Difference between revisions of "SceneEndBaselines"

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(Struct)
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{| class="wikitable"
 
{| class="wikitable"
 +
|{{short}}||'''Operand_Count'''
 
|-
 
|-
|align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||'''Operand_Count'''
+
|{{int}}||'''Opcode'''
|-
+
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''Opcode'''
+
|-
+
|align="center" style="background:#3C4565; color:white;"|'''LONG'''||'''Object ID'''
+
 
|-
 
|-
 +
|{{long}}||'''Object ID'''
 
|}
 
|}
  

Revision as of 11:10, 10 April 2007


Struct


SHORT Operand_Count
INT Opcode
LONG Object ID

Variable Descriptions


Opperand_Count = 2

Opcode = 2C436037


  • ObjectID:
End baseline sending for this Object.
Also puts the object in the game world.
  • NOTES:
This opcode is sent after the server has finished sending all
Baselines for the Object. Baselines for the object can no longer
be sent, and updates to the baseline must be sent via Delta Messages.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.


Sample Code

Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...