Difference between revisions of "PlayMusicMessage"

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(Tags)
(Sample Packet)
Line 62: Line 62:
  
 
<pre>
 
<pre>
HEX:05 00 8A 0D 27 04 20 00 73 6F 75 6E 64 2F 6D 75 73 69 63 5F 61 63 71 5F 62 6F 75 6E 74 79 68 75 6E 74 65 72 2E 73 6E 64 00 00 00 00 00 00 00 00 01 00 00 00 00  
+
HEX:05 00 8A 0D 27 04 20 00 73 6F 75 6E 64 2F 6D 75  
 +
    73 69 63 5F 61 63 71 5F 62 6F 75 6E 74 79 68 75
 +
    6E 74 65 72 2E 73 6E 64 00 00 00 00 00 00 00 00
 +
    01 00 00 00 00  
 
ASC:....'...sound/music_acq_bountyhunter.snd.............
 
ASC:....'...sound/music_acq_bountyhunter.snd.............
 
</pre>
 
</pre>

Revision as of 13:14, 13 March 2007


Struct


SHORT Operand_Count
INT Opcode
A_STRING SoundFile String
INT 00
INT 00
BYTE 00/01
INT 00

Variable Descriptions


Opperand_Count = 5

Opcode = 04270D8A


  • Sound String:
string of location to .snd file to play example: sound/music_mission_complete.snd

unknown int(s) and byte effect.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Code

Insert Code Snippet Here...

Sample Packet

HEX:05 00 8A 0D 27 04 20 00 73 6F 75 6E 64 2F 6D 75 
    73 69 63 5F 61 63 71 5F 62 6F 75 6E 74 79 68 75
    6E 74 65 72 2E 73 6E 64 00 00 00 00 00 00 00 00
    01 00 00 00 00 
ASC:....'...sound/music_acq_bountyhunter.snd.............