Difference between revisions of "Modified Republic Blaster (Schematic)"

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(New page: {{PagesWithMissingImages}} {{PageCleanup}} {{PageHeader|Schematic|Republic Blaster}} {| border="0" width="90%" cellpadding=6 |- |valign=top| ==Details== {{CraftingSpec |Republic Bla...)
 
(Source References)
 
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{{PagesWithMissingImages}}
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{{PageHeader|Schematic|Modified Republic Blaster}}
{{PageCleanup}}
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{{PageHeader|Schematic|Republic Blaster}}
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{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
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{{CraftingSpec
 
{{CraftingSpec
|Republic Blaster
+
|Modified Republic Blaster
|SchematicDescription
+
|The venerable Naboo Security Forces side-arm. This particular weapon has been fit with an inducer. The larger, faster energy bolt may cause bleeding in the target when hit. This weapon requires the Marksman skill Pistols 3 in order to wield it proficiently.
 
|30
 
|30
 
|Requires Specialized Crafting Tool and Public Crafting Station
 
|Requires Specialized Crafting Tool and Public Crafting Station
 
|1
 
|1
|SchematicGrantedXP
 
 
|105
 
|105
 +
|110
 
|Weapon Crafting
 
|Weapon Crafting
|Weapon}}
+
|Weapon
 +
|Pistol
 +
|Master Weaponsmith
 +
}}
  
 
== Schematic ==
 
== Schematic ==
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|{{CraftingSlot|res_component.png|Ranged Weapon Scopw Component (optional)|Weapon Scope|1}}
 
|{{CraftingSlot|res_component.png|Ranged Weapon Scopw Component (optional)|Weapon Scope|1}}
 
|-
 
|-
|{{CraftingSlot|res_copper.png|Coiled Inducer|Diatium Copper|10}
+
|{{CraftingSlot|res_copper.png|Coiled Inducer|Diatium Copper|10}}
  
 
|}
 
|}
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D25%}}
+
||{{D100%}}
 
|-
 
|-
 
||{{ProfessionTagOther|Weaponsmith}}
 
||{{ProfessionTagOther|Weaponsmith}}
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{{ExperimentalProps
 
{{ExperimentalProps
|ExpProperty01    = Experimental Property
+
|ExpProperty01    = Experimental Damage
|ExpSubProperty01 = ExperimentalSubProperty
+
|ExpSubProperty01 = Attack Speed
|attribute01a    = Attribute1
+
|attribute01a    = Conductivity
|value01a        = %
+
|value01a        = 50%
|attribute01b    = Attribute2
+
|attribute01b    = Overall Quality
|value01b        = %
+
|value01b        = 50%
|attribute01c    = Attribute3
+
|ExpSubProperty02 = Maximum Damage
|value01c        = %
+
|attribute02a    = Conductivity
|attribute01d    = Attribute
+
|value02a        = 50%
|value01d        = %
+
|attribute02b    = Overall Quality
|ExpProperty02    = Experimental Property
+
|value02b        = 50%
|ExpSubProperty02 = ExperimentalSubProperty
+
|ExpSubProperty03 = Minimum Damage
|attribute02a    = Attribute1
+
|attribute03a    = Conductivity
|value02a        = %
+
|value03a        = 50%
|attribute02b    = Attribute2
+
|attribute03b    = Overall Quality
|value02b        = %
+
|value03b        = 50%
|attribute02c    = Attribute3
+
|ExpSubProperty04 = Wound Chance
|value02c        = %
+
|attribute04a    = Conductivity
|attribute02d    = Attribute4
+
|value04a        = 50%
|value02d        = %
+
|attribute04b    = Overall Quality
|ExpProperty03    = Experimental Property
+
|value04b        = 50%
|ExpSubProperty03 = ExperimentalSubProperty
+
|ExpProperty05    = Experimental Durability
|attribute03a    = Attribute1
+
|ExpSubProperty05 = Unit Integrity
|value03a        = %
+
|attribute05a    = Conductivity
|attribute03b    = Attribute2
+
|value05a        = 50%
|value03b        = %
+
|attribute05b    = Overall Quality
|attribute03c    = Attribute3
+
|value05b        = 50%
|value03c        = %
+
|ExpProperty06    = Experimental Efficiency
|attribute03d    = Attribute4
+
|ExpSubProperty06 = Attack Action Cost
|value03d        = %
+
|attribute06a    = Conductivity
|ExpProperty04    = Experimental Property
+
|value06a        = 50%
|ExpSubProperty04 = ExperimentalSubProperty
+
|attribute06b    = Overall Quality
|attribute04a    = Attribute1
+
|value06b        = 50%
|value04a        = %
+
|ExpSubProperty07 = Attack Health Cost
|attribute04b    = Attribute2
+
|attribute07a    = Conductivity
|value04b        = %
+
|value07a        = 50%
|attribute04c    = Attribute3
+
|attribute07b    = Overall Quality
|value04c        = %
+
|value07b        = 50%
|attribute04d    = Attribute4
+
|ExpSubProperty08 = Attack Mind Cost
|value04d        = %
+
|attribute08a    = Conductivity
|ExpProperty05    = Experimental Property
+
|value08a        = 50%
|ExpSubProperty05 = ExperimentalSubProperty
+
|attribute08b    = Overall Quality
|attribute05a    = Attribute1
+
|value08b        = 50%
|value05a        = %
+
|ExpProperty09    = Experimental Range
|attribute05b    = Attribute2
+
|ExpSubProperty09 = Medium Range Mod
|value05b        = %
+
|attribute09a    = Conductivity
|attribute05c    = Attribute3
+
|value09a        = 50%
|value05c        = %
+
|attribute09b    = Overall Quality
|attribute05d    = Attribute4
+
|value09b        = 50%
|value05d        = %
+
 
|ExpProperty06    = Experimental Property
+
|ExpSubProperty06 = ExperimentalSubProperty
+
|attribute06a    = Attribute1
+
|value06a        = %
+
|attribute06b    = Attribute2
+
|value06b        = %
+
|attribute06c    = Attribute3
+
|value06c        = %
+
|attribute06d    = Attribute4
+
|value06d        = %
+
|ExpProperty07    = Experimental Property
+
|ExpSubProperty07 = ExperimentalSubProperty
+
|attribute07a    = Attribute1
+
|value07a        = %
+
|attribute07b    = Attribute2
+
|value07b        = %
+
|attribute07c    = Attribute3
+
|value07c        = %
+
|attribute07d    = Attribute4
+
|value07d        = %
+
|ExpProperty08    = Experimental Property
+
|ExpSubProperty08 = ExperimentalSubProperty
+
|attribute08a    = Attribute1
+
|value08a        = %
+
|attribute08b    = Attribute2
+
|value08b        = %
+
|attribute08c    = Attribute3
+
|value08c        = %
+
|attribute08d    = Attribute4
+
|value08d        = %
+
|ExpProperty09    = Experimental Property
+
|ExpSubProperty09 = ExperimentalSubProperty
+
|attribute09a    = Attribute1
+
|value09a        = %
+
|attribute09b    = Attribute2
+
|value09b        = %
+
|attribute09c    = Attribute3
+
|value09c        = %
+
|attribute09d    = Attribute4
+
|value09d        = %
+
|ExpProperty10    = Experimental Property
+
|ExpSubProperty10 = ExperimentalSubProperty
+
|attribute10a    = Attribute1
+
|value10a        = %
+
|attribute10b    = Attribute2
+
|value10b        = %
+
|attribute10c    = Attribute3
+
|value10c        = %
+
|attribute10d    = Attribute4
+
|value10d        = %
+
 
}}
 
}}
 
|}
 
|}
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic1).jpg|200px]]
+
||[[Image:ModifiedRepublicBlaster-Schematic.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:RepublicBlaster-SWGC.jpg|200px]]
+
||[[Image:ModifiedRepublicBlaster2-Schematic.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic3).jpg|200px]]
+
||
 
|}
 
|}
 
|-
 
|-
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:RepublicBlaster.jpg|200px]]
+
||[[Image:ModifiedRebublicBlaster.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:RepublicBlaster1.jpg|200px]]
+
||[[Image:Mod-repblaster-damage.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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==Source References==
 
==Source References==
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
+
| SourcePage01 = 1
| OriginalPageLink01 =  
+
| OriginalPageLink01 = http://swg.allakhazam.com/db/abilities.html?swgability=1987
| SourcePage02 =  
+
| SourcePage02 = 2
| OriginalPageLink02 =  
+
| OriginalPageLink02 = http://swg.wikia.com/wiki/Modified_Republic_Blaster
 
| SourcePage03 =  
 
| SourcePage03 =  
 
| OriginalPageLink03 =  
 
| OriginalPageLink03 =  
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|}
 
|}
|}
+
|}[[Category:Help Pages]][[Category:Quest Schematics]]
 
+
[[Category:Help Pages]]
+

Latest revision as of 15:55, 6 January 2010

Schematic - Modified Republic Blaster

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Modified Republic Blaster

Data: The venerable Naboo Security Forces side-arm. This particular weapon has been fit with an inducer. The larger, faster energy bolt may cause bleeding in the target when hit. This weapon requires the Marksman skill Pistols 3 in order to wield it proficiently.

Complexity: 30

Required Tool: Requires Specialized Crafting Tool and Public Crafting Station

Schematic Data Size: 1

Granted XP: 105

Practice XP: 110

XP Type: Weapon Crafting

Crafting Tool Tab: Weapon

Item Category: Pistol

Skill Required: Master Weaponsmith


Schematic

Res iron.png
Weapon Frame Assembly
Plumbum Iron 35
Res metal ferrous.png
Blaster Assembly Receiver Housing
Ferrous Metal 18
Res metal.png
Weapon Grip and Trigger Assembly
Metal 7
Res component.png
Blaster Power Handler Component
identical Blaster Power-handler from a factory crate 2
Res component.png
Ranged Weapon Barrel Component
Blaster-pistol Barrel 1
Res component.png
Ranged Weapon Scopw Component (optional)
Weapon Scope 1
Res copper.png
Coiled Inducer
Diatium Copper 10


Related Tags

100% This document is complete.

Weaponsmith This document is related to the Weaponsmith Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties



Experimental Damage
Attack Speed
Conductivity 50%
Overall Quality 50%
Maximum Damage
Conductivity 50%
Overall Quality 50%
Minimum Damage
Conductivity 50%
Overall Quality 50%
Wound Chance
Conductivity 50%
Overall Quality 50%
Experimental Durability
Unit Integrity
Conductivity 50%
Overall Quality 50%
Experimental Efficiency
Attack Action Cost
Conductivity 50%
Overall Quality 50%
Attack Health Cost
Conductivity 50%
Overall Quality 50%
Attack Mind Cost
Conductivity 50%
Overall Quality 50%
Experimental Range
Medium Range Mod
Conductivity 50%
Overall Quality 50%

Schematic Image 1 (Ingredients)

ModifiedRepublicBlaster-Schematic.jpg

Schematic Image 2 (Attributes 1)

ModifiedRepublicBlaster2-Schematic.jpg

Schematic Image 3 (Attributes 2)

Item Image 1

ModifiedRebublicBlaster.jpg

Item Image 2

Mod-repblaster-damage.jpg

Source References

Source Source in Context
1 http://swg.allakhazam.com/db/abilities.html?swgability=1987
2 http://swg.wikia.com/wiki/Modified_Republic_Blaster