Difference between revisions of "QuestTaskTimerData (00000444)"

From SWGANH Wiki
Jump to: navigation, search
(New page: cAble coming soon)
Line 1: Line 1:
 +
{{PageHeader|Object Controller|ShipHit (00000433)}}
 +
{| border="0" width="90%" cellpadding=6
 +
|-
 +
|valign=top|
 +
===Struct===
 +
----
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
 +
|{{Long}}|'''Object ID'''
 +
|-
 +
 +
 +
|{{Int}}|'''Unknown INT'''
 +
|-
 +
 +
 +
|{{Float}}|'''Vector: Up_w'''
 +
|-
 +
|{{Float}}|'''Vector: HitLocation'''
 +
|-
 +
|{{Int}}|'''HitType'''
 +
|-
 +
|{{Float}}|'''Integrity'''
 +
|-
 +
|{{Float}}|'''Previous Integrity'''
 +
|-
 +
|}
 +
 +
===Variable Descriptions===
 +
----
 +
controllerID     = '''00000433'''
 +
----
 +
 +
|valign=top|
 +
 +
===Tags===
 +
----
 +
{| align="center"
 +
|-
 +
||{{ObjControllerMessageTag}}
 +
|-
 +
||{{100%}}
 +
|-
 +
|}
 +
|}
 +
 +
 +
<pre>
 +
 
cAble
 
cAble
  
coming soon
+
05 00 #Operand
 +
46 5E CE 80 #ObjController
 +
1B 00 00 00
 +
33 04 00 00 #shipHit
 +
59 07 4C 49 47 00 00 00 #Enemyship
 +
 
 +
00 00 00 00 #UnknownINT
 +
 
 +
 
 +
A0 65 81 43 #vector= Up_w (float)
 +
90 27 BC 42
 +
90 BC 71 43
 +
 
 +
 
 +
00 00 00 00 #Vector = HitLocation
 +
00 00 00 00
 +
00 00 00 00
 +
 
 +
01 00 00 00 #HitType (This shown up as 00,01,02,03)
 +
 
 +
 
 +
87 71 76 3F #Integrity: float= (0.962670)
 +
61 D6 79 3F #previousIntegrity: Float (0.975927)
 +
 
 +
 
 +
 
 +
Note on HitTypes
 +
 
 +
01 hitLight
 +
 +
02 hitMedium
 +
 +
03 hitHeavy
 +
 
 +
</pre>

Revision as of 19:40, 27 September 2013

Object Controller - ShipHit (00000433)

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Struct


LONG Object ID
INT Unknown INT
FLOAT Vector: Up_w
FLOAT Vector: HitLocation
INT HitType
FLOAT Integrity
FLOAT Previous Integrity

Variable Descriptions


controllerID = 00000433


Tags


OCM This header is part of the ObjControllerMessage.

100% This packet has been completely reversed.



cAble

05 00 #Operand
46 5E CE 80 #ObjController
1B 00 00 00 
33 04 00 00 #shipHit
59 07 4C 49 47 00 00 00 #Enemyship

00 00 00 00 #UnknownINT


A0 65 81 43 #vector= Up_w (float)
90 27 BC 42 
90 BC 71 43 


00 00 00 00 #Vector = HitLocation
00 00 00 00 
00 00 00 00 

01 00 00 00 #HitType (This shown up as 00,01,02,03) 


87 71 76 3F #Integrity: float= (0.962670)
61 D6 79 3F #previousIntegrity: Float (0.975927) 



Note on HitTypes 

01 hitLight
		
02 hitMedium
		
03 hitHeavy