Difference between revisions of "ShipHit (00000433)"

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||
 
||
 
{| class="wikitable"
 
{| class="wikitable"
|{{Long}}|'''Character ID'''
+
 
 +
|{{Long}}|'''Object ID'''
 
|-
 
|-
|{{int}}|'''Unknown Int'''
+
 
 +
 
 +
|{{Int}}|'''Unknown INT'''
 
|-
 
|-
|{{int}}|'''Number of Looted Items'''
+
 
 +
 
 +
|{{Float}}|'''Vector: Up_w'''
 
|-
 
|-
|{{Long}}|'''Object ID for Looted Item'''
+
|{{Float}}|'''Vector: HitLocation'''
 +
|-
 +
|{{Int}}|'''HitType'''
 +
|-
 +
|{{Float}}|'''Integrity'''
 +
|-
 +
|{{Float}}|'''Previous Integrity'''
 
|-
 
|-
 
|}
 
|}
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===Variable Descriptions===
 
===Variable Descriptions===
 
----
 
----
controllerID     = '''000004BC'''
+
controllerID     = '''00000433'''
 
----
 
----
  
Line 40: Line 51:
 
<pre>
 
<pre>
  
NGE struct by cAble@projectswg
+
cAble
  
 
05 00 #Operand
 
05 00 #Operand
 
46 5E CE 80 #ObjController
 
46 5E CE 80 #ObjController
0B 00 00 00 #Controller Type
+
1B 00 00 00
BC 04 00 00 #Controller Id
+
33 04 00 00 #shipHit
EC 98 D7 D0 4B 00 00 00 #CharacterID
+
59 07 4C 49 47 00 00 00 #Enemyship
 +
 
 +
00 00 00 00 #UnknownINT
 +
 
 +
 
 +
A0 65 81 43 #vector= Up_w (float)
 +
90 27 BC 42
 +
90 BC 71 43
 +
 
 +
 
 +
00 00 00 00 #Vector = HitLocation
 +
00 00 00 00
 +
00 00 00 00
 +
 
 +
01 00 00 00 #HitType (This shown up as 00,01,02,03)
 +
 
 +
 
 +
87 71 76 3F #Integrity: float= (0.962670)
 +
61 D6 79 3F #previousIntegrity: Float (0.975927)
 +
 
 +
 
 +
 
 +
Note on HitTypes
  
00 00 00 00 #Unknown INT
+
01 hitLight
01 00 00 00 #Number of Items Looted
+
B9 4E 54 F6 51 00 00 00 #ObjectID for Item Looted.
+
02 hitMedium
 +
 +
03 hitHeavy
  
 
</pre>
 
</pre>

Latest revision as of 16:52, 15 September 2013

Object Controller - ShipHit (00000433)

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Struct


LONG Object ID
INT Unknown INT
FLOAT Vector: Up_w
FLOAT Vector: HitLocation
INT HitType
FLOAT Integrity
FLOAT Previous Integrity

Variable Descriptions


controllerID = 00000433


Tags


OCM This header is part of the ObjControllerMessage.

100% This packet has been completely reversed.



cAble

05 00 #Operand
46 5E CE 80 #ObjController
1B 00 00 00 
33 04 00 00 #shipHit
59 07 4C 49 47 00 00 00 #Enemyship

00 00 00 00 #UnknownINT


A0 65 81 43 #vector= Up_w (float)
90 27 BC 42 
90 BC 71 43 


00 00 00 00 #Vector = HitLocation
00 00 00 00 
00 00 00 00 

01 00 00 00 #HitType (This shown up as 00,01,02,03) 


87 71 76 3F #Integrity: float= (0.962670)
61 D6 79 3F #previousIntegrity: Float (0.975927) 



Note on HitTypes 

01 hitLight
		
02 hitMedium
		
03 hitHeavy