Musician Special Effects (Game Mechanics)

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Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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System Messages

Special Effects

These are unique abilities for dancers and musicians learned in the technique lines for each profession. Special effects each have 3 levels, which the player acquires as they advance in the techniques line. By default when a player first learns the ability, they start off with the first level. Each subsequent technique box that is higher than the learned ability will grant an additional level for that ability. When a player uses the ability i.e /dazzle, the default setting is to use the highest level of the effect. Players can control the level of the effect by adding a parameter. For example to use the first level of an ability a player will issue the command in this form: /dazzle 1


Dancer and Musician Effects

These commands are shared by both dancers and musicians.
Using the default command without parameter will automatically use the highest available effect. Ex. /spotlight  ; will use spotlight3 effect.

/spotlight /spotlight Uses your highest spot light effect

/spotlight 1 Overhead spotlights
/spotlight 2 Overhead spotlights with a flash on you
/spotlight 3 Overhead spotlights with a flash and falling glitter


/colorlight /colorlight Use your highest colored light effect

/colorlight 1 Overhead “disco ball”
/colorlight 2 Overhead “disco ball” with lights circling around you
/colorlight 3 Overhead “disco ball” with lights circling around you and falling glitter

/dazzle /dazzle Use your highest dazzle effect

/dazzle 1 Flying rings
/dazzle 2 Small burst
/dazzle 3 Large burst

Musician Only Effects

/firejet /firejet Use your highest fire jet effect

/firejet 1 Ring of sparks
/firejet 2 Ring of small firejets
/firejet 3 Line of large fire jets


/ventriloquism /ventriloquism Use your highest ventriloquism effect on your current target

/ventriloquism 1 Use first ventriloquism effect on your current target
/ventriloquism 2 Use second ventriloquism effect on your current target
/ventriloquism 3 Use third ventriloquism effect on your current target

Source References

Source Source in Context