Difference between revisions of "PlayMusicMessage"

From SWGANH Wiki
Jump to: navigation, search
(Variable Descriptions)
(Variable Descriptions)
Line 34: Line 34:
 
* '''Sound String''':
 
* '''Sound String''':
 
:string of location to .snd file to play example: sound/music_mission_complete.snd
 
:string of location to .snd file to play example: sound/music_mission_complete.snd
 
 
:ObjectID (always 00)
 
:ObjectID (always 00)
 
:boolean int?  
 
:boolean int?  

Revision as of 19:06, 13 March 2007


Struct


SHORT Operand_Count
INT Opcode
A_STRING SoundFile String
LONG 00 00 00 00 00 00 00 00
INT 01 00 00 00
BYTE 00

Variable Descriptions


Opperand_Count = 5

Opcode = 04270D8A


  • Sound String:
string of location to .snd file to play example: sound/music_mission_complete.snd
ObjectID (always 00)
boolean int?
byte flag?

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Code

Insert Code Snippet Here...

Sample Packet

HEX:05 00 8A 0D 27 04 20 00 73 6F 75 6E 64 2F 6D 75 
    73 69 63 5F 61 63 71 5F 62 6F 75 6E 74 79 68 75
    6E 74 65 72 2E 73 6E 64 00 00 00 00 00 00 00 00
    01 00 00 00 00 
ASC:....'...sound/music_acq_bountyhunter.snd.............