PlayClientEffectObjectMessage

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Revision as of 11:01, 10 April 2007 by Exca (Talk | contribs) (Struct)

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Struct


SHORT Operand_Count
INT Opcode
A_STRING File
A_STRING AuxString
LONG Object ID

Variable Descriptions


Opperand_Count = 3

Opcode = 8855434A


  • File:
Name of the file with extension of the clienteffect. EX: clienteffect/frs_dark_envy.cef
  • AuxString:
Place from where to start the animation:
{
"lclav"
"ltoe"
"lshin"
"lindex02"
"rthumb01"
"earring_l"
"earring_r"
"rlowerlip"
"rbrow1"
"rsmile"
"rbrow2"
"lsmile"
}
  • ObjectID:
ObjectID that you are playing the clienteffect for.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.


Sample Code

Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...