Difference between revisions of "Meditate (Ability)"

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Revision as of 04:24, 24 August 2007

Ability - Meditate

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Description

/meditate: This Teras Kasi art allows the user to enter a trance-like state. In this state, the user can stop bleeding as well as slow poison and disease. Additionally, rumors suggest that extremely proficient meditation artists can slowly heal their own wounds.

Command: /meditate
CommandQueue Entry: meditate (124629F2)

Related Tags

Ability This document relates to Player Abilities.

Teras Kasi This document is related to the Teras Kasi Profession.

Ability Breakdown & Details

This is a single target melee attack that attacks random pools of the target as well as having a chance at causing a posture down effect. Once a posture down effect has been applied to the target, it is immune to posture down effect from one hand lunges for 30 seconds.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
med_begin /string/en/ teraskasi.stf You begin to meditate.
med_end /string/en/ teraskasi.stf You stop meditating.
med_fail /string/en/ teraskasi.stf You cannot meditate in your current condition.
prose_curewound /string/en/ teraskasi.stf [meditation] Your %TO wounds heal by %DI points.

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0