Medic Component Crafting (Game Mechanics)

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Mechanics This document is about game mechanics.

Medic Component Experimentation Mechanics

The following items use Medic Experimentation points to increase the values for each experimentation line.

Items Affected

1. Advanced Biological Effect Controller
2. Advanced Chemical Release Duration Mechanism
3. Advanced Liquid Suspension
4. Advanced Solid Delivery Shell
5. Biological Effect Controller
6. Chemical Release Duration Mechanism
7. Liquid Suspension
8. Solid Delivery Shell




Experimentation Lines

There are two lines of experimentation available to these items.

1. Experimental Charges
2. Experimental Effectiveness


The Experimental Charges line depends on 66% OQ and 33% UT and is found only on Biological Effect Controllers. Experimentation on this line will increase the Charges attribute for these items.


The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line will increase the Power attribute for these items.



Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Power:


This attribute appears on all medical components. The displayed value for this is what is directly added to the following item attributes for the various medic related items: Heal Health Damage, Heal Action Damage, Heal Action Wound, Heal Constitution Wound, Heal Health Wound,Heal Quickness Wound, Heal Stamina Wound, Heal Strength Wound, Enhance Action, Enhance Constitution, Enhance Disease Resist, Enhance Health, Enhance Poison Resist, Enhance Quickness, Enhance Stamina, Enhance Strength, Cure Effectiveness, and Effectiveness. For example, a 50 power BEC will add 50 to Healh Health Damage attribute.


Charges:


This attribute appears on Biological Effect Controllers, Advanced Biological Effect Controllers, Dispersal Mechanisms, Advanced Dispersal Mechanisms. The dispalyed value for these items is what is directly added to the Uses Remaining attribute on all medicines, diseases and poisons. For example, a Charge value of 50 will add 50 to the Uses Remaining attribute.

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