Mind Buffing (Game Mechanics)

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Game Mechanics - Mechanics Category

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Overview

At Novice Musician and Novice Dancer, and up, players receive the ability to enhance other players' mind attributes. Musician buffs are linked to enhancing secondary mind attributes (willpower and focus) where as dancer buffs are linked to enhancing the primary mind pool. The buff strength depends on the Musical Mind Enhancement and Dance Mind Enhancement skill modifiers and each point in the skill will increase the effective size of the buff recipient's base attribute pool by 1%. At Novice Musician, this skill is 10, which results in a 10% increase in the relevant stats. At Music Tech 4, this skill is 75, resulting in a 75% increase. At Master Musician, this skill is 100, resulting in a 100% buff in effect a doubling of the player's base focus and will power attributes.


Issuing Buffs

In order for a buff to be applied to a player, the player must be actively listening or watching the entertainer and the entertainer must be actively performing.

Buffs may be initiated on players by two methods:

  • Passive Buffing
  • Active Buffing


Passive buffing entails grouping players who wish to receive the buff and have them watch or listen to the entertainer. In this manner, entertainers are able to buff up to 19 different players at once.


Active buffing entails using the /setPerformanceBuffTarget command to select a player to receive a buff. The setperformancetarget command will focus the entertainer's buffing ability directly towards a specific target. This is used to buff players who are not in the entertainer's group since anyone who is in the group can automatically gain access to the passive buffing.

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