Difference between revisions of "SelectCharacter"

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__NOTOC__
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{{PageHeader|Client Packet|SelectCharacter (B5098D76)}}
 
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{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
 
|-
 
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===Struct===
 
===Struct===
 
----
 
----
 
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{| align="center"
 +
|-
 +
||
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
|{{short}}||'''Opperand_Count'''
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|{{short}}||'''Op Count'''
 
|-
 
|-
 
|{{int}}||'''Opcode'''
 
|{{int}}||'''Opcode'''
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|{{long}}||'''CharacterID'''
 
|{{long}}||'''CharacterID'''
 
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|}
 
|}
 
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|}
 
|}
 
----
 
 
==Sample Code==
 
----
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
  
 
==Sample Packet==
 
==Sample Packet==
  
 
<pre>
 
<pre>
Insert Sample Packet Here...
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02 00 // Op Count
 +
76 8D 09 B5 // SelectCharacter
 +
AA ED AC 2F 17 00 00 00 // Character ID
 +
00 12 D5 // comp+crc
 
</pre>
 
</pre>

Latest revision as of 10:41, 24 January 2008

Client Packet - SelectCharacter (B5098D76)

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Struct


SHORT Op Count
INT Opcode
LONG CharacterID

Variable Descriptions


Opperand_Count = 2

Opcode = B5098D76


  • CharacterID:

The Object ID of the Character to load. Passed in LoginEnumerateCharId or ClientCreateCharacterSuccess



Additional Info


Used to tell the server which character to load.

Tags


C→S This packet originates on the client.

100% This packet has been completely reversed.

Sample Packet

02 00 // Op Count
76 8D 09 B5 // SelectCharacter
AA ED AC 2F 17 00 00 00 // Character ID
00 12 D5 // comp+crc