Difference between revisions of "SceneEndBaselines"

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===Struct===
 
===Struct===
 
----
 
----
 
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{| align="center"
 +
|-
 +
||
 
{| class="wikitable"
 
{| class="wikitable"
 
|{{short}}||'''Operand_Count'''
 
|{{short}}||'''Operand_Count'''
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|-
 
|-
 
|{{long}}||'''Object ID'''
 
|{{long}}||'''Object ID'''
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|}
 
|}
 
|}
  
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|-
 
|-
 
|}
 
|}
 
 
|}
 
|}
 
----
 
 
==Sample Code==
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
  
 
==Sample Packet==
 
==Sample Packet==
  
 
<pre>
 
<pre>
Insert Sample Packet Here...
+
02 00 // Op Count
 +
37 60 43 2C // SceneEndBaselines
 +
9A 96 98 00 00 00 00 00 // Object ID
 
</pre>
 
</pre>

Latest revision as of 16:31, 31 December 2007

Server Packet - SceneEndBaselines (2C436037)

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Struct


SHORT Operand_Count
INT Opcode
LONG Object ID

Variable Descriptions


Opperand_Count = 2

Opcode = 2C436037


  • ObjectID:
End baseline sending for this Object.
Also puts the object in the game world.
  • NOTES:
This opcode is sent after the server has finished sending all
Baselines for the Object. Baselines for the object can no longer
be sent, and updates to the baseline must be sent via Delta Messages.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

02 00 // Op Count
37 60 43 2C // SceneEndBaselines
9A 96 98 00 00 00 00 00 // Object ID