Difference between revisions of "Power Boost (Ability)"

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(Ability Breakdown & Details)
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PowerBoost is a special action that Teräs Käsi can take while under the meditation state once they get to Advanced Meditative Techniques. The effect adds a temporary increase to the player's unenhanced base primary stats (health action and mind). In order to power boost the player must be under a meditative state and then issue the /powerboost command. The size of the buff applied to all stats depends on the size of the primary mind pool of the player. When the powerboost command is issued, the player's current mind pool size is halved and the value that is halved is added to the maximum value of all three primary ham stats. Over a period of 60 seconds, the health action and mind pools will increment up to the new maximum value. For example, if your stats are 1000/1000/1000 and you do Power Boost, your mind immediately drops to 500. After 60 seconds you will be at 1500/1500/1000. After another 60 seconds you will be at 1500/1500/1500.
 
PowerBoost is a special action that Teräs Käsi can take while under the meditation state once they get to Advanced Meditative Techniques. The effect adds a temporary increase to the player's unenhanced base primary stats (health action and mind). In order to power boost the player must be under a meditative state and then issue the /powerboost command. The size of the buff applied to all stats depends on the size of the primary mind pool of the player. When the powerboost command is issued, the player's current mind pool size is halved and the value that is halved is added to the maximum value of all three primary ham stats. Over a period of 60 seconds, the health action and mind pools will increment up to the new maximum value. For example, if your stats are 1000/1000/1000 and you do Power Boost, your mind immediately drops to 500. After 60 seconds you will be at 1500/1500/1000. After another 60 seconds you will be at 1500/1500/1500.
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Mind wounds are used in factoring in the current mind pool size. For example a player with a base mind pool of 1000 who has taken 200 wounds has a base mind pool of 800 for the sake of powerboost. Players are not allowed to powerboost if their primary mind pool size is less than 20.
  
 
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Revision as of 04:21, 13 September 2009

Ability - Power Boost

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Description

/powerboost: This meditative art allows the user to channel mental energies into their physical form for a temporary boost to physical performance. However, such extreme mental activities cause a significantly exhausting psychological cost.

Command: /powerBoost
CommandQueue Entry: powerboost (8C2221CB)

Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Teras Kasi This document is related to the Teras Kasi Profession.

Ability Breakdown & Details

PowerBoost is a special action that Teräs Käsi can take while under the meditation state once they get to Advanced Meditative Techniques. The effect adds a temporary increase to the player's unenhanced base primary stats (health action and mind). In order to power boost the player must be under a meditative state and then issue the /powerboost command. The size of the buff applied to all stats depends on the size of the primary mind pool of the player. When the powerboost command is issued, the player's current mind pool size is halved and the value that is halved is added to the maximum value of all three primary ham stats. Over a period of 60 seconds, the health action and mind pools will increment up to the new maximum value. For example, if your stats are 1000/1000/1000 and you do Power Boost, your mind immediately drops to 500. After 60 seconds you will be at 1500/1500/1000. After another 60 seconds you will be at 1500/1500/1500.

Mind wounds are used in factoring in the current mind pool size. For example a player with a base mind pool of 1000 who has taken 200 wounds has a base mind pool of 800 for the sake of powerboost. Players are not allowed to powerboost if their primary mind pool size is less than 20.

Ability Flow

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       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
powerboost_active /string/en/ teraskasi.stf internal_command_string [meditation] You are unable to channel your energies any further. Example
powerboost_begin /string/en/ teraskasi.stf internal_command_string [meditation] You focus your mental energies into your physical form. Example
powerboost_end /string/en/ teraskasi.stf internal_command_string [meditation] You feel the effects of mental focus come to an end. Example
powerboost_fail /string/en/ teraskasi.stf internal_command_string You must be meditating to perform that command. Example
powerboost_mind /string/en/ teraskasi.stf internal_command_string [meditation] You currently lack the mental capacity to focus your energies. Example
powerboost_wane /string/en/ teraskasi.stf internal_command_string [meditation] You feel the effects of your mental focus begin to wane. Example

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

Basically the TKA while meditating will do the action. The Mind attribute will immediately be cut in half (although it will begin regenerating). The Health and Action will begin increasing over the next 60 seconds, each getting a bonus equal to the amount that was cut from mind. After the first 60 seconds, the Mind attribute should reach the boosted state. The Meditation skill modifier affects the length of time that the bonus lasts. In short, power boost uses half of whatever the base mind stat (unbuffed) is, as the basis for the size of the boost to the ham bars.

Here is the exact formula used:

Duration: 5 min + (meditation skill mod/100 * 5min) give or take 5%

For example, if your stats are 1000/1000/1000 and you do Power Boost, your mind immediately drops to 500. After 60 seconds you will be at 1500/1500/1000. After another 60 seconds you will be at 1500/1500/1500. In short, power boost uses half of whatever the base mind stat (unbuffed) is, as the basis for the size of the boost to apply to the ham bars.


Once the player stands up or otherwise breaks the medetative state while having done powerboost, the powerboost timer will be initiated at that point and they will not be allowed to enter powerboost state again until the effect wears off, although they may however, reenter the meditative state at any time while not incombat or under the effect of a state.

What happens when power boost is over?

There is a 1 minute downramp (sort of like a spice downer). HAM depletes to normal levels over 1 minute period. HAM pools damaged below normal max values remain at that value


POWERBOOST ONLY TAKES THE BASE MIND STATS INTO CONSIDERATION.


Publish 5 notes:

Powerboost - boost values are now calculated based on the characters unmodified mind value minus any mind wounds. A boost value of less than 10 is prohibited.


Publish 5 seems to indicate that the minimum amount of ham that a character must have to initiate a powerboost is 10. If a player has a mind pool of 400 and takes 399 wounds (or in damage), they would be unable to perform a powerboost. If the player has 390 wounds (or damage), then they would still be able to perform a power boost.


Some people have seen bugs relating to the stats not returning to normal. Among these, your stats may appear to be 100% when in fact you have been damaged.

Here is a macro that you may find helpful when using PowerBoost. It will add alarms that will go off to indicate the various stages of the boost. Note that you will want to update the times based on your current meditation skill using the formula above.

/meditate;/pause 2;/powerBoost; /alarmAddIn 0 2 \#ff9900Power Boost Ready\#; /alarmAddin 0 6 \#ffff00Power Boost Two Minute Warning\#; /alarmAddIn 0 7 \#ffff00Power Boost One Minute Warning\#;



Note:

I think we should make this so that the player only receives full benifits from the buff if they stay in the meditative state for the full duration. Also we might can try putting in partial benifits depending on how long the player stays for example, if the buff needs 60 seconds to get to max ham bar and the player stays in meditative state for 30, then they should only recieve half the strength of the full buff. Same thing should apply to the duration.

Source References

Source Source in Context
Source 1 Source 1
Source 2 Source 2
Source 3 [Source 3]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0