Difference between revisions of "PLAY09"

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(Sample Packet)
(Sample Packet)
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<pre>
0A 00
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00 00 80 3F //Complexity
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0F 00
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73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table
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00 00 00 00
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00 00
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00 00 00 00 //CustomName
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00 00 00 00 //Volume
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00 00 00 00 //GenericINT(not used with PLAY)
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04 00 00 00 //MyFlags (find possible values!)
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00 00 00 00
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00 00 00 00
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00 00 00 00
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00 00 00 00
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04 00 00 00 //MyProfile (make chart of values!)
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07 07 04 00
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01 00 00 20
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00 08 00 00
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00 10 02 00
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00 00 //Profession Tag
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00 00 00 00 //BornDate (single integer.. not processed. might need to add xx/yy/zz format in .exe)
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00 00 00 00 //TotalPlayTime (update every 30 seconds, count in seconds, displayed in seconds, client updates itself too).
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//MyFlags
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//[INT1]
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//1 - LFG(can combine with HELPER)
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//2 - HELPER(can combine with LFG)
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//4 - ROLEPLAYER (no tag)
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//80 - AFK (overrides previous tags)
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//100 - LD (overrides other tags)
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//200 - Faction Rank(seperate tag)
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//[INT4]
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//80000000 - Anonymous (no tag)
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//MyProfile
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//Large List.. you will need to clear your players cache from the client to get this to display.
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//It saves based on what the client sets, and then caches it only sending the values to the server.
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//Even if the server sends new ones, the client wont display (because it is relying on the cache)
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Revision as of 21:00, 16 September 2007


PLAY Packet Type QuickNav
PLAY01 - PLAY03 - PLAY06 - PLAY08 - PLAY09


BaseLine Struct


intristingly enough there does not seem to be a complexity value for yalps. (though there is for resourcecontainers......)

//0 Skillability list
[UINT32] size
[UINT32] update counter
         [ASCII] skill name

//1 experimentation flag
[UINT32] 0 Assembly only; 1 exp

//2 crafting stage
[UINT32]

//3 crafting station id
[UINT64] ???

//4 schematic List
[UINT32] resourceweights ID
[UINT32] schematic crc

//5 No of experimentation points
[UINT32]

//6 

Deltas Struct



Sample Packet


 

Variable Descriptions


Obj_OperandCount = ??



Tags


50% This packet has been partially reversed.