Difference between revisions of "Medical Forage (Ability)"

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(New page: {{PageHeader|Ability|Medical Forage}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == /medicalforage: This command allows you to forage material from the area th...)
 
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== Related Tags ==
 
== Related Tags ==
 
{|
 
{|
 +
|-
 +
||{{D50%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
Line 19: Line 21:
 
|}
 
|}
  
= Ability Breakdown & Details =
 
  
  
 +
== Ability Breakdown & Details ==
  
{| border="0" width="100%" cellpadding=6
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Medical forage allows the medic to obtain one unit of a randomly chosen flora food found on a planet. This works similar to the scout's forage skill. Medical Forage works while not moving and outdoors
|-
+
|valign=top|
+
  
==Ability Flow==
 
{| align="center"
 
|-
 
||
 
<graphviz>
 
digraph G
 
{
 
        rankdir = LR;
 
        node [shape=record, width=.2, height=.2];
 
        node [width=1];
 
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
 
  
fontcolor="#929292", URL="Test101"];
+
Note: the respawn rate of medical forage is unknown. It is going to be assumed that the spawning mechanics used by the scout /forage ability also apply to the medical forage.
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",  
+
 
 +
 
 +
'''Using Forage'''
 +
 
 +
Foraging must be done outside and can only be initiated while not moving. Forage zones are pockets made 20 meters from the next one. In these pockets, a player may forage for goods and when successful, the pocket is depleted. If the player wishes to gain more foraged items they will have to move to the next pocket to forage. Players can begin forage through using the /forage command. After this is done, a 10 second period will elapse before they receive a notification of the event's success or failure. When you get the "There is nothing to forage in this area." message, you must move at least 20m off to get a new area. These pockets will regenerate over time. 
 +
 
 +
Each "area" has 4 forage slots. You can only have 4 successful forage attempts in an area. Multiple items collected during a forage success do not count against the forage attempts as each forage attempt is counted seperately. Once you hit the 4th success that area is dry. The area will regenerate items at a rate of roughly 1 per 5min. So if you say get 4 successes in a row, you will not get a success for another 2mins or so.
  
fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
 
  
fontcolor="#458CAF", URL="Test101"];
 
        node1 -> node2:w [color="#929292"];
 
        node2:w -> node3:e [color="#515FCA", constraint=false];
 
}
 
</graphviz>
 
|}
 
==System Messages==
 
  
==SUI Prompt==
 
  
==Combat Chat Spam==
 
  
{| align="center"
+
{| border="0" width="100%" cellpadding=6
 
|-
 
|-
||
+
|valign=top|
{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other
+
  
Player's Message'''
+
== System Messages ==
|- align="center"
+
||
+
saimai_block
+
||
+
/string/en/
+
||
+
cbt_spam.stf
+
||
+
internal_command_string
+
||
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You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!
+
||
+
%TU uses Sai Mai on you for %DI points of damage, but you block it!
+
||
+
%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!
+
  
|- align="center"
 
  
||saimai_counter
+
* [[Medical Forage System Messages (Game Messages)|Medical Forage]]<br>
||
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/string/en/
+
||
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cbt_spam.stf
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||
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internal_command_string
+
||
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You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
+
||
+
%TU uses Sai Mai on you for %DI points of damage, but you counterattack!
+
||
+
%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
+
  
|- align="center"
 
  
||saimai_evade
 
||/string/en/
 
||cbt_spam.stf
 
||internal_command_string
 
||You use Sai Mai on %TT for %DI points of damage, but %ST evades it.
 
||%TU uses Sai Mai on you for %DI points of damage, but you evade it.
 
||%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
 
  
|- align="center"
+
== Formulas ==
  
  
||saimai_hit
+
'''Forage Success Rate'''
||/string/en/
+
||cbt_spam.stf
+
||internal_command_string
+
||You use Sai Mai on %TT for %DI points of damage!
+
||%TU uses Sai Mai on you for %DI points of damage!
+
||%TU uses Sai Mai on %TT for %DI points of damage!
+
  
|- align="center"
 
  
||saimai_miss
+
No known forage formula exists so i will propose this one:
||/string/en/
+
||cbt_spam.stf
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||internal_command_string
+
||Your Sai Mai misses %TT.
+
||%TU's Sai Mai misses you.
+
||%TU's Sai Mai misses %TT.
+
  
|-
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Chance of success = ( ( (Forage Skill Modifier / 100) + 0.15 ) x 0.70) x 100
|}
+
|}
+
  
==Fly Text==
 
  
==Formula(s)==
+
Chance of success in town municipal zone = ( ( (Forage Skill Modifier / 100) + 0.15 ) x 0.35) x 100
  
* '''1 + 1 = 3'''
 
  
* '''2 - 2 + 2 = 3'''
+
 
 +
'''Forage Area Regeneration Rate'''
 +
 
 +
 
 +
1 item regenerates every 5 minutes into the forage pool for that 20 meter radius
  
 
==Source References==
 
==Source References==
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|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|- align="center"
 
|- align="center"
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
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||[[Medical Forage 1 (Source)|Source 1]]||[[Medical Forage Context 1 (Source)|Source 1]]
  
|-
+
|- align="center"
 +
 
 +
||[[Medical Forage 2 (Source)|Source 2]]||[[Medical Forage Context 2 (Source)|Source 2]]
 +
 
 +
|- align="center"
 
|}
 
|}
 
|}
 
|}
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||Health Cost||align="center" |0
 
||Health Cost||align="center" |0
 
|-
 
|-
||Action Cost||align="center" |0
+
||Action Cost||align="center" |100
 
|-
 
|-
 
||Mind Cost||align="center" |0
 
||Mind Cost||align="center" |0
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||Damage||align="center" |0
 
||Damage||align="center" |0
 
|-
 
|-
||Delay Time||align="center" |0
+
||Delay Time||align="center" |10
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}

Latest revision as of 10:56, 9 September 2009

Ability - Medical Forage

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Description

/medicalforage: This command allows you to forage material from the area that can be used to create medical supplies.

Command: /medicalForage
CommandQueue Entry: medicalforage (C6132B18)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.


Ability Breakdown & Details

Medical forage allows the medic to obtain one unit of a randomly chosen flora food found on a planet. This works similar to the scout's forage skill. Medical Forage works while not moving and outdoors


Note: the respawn rate of medical forage is unknown. It is going to be assumed that the spawning mechanics used by the scout /forage ability also apply to the medical forage.


Using Forage

Foraging must be done outside and can only be initiated while not moving. Forage zones are pockets made 20 meters from the next one. In these pockets, a player may forage for goods and when successful, the pocket is depleted. If the player wishes to gain more foraged items they will have to move to the next pocket to forage. Players can begin forage through using the /forage command. After this is done, a 10 second period will elapse before they receive a notification of the event's success or failure. When you get the "There is nothing to forage in this area." message, you must move at least 20m off to get a new area. These pockets will regenerate over time.

Each "area" has 4 forage slots. You can only have 4 successful forage attempts in an area. Multiple items collected during a forage success do not count against the forage attempts as each forage attempt is counted seperately. Once you hit the 4th success that area is dry. The area will regenerate items at a rate of roughly 1 per 5min. So if you say get 4 successes in a row, you will not get a success for another 2mins or so.



System Messages


Formulas

Forage Success Rate


No known forage formula exists so i will propose this one:

Chance of success = ( ( (Forage Skill Modifier / 100) + 0.15 ) x 0.70) x 100


Chance of success in town municipal zone = ( ( (Forage Skill Modifier / 100) + 0.15 ) x 0.35) x 100


Forage Area Regeneration Rate


1 item regenerates every 5 minutes into the forage pool for that 20 meter radius

Source References

Source Source in Context
Source 1 Source 1
Source 2 Source 2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 100
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10