Difference between revisions of "Panic Shot (Ability)"

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== Description ==
 
== Description ==
 
/panicshot <target>: A pistol attack that launches a series of wild shots to surprise enemies in the cone of fire.  Enemies surprised this way will have their next action delayed.
 
/panicshot <target>: A pistol attack that launches a series of wild shots to surprise enemies in the cone of fire.  Enemies surprised this way will have their next action delayed.
<br><br>'''Command:''' /panicShot
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<br><br>'''Command:''' /panicshot
 
<br>'''CommandQueue Entry:''' '''[[panicshot (6AC22291)]]'''
 
<br>'''CommandQueue Entry:''' '''[[panicshot (6AC22291)]]'''
 
|valign=top|
 
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== Related Tags ==
 
== Related Tags ==
 
{|
 
{|
 +
|-
 +
||{{D100%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is a cone area effect ranged attack.
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This is a cone area effect ranged attack.
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
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|valign=top|
 
|valign=top|
  
==Ability Flow==
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==System Messages==
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{| align="center"
 
{| align="center"
 
|-
 
|-
 
||
 
||
<graphviz>
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{| class="anhsmalltable"
digraph G
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|- align="center" style="background-color:#ffffcc;"
{
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
        rankdir = LR;
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|- align="center"
        node [shape=record, width=.2, height=.2];
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||delay_notify
        node [width=1];
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||/string/en/
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
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||combat_effects.stf
 
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||internal_command_string
fontcolor="#929292", URL="Test101"];
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||You duck for cover from %TT's wild shooting!  Your next action is delayed for %DI seconds.
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
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||Notes
 
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||[[Panic Shot 1 (Example)|Example]]
fontcolor="#458CAF", URL="Test102"];
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|}
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
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fontcolor="#458CAF", URL="Test101"];
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        node1 -> node2:w [color="#929292"];
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        node2:w -> node3:e [color="#515FCA", constraint=false];
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}
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</graphviz>
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|}
 
|}
==System Messages==
 
 
==SUI Prompt==
 
  
 
==Combat Chat Spam==
 
==Combat Chat Spam==
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|-
 
|-
 
||
 
||
{| class="wikitable"
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{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other  
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other  
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|}
 
|}
  
==Fly Text==
 
 
==Formula(s)==
 
 
* '''1 + 1 = 3'''
 
 
* '''2 - 2 + 2 = 3'''
 
 
==Source References==
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|- align="center"
 
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
 
 
|-
 
|}
 
|}
 
  
 
|valign="top"|
 
|valign="top"|
 
== Ability HAM Costs ==
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''Modifier'''||'''Value'''
 
|-
 
||Health Cost||align="center" |0
 
|-
 
||Action Cost||align="center" |0
 
|-
 
||Mind Cost||align="center" |0
 
|-
 
||Force Cost||align="center" |0
 
|-
 
|}
 
|}
 
  
 
== Ability Multipliers ==
 
== Ability Multipliers ==

Latest revision as of 22:19, 28 August 2009

Ability - Panic Shot

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Description

/panicshot <target>: A pistol attack that launches a series of wild shots to surprise enemies in the cone of fire. Enemies surprised this way will have their next action delayed.

Command: /panicshot
CommandQueue Entry: panicshot (6AC22291)

Related Tags

100% This document is complete.

Ability This document relates to Player Abilities.

Smuggler This document is related to the Smuggler Profession.

Ability Breakdown & Details

This is a cone area effect ranged attack.

System Messages

ID Path Filename Trigger Message Notes Examples
delay_notify /string/en/ combat_effects.stf internal_command_string You duck for cover from %TT's wild shooting! Your next action is delayed for %DI seconds. Notes Example

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

panicshot_block

/string/en/

cbt_spam.stf

internal_command_string

You use Panic Shot on %TT for %DI points of damage, but %ST blocks it!

%TU uses Panic Shot on you for %DI points of damage, but you block it!

%TU uses Panic Shot on %TT for %DI points of damage, but %ST blocks it!

panicshot_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Panic Shot on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Panic Shot on you for %DI points of damage, but you counterattack!

%TU uses Panic Shot on %TT for %DI points of damage, but %ST counterattacks!

panicshot_evade /string/en/ cbt_spam.stf internal_command_string You use Panic Shot on %TT for %DI points of damage, but %ST evades it. %TU uses Panic Shot on you for %DI points of damage, but you evade it. %TU uses Panic Shot on %TT for %DI points of damage, but %ST evades it.
panicshot_hit /string/en/ cbt_spam.stf internal_command_string You use Panic Shot on %TT for %DI points of damage! %TU uses Panic Shot on you for %DI points of damage! %TU uses Panic Shot on %TT for %DI points of damage!
panicshot_miss /string/en/ cbt_spam.stf internal_command_string Your Panic Shot misses %TT. %TU's Panic Shot misses you. %TU's Panic Shot misses %TT.


Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 1.25
Mind cost 0.5
Force cost 0
Damage 2.0
Delay Time 2.6