Sample DNA (Ability)

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Ability - Sample DNA

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Description

/sampledna <target>: This Bio-Engineer ability allows you to sample the DNA of a creature. You must be fairly close to it for this to function correctly.

Command: /sampleDNA
CommandQueue Entry: sampledna (D04917BE)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Bio-Engineer This document is related to the Bio-Engineer Profession.

Ability Breakdown & Details

How do I sample DNA?

You cannot sample babies, pets, humanoid types (ie, the Nightsisters), dead critters, or creatures (in general) which are greater than CL75) You have to be within 15m of your target and hit your /sampledna macro. Viable targets for DNA sampling are trash (spawns of rubble outside NPC cities), creatures, and it nor you can be in combat. The last requirement is that it cannot leave your 15m range for 10 seconds before the process is completed.

At this point one of several things happen. 1. You get a dna sample and nothing happens. 2. You get a dna sample and the mob aggroes. 3. you dont get a sample and nothing happens. 4 You dont get a sample and the mob aggroes. Once an animal aggroes from dna sample the chance of it aggroing again is increased.


The number of Sample attempts allowed per mob before it dies ranges from 1-6. The number varies according to the sampling skill and mob type, thus a higher DNA harvesting skill will produce a higher chance of obtaining more samples.


The highest CL a MBE can sample is 75. The only creature of this level is Mutant Rancor.

This is an approximation of the highest CL at each skill level

Novice BE -> CL 14 (i updated from 12 in accordance to user reply)
DNA I -> CL 28 (i updated from 23 accordance to user reply)
DNA II -> CL 34 (possibly low to)
DNA III -> CL 45(possibly low to)
DNA IV -> CL 56 (possibly low to)
MBE -> CL 75 (appears to be the cap)



Note: Creatures do a detection check after you sample. This detection check is similar to the one used for mask scent with ? and ! representing mobs being alerted to your presence and then finaly spotting you



Note that if you sample a critter to death, you CANNOT then extract resources from it. So, apparently the DNA needle also simultaneously sucks out all of the hide, meat, and bone from the critter




DNA SAMPLING EXPERIENCE


Experience is obtained in two ways. The first is through crafting DNA templates using the dna samples. Experience from this can be boosted by using practice exprience options. The second method of gaining DNA sampling experience is sampling itself. Experience is dependant on the CL of the mob that is harvested. Each CL has a fixed amount of exp for a mob of that CL.



Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Prompt
harvest_dna_already_harvesting /string/en/ bio_engineer.stf internal_command_string You are already in the process of taking a DNA sample.
harvest_dna_attrib_too_low /string/en/ bio_engineer.stf internal_command_string You are too tired to sample DNA now.
harvest_dna_begin_harvest /string/en/ bio_engineer.stf internal_command_string You begin taking a DNA sample.
harvest_dna_cant_harvest /string/en/ bio_engineer.stf internal_command_string You cannot sample DNA from that target.
harvest_dna_creature_in_combat /string/en/ bio_engineer.stf internal_command_string It is too dangerous to sample DNA from a creature while it's in combat.
harvest_dna_creature_killed /string/en/ bio_engineer.stf internal_command_string The shock to it's system was too much, the %TT falls over dead.
harvest_dna_failed /string/en/ bio_engineer.stf internal_command_string You failed to get a viable DNA sample.
harvest_dna_invalid_target /string/en/ bio_engineer.stf internal_command_string You cannot sample DNA from that target.
harvest_dna_need_target /string/en/ bio_engineer.stf internal_command_string You need to target the creature you wish to take a DNA sample from.
harvest_dna_out_of_range /string/en/ bio_engineer.stf internal_command_string Your target is too far away to be able to sample from.
harvest_dna_skill_too_low /string/en/ bio_engineer.stf internal_command_string You are not sufficiently skilled to take DNA samples.
harvest_dna_succeed /string/en/ bio_engineer.stf internal_command_string You successfully collected a DNA sample.
harvest_dna_target_baby /string/en/ bio_engineer.stf internal_command_string That creature is too young to get a viable DNA sample.
harvest_dna_target_corpse /string/en/ bio_engineer.stf internal_command_string You cannot sample DNA from a corpse.
harvest_dna_target_pet /string/en/ bio_engineer.stf internal_command_string You cannot sample DNA from that pet.




SUI Prompt

Prompt 1: Notification

ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
pet_sui_title /string/en/ bio_engineer.stf Internal SUI label Invalid Pet
pet_sui_abort /string/en/ bio_engineer.stf Internal SUI label Cancel
pet_sui_fix_level /string/en/ bio_engineer.stf Internal SUI label Adjust Pet Level
pet_sui_fix_stats /string/en/ bio_engineer.stf Internal SUI label Adjust Pet Stats
pet_sui_text /string/en/ bio_engineer.stf Internal SUI label This pet has invalid stats for the level listed. You will be unable to call the pet until it is corrected.

Adjust Pet Level - This option will keep the existing pet stats, but increase the level to a valid level for the stats. NOTE: This may cause the pet level to be higher than you are able to control.

Adjust Pet Stats - This option will keep the listed level, but reduce the stats to the average acceptable stats for the level. NOTE: Only average stats can be assigned you may lose variety that makees this pet unique.

(You will need to manually call the pet again after it has been corrected.)



Prompt 2: Level Adjusted

ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
pet_sui_title /string/en/ bio_engineer.stf Internal SUI label Invalid Pet
pet_sui_level_fixed /string/en/ bio_engineer.stf Internal SUI label The level of your pet has been adjusted. The new level is: %DI.




Prompt 3: Stats Adjusted

ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
pet_sui_title /string/en/ bio_engineer.stf Internal SUI label Invalid Pet
pet_sui_stats_fixed /string/en/ bio_engineer.stf Internal SUI label The stats of your pet has been adjusted. The new stats are the average for a level %DI creature.



Prompt 4: Adjustment Error


ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
pet_sui_title /string/en/ bio_engineer.stf Internal SUI label Invalid Pet
pet_sui_fix_error /string/en/ bio_engineer.stf Internal SUI label There was an error trying to adjust this pet, unable to adjust.




Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 http://swgforums.swganh.org/viewtopic.php?search_id=779036715&t=25995
Source 2 http://soe.lithium.com/swg/board/message?board.id=bio-engineer&message.id=80314&query.id=81773#M80314
Source 3 http://www.regulators.ws/Forum/lofiversion/index.php/t2144.html
Source 4 http://soe.lithium.com/swg/board/message?board.id=bio-engineer&message.id=86802&query.id=81697#M86802
Source 5 http://soe.lithium.com/board/message?board.id=bio-engineer&message.id=70461
Source 6 [Source 6]
Source 7 Source 7
Source 8 Source 8

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 230
Mind Cost 384
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0