Difference between revisions of "PlayerEmote (0000012E)"

From SWGANH Wiki
Jump to: navigation, search
(Struct)
(Struct)
Line 39: Line 39:
 
|{{short}}|'''emote ID'''
 
|{{short}}|'''emote ID'''
 
|-
 
|-
|{{byte}}|{{unknown}}
+
|{{short}}|{{Flag}}
|-
+
|{{short}}|{{unknown}}
+
 
|}
 
|}
 
|}
 
|}

Revision as of 18:03, 12 September 2013

Object Controller - PlayerEmote (0000012E)

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Struct


LONG Source ID
LONG Receiver ID
SHORT emote ID
BYTE ??
SHORT ??


THIS STRUCT MAY RELATE TO ONLY NGE:

Struct


LONG Source ID
LONG Receiver ID
SHORT emote ID
SHORT Template:Flag

Variable Descriptions


controllerID = 0000012E


  • NOTE: The first ID in the OBJ needs to be the ID of the object receiving the packet (recipID).
  • Source ID = ID of the player performing the emote
  • Receiver ID = ID of the player the emote is being performed upon
  • Emote ID = # associated with the desired emote


Tags


OCM This header is part of the ObjControllerMessage.

75% This packet has been partially reversed.




Example Code

   packet << (uint16)5;
   packet.opcode2(ObjController);
   packet << (uint32)0xB;
   packet << (uint32)0x012E;
   packet << (uint64)recip;           //recipient
   packet << (uint32)0;               //unkown
   packet << (uint64)sender->ObjID;   //source
   packet << (uint64)sender->Target;  //This is normally the target...
   packet << emoteId;                 //ID
   packet << (uint8)0;
   packet << (uint16)0x0300;




Sample NGE packet by cAble@projectswg

05 00 #Operand
46 5E CE 80 #ObjController
0B 00 00 00 #
2E 01 00 00 #ControllerType: SocialEmoteReceive
CA 16 09 91 45 00 00 00 #CharacterID
00 00 00 00 #Unknown INT
CA 16 09 91 45 00 00 00 #SenderID
CA 16 09 91 45 00 00 00 #ReceiverID
6F 01 00 00 #EmoteType
03 #Flag