Difference between revisions of "ShowCombatText (0000045A)"

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(New page: {{PageHeader|Object Controller|showCombatText (0000045A)}} {| border="0" width="90%" cellpadding=6 |- |valign=top| ===Struct=== ---- {| align="center" |- || {| class="wikitable" |{{Long}}...)
Line 41: Line 41:
 
* CU packet Struct. Likly to be same in precu.  
 
* CU packet Struct. Likly to be same in precu.  
 
* Flag always appears as 01 with "miss"
 
* Flag always appears as 01 with "miss"
* Text colour RGB: FFF = white  
+
* Text colour can be RGB: FFF = white  
 
* This object controller appears to only sent the sting "miss.  in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white.  
 
* This object controller appears to only sent the sting "miss.  in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white.  
 
   
 
   

Revision as of 19:36, 6 January 2014

Object Controller - showCombatText (0000045A)

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Struct


LONG Character ID
INT String spacer
ASCII Skill

Variable Descriptions


controllerID = 0000045A


Tags


OCM This header is part of the ObjControllerMessage.

100% This packet has been completely reversed.


  • Struct work and research by cAble (Researcher).
  • CU packet Struct. Likly to be same in precu.
  • Flag always appears as 01 with "miss"
  • Text colour can be RGB: FFF = white
  • This object controller appears to only sent the sting "miss. in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white.

05 00 #Operand
46 5E CE 80 #Obj COn
0B 00 00 00 #Unknown INT
5A 04 00 00 #enum: showCombatText 

1D 03 1E E3 1A 00 00 00 #Character ID

00 00 00 00 #Spacer

ED D7 88 80 1E 00 00 00 #Defender ID 
1D 03 1E E3 1A 00 00 00 #Attacker ID

0E 00 #StringSize
63 6F 6D 62 61 74 5F 65 66 66 65 63 74 73 = combat_effects

00 00 00 00 #StringSpacer

04 00 #StringSize
6D 69 73 73 = miss
00 00 00 00 

00 00 C0 3F #scale
FF FF FF #white = string colour
01 #flag