Difference between revisions of "ShowCombatText (0000045A)"

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m (New page: Derick Halley is what his wife enjoys to call him but people constantly misspell it.<br>Nebraska is where he is been dwelling for a long time. Playing mah jongg is some thing his spouse do...)
 
(New page: {{PageHeader|Object Controller|showCombatText (0000045A)}} {| border="0" width="90%" cellpadding=6 |- |valign=top| ===Struct=== ---- {| align="center" |- || {| class="wikitable" |{{Long}}...)
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Derick Halley is what his wife enjoys to call him but people constantly misspell it.<br>Nebraska is where he is been dwelling for a long time. Playing mah jongg is some thing his spouse does not actually like but he does. The task he is been occupying for several years is a submitting assistant but he is by now used for one more one particular. He is managing and sustaining a weblog below: http://illinoispibetaphi.<br>com/stories/1077653/ADSwiki_LinoteCatronui.html
+
{{PageHeader|Object Controller|showCombatText (0000045A)}}
 +
 
 +
{| border="0" width="90%" cellpadding=6
 +
|-
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|valign=top|
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===Struct===
 +
----
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|{{Long}}|'''Character ID'''
 +
|-
 +
|{{int}}|'''String spacer'''
 +
|-
 +
|{{Ascii}}|'''Skill'''
 +
|-
 +
|}
 +
|}
 +
 
 +
===Variable Descriptions===
 +
----
 +
controllerID     = '''0000045A'''
 +
----
 +
 
 +
|valign=top|
 +
 
 +
===Tags===
 +
----
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{| align="center"
 +
|-
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||{{ObjControllerMessageTag}}
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|-
 +
||{{100%}}
 +
|-
 +
|}
 +
|}
 +
 
 +
 
 +
* Struct work and research by cAble (Researcher).
 +
* CU packet Struct. Likly to be same in precu.  
 +
* Flag always appears as 01 with "miss"
 +
* Text colour RGB: FFF = white
 +
* This object controller appears to only sent the sting "miss. in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white.  
 +
 +
<pre>
 +
 
 +
05 00 #Operand
 +
46 5E CE 80 #Obj COn
 +
0B 00 00 00 #Unknown INT
 +
5A 04 00 00 #enum: showCombatText
 +
 
 +
1D 03 1E E3 1A 00 00 00 #Character ID
 +
 
 +
00 00 00 00 #Spacer
 +
 
 +
ED D7 88 80 1E 00 00 00 #Defender ID
 +
1D 03 1E E3 1A 00 00 00 #Attacker ID
 +
 
 +
0E 00 #StringSize
 +
63 6F 6D 62 61 74 5F 65 66 66 65 63 74 73 = combat_effects
 +
 
 +
00 00 00 00 #StringSpacer
 +
 
 +
04 00 #StringSize
 +
6D 69 73 73 = miss
 +
00 00 00 00
 +
 
 +
00 00 C0 3F #scale
 +
FF FF FF #white = string colour
 +
01 #flag
 +
 
 +
</pre>

Revision as of 19:35, 6 January 2014

Object Controller - showCombatText (0000045A)

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Struct


LONG Character ID
INT String spacer
ASCII Skill

Variable Descriptions


controllerID = 0000045A


Tags


OCM This header is part of the ObjControllerMessage.

100% This packet has been completely reversed.


  • Struct work and research by cAble (Researcher).
  • CU packet Struct. Likly to be same in precu.
  • Flag always appears as 01 with "miss"
  • Text colour RGB: FFF = white
  • This object controller appears to only sent the sting "miss. in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white.

05 00 #Operand
46 5E CE 80 #Obj COn
0B 00 00 00 #Unknown INT
5A 04 00 00 #enum: showCombatText 

1D 03 1E E3 1A 00 00 00 #Character ID

00 00 00 00 #Spacer

ED D7 88 80 1E 00 00 00 #Defender ID 
1D 03 1E E3 1A 00 00 00 #Attacker ID

0E 00 #StringSize
63 6F 6D 62 61 74 5F 65 66 66 65 63 74 73 = combat_effects

00 00 00 00 #StringSpacer

04 00 #StringSize
6D 69 73 73 = miss
00 00 00 00 

00 00 C0 3F #scale
FF FF FF #white = string colour
01 #flag