Difference between revisions of "PlayClientEffectLocMessage"

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(Variable Descriptions)
Line 31: Line 31:
 
===Variable Descriptions===
 
===Variable Descriptions===
 
----
 
----
Opperand_Count     = '''8'''
+
Operand_Count     = '''8'''
  
 
Opcode     = '''02949E74'''
 
Opcode     = '''02949E74'''
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:Name of the planet. EX: naboo
 
:Name of the planet. EX: naboo
  
* '''PositionX-Y-Z'''::
+
* '''Position X-Y-Z'''::
 
:Float of the position where you want the client effect to be played.
 
:Float of the position where you want the client effect to be played.
 
|valign=top|
 
|valign=top|
 +
 
===Tags===
 
===Tags===
 
----
 
----

Revision as of 13:21, 14 January 2007


Struct


SHORT Operand_Count
INT Opcode
A_STRING File
A_STRING Planet
INT PositionX
INT PositionZ
INT PositionY
LONG Unknown
INT Unknown

Variable Descriptions


Operand_Count = 8

Opcode = 02949E74


  • File:
File of the client effect. EX: clienteffect/frs_dark_envy.cef
  • Planet::
Name of the planet. EX: naboo
  • Position X-Y-Z::
Float of the position where you want the client effect to be played.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Code

Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...