Difference between revisions of "Poison Damage Calculation (Game Mechanics)"

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Contains the actual details for how the game feature works - can make this into sub categories as necessary.
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Poison  damage is based around two things:
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* The Poison  effectiveness (or strength)
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* The attacker's combat medic's Combat Medicine Effectiveness modifier
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To calculate Poison  damage, the following formula is used:
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Real tick damage =
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'''Real Tick Damage = (poison effectiveness) * (1 + (CM effectiveness) / 100)'''
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Poison effectiveness includes the Poison  strength stat on a creature's attack, the combat medic's Poison  packs or the strength value on dot weapons. Poison  sources that dont use CM effectiveness modifier would use 0 for this part of the formula.
  
 
==Source References==
 
==Source References==

Revision as of 20:06, 11 September 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Poison damage is based around two things:

  • The Poison effectiveness (or strength)
  • The attacker's combat medic's Combat Medicine Effectiveness modifier



To calculate Poison damage, the following formula is used:

Real tick damage =

Real Tick Damage = (poison effectiveness) * (1 + (CM effectiveness) / 100)


Poison effectiveness includes the Poison strength stat on a creature's attack, the combat medic's Poison packs or the strength value on dot weapons. Poison sources that dont use CM effectiveness modifier would use 0 for this part of the formula.

Source References

Source Source in Context