Difference between revisions of "RequestActivateQuest (000004B7)"

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Note from '''cAble'''. The QuestID will appear initially in this Obj Controller. Further research shows the QuestID will then be updated through the characters PLAY08 Delta Message. Difficult to determine if this is the case for both NGE and precu versions of the game.   
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Note from '''cAble'''. The QuestID will appear initially in this Obj Controller. Further research shows the QuestID will then be updated through the characters PLAY08 Delta Message. Difficult to determine if this is the case for both NGE and precu versions of the game. This object controller is the nearly the same as "'''requestCompleteQuest'''" (000004B8)", with the obvious exception that "'''requestCompleteQuest'''" completes the quest.   
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Latest revision as of 16:51, 28 September 2013

Object Controller - RequestActivateQuest (000004B7)

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Struct


LONG Character ID
INT Unknown INT
INT Quest ID

Variable Descriptions


controllerID = 000004B7


Tags


OCM This header is part of the ObjControllerMessage.

100% This packet has been completely reversed.


Note from cAble. The QuestID will appear initially in this Obj Controller. Further research shows the QuestID will then be updated through the characters PLAY08 Delta Message. Difficult to determine if this is the case for both NGE and precu versions of the game. This object controller is the nearly the same as "requestCompleteQuest" (000004B8)", with the obvious exception that "requestCompleteQuest" completes the quest.



NGE struct by cAble

05 00 # Operand
46 5E CE 80 # Obj Controller
0B 00 00 00 
B7 04 00 00 # requestActivateQuest
CA 16 09 91 45 00 00 00 # CharacterID
00 00 00 00 # Unknown INT
F1 59 C9 C7 # quest ID