Difference between revisions of "PlayMusicMessage"

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(Struct)
m (Changed protection level for "PlayMusicMessage" [edit=autoconfirmed:move=autoconfirmed])
 
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__NOTOC__
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{{PageHeader|Server Packet|PlayMusicMessage (04270D8A)}}
  
 
{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
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===Struct===
 
===Struct===
 
----
 
----
 
+
{| align="center"
 +
|-
 +
|
 
{| class="wikitable"
 
{| class="wikitable"
 
|{{short}}||'''Operand_Count'''
 
|{{short}}||'''Operand_Count'''
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|-
 
|-
 
|{{int}}||'''00 00 00 00'''
 
|{{int}}||'''00 00 00 00'''
 +
|-
 +
|{{byte}}||'''00'''
 +
|}
 
|}
 
|}
  
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:string of location to .snd file to play example: sound/music_mission_complete.snd
 
:string of location to .snd file to play example: sound/music_mission_complete.snd
 
:ObjectID (always 00)
 
:ObjectID (always 00)
:boolean int?
+
:boolean int?
:byte flag?
+
 
|valign=top|
 
|valign=top|
  
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||{{ServerPacket}}
 
||{{ServerPacket}}
 
|-
 
|-
||{{75%}}
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||{{100%}}
 
|-
 
|-
 
|}
 
|}
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----
 
----
 
==Sample Code==
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
  
 
==Sample Packet==
 
==Sample Packet==
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00 00 00 00
 
00 00 00 00
 
01 00 00 00  // might be a play loop or repeat flag or number of times to play
 
01 00 00 00  // might be a play loop or repeat flag or number of times to play
00  
+
00
 
+
 
</pre>
 
</pre>

Latest revision as of 14:33, 12 February 2008

Server Packet - PlayMusicMessage (04270D8A)

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Struct


SHORT Operand_Count
INT Opcode
A_STRING SoundFile String
LONG 00 00 00 00 00 00 00 00
INT 00 00 00 00
BYTE 00

Variable Descriptions


Opperand_Count = 5

Opcode = 04270D8A


  • Sound String:
string of location to .snd file to play example: sound/music_mission_complete.snd
ObjectID (always 00)
boolean int?

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.


Sample Packet

05 00 
8A 0D 27 04              // PlayMusicMessage
20 00                    // sting count
73 6F 75 6E 64 2F                               // sound/
6D 75 73 69 63 5F 61 63 71 5F                   // music_acq_
62 6F 75 6E 74 79 68 75 6E 74 65 72 2E 73 6E 64 // bountyhunter.snd
00 00 00 00 
00 00 00 00
01 00 00 00  // might be a play loop or repeat flag or number of times to play
00