.id=419577#M3225
Source 6 http://soe.lithium.com/swg/board/message?board.id=scout&message.id=12439&query.id=419606#M12439
Source 7 http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=68424&query.id=166734#M68424
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0