Difference between revisions of "Meditate (Ability)"

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(Ability Breakdown & Details)
(Formula(s))
 
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
When you issue the /meditate command, it initiates a 'You sit down' system message then takes a meditation pose as the player changes posture. Meditation counts as a sitting/prone posture and carries with it any bonuses or penalties that apply with that posture type. This command cannot be used while in motion or swimming/combat. While in a meditative state, players are able to cure bleeding, cure poison, cure disease, cure wounds as well as initiate the power boost ability. The meditation levels at which each feature becomes possible are as follows:
+
When you issue the /meditate command, it initiates a 'You sit down' system message then takes a meditation pose as the player changes posture. Meditation counts as a sitting/prone posture and carries with it any bonuses or penalties that apply with that posture type. This command cannot be used while in motion or swimming/combat. The meditation state will break if the player is attacked or moves. While in a meditative state, players are able to cure bleeding, cure poison, cure disease, cure wounds as well as initiate the power boost ability. The amount of the dots that is cured from the player depends on the meditation skill modifier of the player. The meditation levels at which each feature becomes possible are as follows:
  
  
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 +
Meditation heals dots at an interval of 5 seconds. The meditation skill modifiers factor in reducing the tick value for each dot. Dots are healed in a particular order (currently unknown but I propose that it targets bleeds, poisons and diseases in that order) and as the meditation state is maintained, the negative state is healed and then the next state is brought up afterward. Wounds are healed in a specific order: Action, Health and Mind and this includes secondary stats as well. The amount of wounds healed per cycle is also dependent on the meditation skill modifier.Only one type of wound may be healed at each cycle.
  
  
<pre>
 
 
When you meditate you will see something like the following (exact wording may be off):
 
When you meditate you will see something like the following (exact wording may be off):
  
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[meditation] Your action wounds heal by [15] points.
 
[meditation] Your action wounds heal by [15] points.
  
Each message tends to have aperiod of about 3 or 4 seconds in between.
 
So it does heal rather quickly. As for how long specifically it takes
 
to heal disease and such, it depends on the severity. For example,
 
Mantigrue Screechers on Endor can give some pretty nasty disease that
 
hits for upwards of 300 or 400 wounds per tick. That disease usually
 
takes about 3 or 4 messages to cure while I meditate (so about 12
 
seconds more or less). Of course when you get a disease or poison,
 
it's usually in your advantage to finish the battle as quickly as
 
possible so as to minimize wounding and the time it takes to mediate
 
those wounds away. The numbers (for action) I listed above are
 
typical heal rates. Each tick tends to heal between 20 and 35
 
wounds of one type. And, wounds will never heal while you are
 
poisoned or diseased. Meditation always targets the poison or
 
disease first. After those are healed then the priority wound
 
healing is for the mind pool, then health/action follow.
 
Last thing of note: you can not mediate while you have a state
 
applied to you (dizzy, blind, etc.). The only
 
things that Meditation won't heal are those types of negative
 
states and battle fatigue. Meditation WILL heal all primary and
 
wounds.
 
  
 
Meditation state will break upon being attacked or moving.
 
</pre>
 
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
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==Ability Flow==
 
==Ability Flow==
{| align="center"
+
 
|-
+
||
+
<graphviz>
+
digraph G
+
{
+
        rankdir = LR;
+
        node [shape=record, width=.2, height=.2];
+
        node [width=1];
+
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
+
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
+
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
+
        node1 -> node2:w [color="#929292"];
+
        node2:w -> node3:e [color="#515FCA", constraint=false];
+
}
+
</graphviz>
+
|}
+
 
==System Messages==
 
==System Messages==
 +
 +
 
{| align="center"
 
{| align="center"
 
|-
 
|-
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||[[Meditate 4 (Example)|Example]]
 
||[[Meditate 4 (Example)|Example]]
 
|-
 
|-
 +
|- align="center"
 +
||stop_diseased
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||Your disease has subsided.
 +
||
 +
||[[Meditate 5 (Example)|Example]]
  
 +
 +
|- align="center"
 +
||decrease_diseased
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||Your disease severity has decreased.
 +
||
 +
||[[Meditate 6 (Example)|Example]]
 +
 +
 +
 +
 +
|- align="center"
 +
||stop_poisoned
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||Your poison has subsided.
 +
||
 +
||[[Meditate 7 (Example)|Example]]
 +
 +
 +
 +
|- align="center"
 +
||decrease_poisoned
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||Your poison severity has decreased.
 +
||
 +
||[[Meditate 8 (Example)|Example]]
 +
 +
|- align="center"
 +
||stop_bleeding
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||Your bleeding has stopped.
 +
||
 +
||[[Meditate 9 (Example)|Example]]
 +
 +
 +
|- align="center"
 +
||decrease_bleeding
 +
||/string/en/
 +
||dot_message.stf
 +
||internal_command_string
 +
||Your bleeding has decreased.
 +
||
 +
||[[Meditate 10 (Example)|Example]]
  
 
|}
 
|}
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==Formula(s)==
 
==Formula(s)==
  
Tick rates for wound and dot healing seem to be 3 second intervals.
+
 
Based on the limited information at hand, it seems that meditate at master tk can heal poisons/diseases/bleeds at a rate of 100 units of severity (dot strength) per tick every 3 seconds. Information suggests that meditation skill level affects the size of the healing amount done per level.
+
'''Dot Severity Healing'''
 +
 
 +
Based on the limited information at hand, it seems that meditate at master tk can heal poisons/diseases/bleeds at a rate of 100 units of severity (dot strength) per tick every 5 seconds. Information suggests that meditation skill level affects the size of the healing amount done per level.
  
  
 
A recommendation at the amount for dot strength healing per tick is that it should be scaled at a 1:1 ratio with meditation skill, meaning 1 point of dot strength, per tick, is healed for every 1 point of meditation skill the player acquires. This will allow for some scaling to occur as the player advances their character. For example a novice tk with +15 meditation skill, when hit with a 100 point bleed will begin healing the bleed off at 15 points per tick.
 
A recommendation at the amount for dot strength healing per tick is that it should be scaled at a 1:1 ratio with meditation skill, meaning 1 point of dot strength, per tick, is healed for every 1 point of meditation skill the player acquires. This will allow for some scaling to occur as the player advances their character. For example a novice tk with +15 meditation skill, when hit with a 100 point bleed will begin healing the bleed off at 15 points per tick.
 +
 +
The formula would be:
 +
 +
 +
Amount Healed =  100 x  ( meditation modifier / 100 )
 +
 +
 +
 +
 +
'''Wound Healing'''
 +
 +
 +
Wound amounts healed seem to be based on the meditation modifier. The min and max wound range seems to be affected by this but no real data exists. TKM seems to have less variance in the frequency of larger size heals of the wounds than at meditation 4 however. I propose the following:
  
  
 +
Wound Range for each level would be:
  
Wound heals rates seem to be a random number set within a range which is determined by the meditation skill.  Wound healing range seems to be from 10-35 wounds at teras kasi master with 30 being the average, and 10-30 at meditation 4 with 20 being the average.  TKM seems to have less variance in the frequency of larger size heals of the wounds than at meditation 4 however.
+
Master Meditative Techniques: 10-20
 +
Teras Kasi Master: 20-35
  
 
==Source References==
 
==Source References==

Latest revision as of 03:50, 13 September 2009

Ability - Meditate

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Description

/meditate: This Teras Kasi art allows the user to enter a trance-like state. In this state, the user can stop bleeding as well as slow poison and disease. Additionally, rumors suggest that extremely proficient meditation artists can slowly heal their own wounds.

Command: /meditate
CommandQueue Entry: meditate (124629F2)

Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Teras Kasi This document is related to the Teras Kasi Profession.

Ability Breakdown & Details

When you issue the /meditate command, it initiates a 'You sit down' system message then takes a meditation pose as the player changes posture. Meditation counts as a sitting/prone posture and carries with it any bonuses or penalties that apply with that posture type. This command cannot be used while in motion or swimming/combat. The meditation state will break if the player is attacked or moves. While in a meditative state, players are able to cure bleeding, cure poison, cure disease, cure wounds as well as initiate the power boost ability. The amount of the dots that is cured from the player depends on the meditation skill modifier of the player. The meditation levels at which each feature becomes possible are as follows:


  • Teräs Käsi Novice: cure bleeding
  • Intermediate Meditative Techniques: cure poison
  • Advanced Meditative Techniques: cure disease
  • Master Meditative Techniques:= cure wounds


Meditation heals dots at an interval of 5 seconds. The meditation skill modifiers factor in reducing the tick value for each dot. Dots are healed in a particular order (currently unknown but I propose that it targets bleeds, poisons and diseases in that order) and as the meditation state is maintained, the negative state is healed and then the next state is brought up afterward. Wounds are healed in a specific order: Action, Health and Mind and this includes secondary stats as well. The amount of wounds healed per cycle is also dependent on the meditation skill modifier.Only one type of wound may be healed at each cycle.


When you meditate you will see something like the following (exact wording may be off):

Your disease severity has decreased. Your disease severity has decreased. Your disease severity has decreased. Your disease has subsided. [meditation] Your action wounds heal by [31] points. [meditation] Your action wounds heal by [23] points [meditation] Your action wounds heal by [15] points.


Ability Flow

System Messages

ID Path Filename Trigger Message Notes Examples
med_begin /string/en/ teraskasi.stf You begin to meditate. Example
med_end /string/en/ teraskasi.stf You stop meditating. Example
med_fail /string/en/ teraskasi.stf You cannot meditate in your current condition. Example
prose_curewound /string/en/ teraskasi.stf [meditation] Your %TO wounds heal by %DI points. Example
stop_diseased /string/en/ dot_message.stf internal_command_string Your disease has subsided. Example


decrease_diseased /string/en/ dot_message.stf internal_command_string Your disease severity has decreased. Example



stop_poisoned /string/en/ dot_message.stf internal_command_string Your poison has subsided. Example


decrease_poisoned /string/en/ dot_message.stf internal_command_string Your poison severity has decreased. Example
stop_bleeding /string/en/ dot_message.stf internal_command_string Your bleeding has stopped. Example


decrease_bleeding /string/en/ dot_message.stf internal_command_string Your bleeding has decreased. Example

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

Dot Severity Healing

Based on the limited information at hand, it seems that meditate at master tk can heal poisons/diseases/bleeds at a rate of 100 units of severity (dot strength) per tick every 5 seconds. Information suggests that meditation skill level affects the size of the healing amount done per level.


A recommendation at the amount for dot strength healing per tick is that it should be scaled at a 1:1 ratio with meditation skill, meaning 1 point of dot strength, per tick, is healed for every 1 point of meditation skill the player acquires. This will allow for some scaling to occur as the player advances their character. For example a novice tk with +15 meditation skill, when hit with a 100 point bleed will begin healing the bleed off at 15 points per tick.

The formula would be:


Amount Healed = 100 x ( meditation modifier / 100 )



Wound Healing


Wound amounts healed seem to be based on the meditation modifier. The min and max wound range seems to be affected by this but no real data exists. TKM seems to have less variance in the frequency of larger size heals of the wounds than at meditation 4 however. I propose the following:


Wound Range for each level would be:

Master Meditative Techniques: 10-20 Teras Kasi Master: 20-35

Source References

Source Source in Context
Source 1 Source 1
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 [Source 4]
Source 5 [Source 5]
Source 6 Source 6
Source 7 Source 7

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0