Difference between revisions of "Slicing (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(SUI Prompt)
(SUI Prompt)
Line 642: Line 642:
 
'''Weapons'''
 
'''Weapons'''
  
'''Prompt 1: Slicing Weapons'''
+
'''Prompt 1: Slicing Weapons Intro'''
  
 
{| align="center"
 
{| align="center"

Revision as of 03:45, 12 December 2007

Ability - Ability Name

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

  • With "Slicing: Containers" smugglers get the option to hack into locked containers with a "Slice" radial menu option.


  • With "Slicing: Terminals" the smuggler gains the ability to hack mission terminals for extra pay using the "Slice" radial menu option.

  • With "Slicing: Armor" the smuggler gains the ability to make modifications to the stats of armor from the "Slice" radial menu option on the armor piece.


  • With "Slicing: Weapons (Basic)" the smuggler gains the ability to make small modifications to the stats of a weapon from the "Slice" radial menu option on the weapon.

  • With "Slicing: Weapons (Advanced)" the smuggler gains the ability to make more effective modifications to the stats of a weapon from the "Slice" radial menu option on the weapon.


Slicing in action





Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Smuggler This document is related to the Smuggler Profession.

Ability Breakdown & Details





Does a Master Smuggler have bonuses to slicing above and beyond that of a Slicer 4? Yes. The Devs have confirmed a bonus, but not elaborated on it. (see avg slice ranges below)



What can be Sliced?

  • Novice Smuggler: Only locked containers.
  • Slicing 1: Containers and Mission terminals.
  • Slicing 2: All Above and Weapons.
  • Slicing 3: All above and Armor.
  • Slicing 4: Nothing new, but better returns on average.
  • Master Smuggler: Nothing new, but the best returns possible.



How much xp do I get per slice?


  • Mission Terminals are 100xp,
  • Base Terminals are 1000xp,
  • everything else is 250xp,
  • 0xp for a failed slice.



How can I tell if a weapon/armor piece has been sliced?


There is a flag included with Publish 7 that will show a normal player if the items is sliced or not when you examine it.

"This weapon has been altered by a Smuggler and may bring unwanted attentions from the Empire."



Do I have to hand over my weapon/armor to get it sliced?


Yes... so be careful of potential scamming and look for trusted smugglers.



Can you slice missions for others?


No. We can slice any term we can use, but only the Slicer, can get the higher rewards. Of course if he is in a group at the completion of the mission the group will have a cut of this increased payout.



Where do I find containers?


These are found when looting humanoid enemies. Basically anything that wears clothing. (Swoopers, Pirates, Meatlumps, Wookie Brawlers, etc.) They are also sometimes found on a "Treasure Map" quest.



What is inside a locked container?


95% of the time, junk. Ranging from low end weapons, melons, single bits of resources and maybe an article of clothing or two. Perhaps another locked containers as well. 4% of the time... NOTHING. So please don't feel a Slicer has scammed you if he hands you back an empty container, it happens. 1% of the time some folks have found skill tapes, saber crystals, and other oddities in containers, so ya never know.

'Locked Containers [what's inside]' for the recorded contents of 166 containers.



How do I slice a mission term and what does it do for me?


  • Click on a Mission Terminal and select Slice from the radial menu.
  • A Standard Slicing interface will open, and you can use Molecular Clamps or FANs as normal.
  • If you slice a Mission term successfully, then open the terminal mission window, the first page of missions will have about 25-50% higher payout than normal.
  • If you refresh the screen it goes back to normal.
  • This grants you 100slicing xp, and you cannot slice Any terminal again for 2min.
  • Extremely high payout missions seem to slice for less of an increase.



Can you slice faction terminals?


Yes, you will get a bump on your payout like a normal mission term would. Also you get an increase to faction earned for the mission, but not the faction you earn by killing the targets, only mission completion reward.



What does Slicing do to my weapon?


  • Sliced weapons get approx. a 5-35% permanent increase in damage(min AND max)OR a 5-35% faster weapon when successfully sliced.
  • The more skilled the Slicer, the better return you'll see. (See the average results below) The weapon is still able to be used with power-ups and repairable as normal.
  • A sliced weapon will decay faster, but not horribly faster.
  • If you slice a weapon with a powerup attached, the powerup is automatically removed (and destroyed) before the slice is performed.
  • If you slice an insured item, it will need re-insuring.



What does Slicing do to my armor?

  • Slicing armor increases the effectiveness 5-35% OR it decreases the encumbrance by 5-45%. The more skilled the Slicer, the better return you'll see. (See the average results below)
  • Each piece is sliced separately.
  • Sliced armor is repairable as normal.
  • A sliced weapon is less likely to be repaired successfully (Note: it's condition's rate of decay is not affected).
  • If you slice an insured piece of armor, it will need re-insuring.



What happens if you slice a Shield Generator?

It's considered armor, it can lower the HAM cost or increase the effectiveness. This is of arguable value though since a shield generator can get to 0 condition in one fight alone. Also, you can get a HAM reduction slice on a shield generator that has 0 HAM cost to begin with.



                                Average Slicing Results:


I am listing the majority opinion on percent increases, there have been rare reports of Slices outside these ranges, but 99.9% of reported Slices fall within these ranges. No one has the facts but the Devs, and they ain't talkin...


Slicing 1:

  • Weapon: N/A
  • Armor: N/A

Slicing 2:

  • Weapon: 10-25% Speed or Damage
  • Armor: N/A

Slicing 3:

  • Weapon: 10-25% Speed or Damage
  • Armor: 5-20% Effectiveness
  • Armor: 5-30% Encumbrance

Slicing 4

  • Weapon: 10-30% Speed or Damage
  • Armor: 5-30% Effectiveness
  • Armor:15-40% Encumbrance

Master Smuggler:

  • Weapon: 15-35% Damage or Speed
  • Armor: 11-35% Effectiveness
  • Armor: 20-45% Encumbrance



What tools are used in Slicing?

  • To slice anything you need a laser knife(s). Two charges will be used.(one for each wire). Novice Smugglers and above can make laser knives. Knives come with 10 charges each.
  • To slice a weapon you also require a Weapon Upgrade Kit, these can be made by Novice Weaponsmiths.
  • To slice armor you require knives and an Armor Upgrade Kit, these can be made by Novice Armorsmiths.
  • At Slicing 2 you can make Flow Analyzer Nodes (FANs). You can use a FAN prior to choosing a wire in the slicing dialog. The FAN will direct you as to which wire to cut with a 75% accuracy. The FAN will tell you which line has more power flowing through it - that's the one you cut.
  • At Slicing 4 you can make Molecular Clamps (MolClamps or just Clamps.) A Molecular Clamp used prior to choosing a wire will direct you to the proper wire to cut 100% of the time. IF you read the window and follow instructions.
  • All Tools are consumed in the process of Slicing.



Do I add a FAN and then the clamp when I am slicing?


No. If you have a clamp use it INSTEAD of the FAN. The clamp will do all the work as long as you know how to follow instructions (HINT: cut the wire it tells you to). It has been said that adding a FAN and a clamp messes with the 100% accuracy of the clamp.


Can I use Molecular Clamps/FANs as a Novice?

Yes, they have no certification and can be used by any Smuggler.


Can you slice something more than once?

No, only one attempt can be made. With the exception of mission terminals which can be sliced once every 2min.


What happens if you fail a slice?

On containers, the container locks forever. On weapons/armor, no damage is done, BUT no one can try to slice the weapon/armor again. On Mission Terminals, nothing.



Can weapons be sliced better than 35%?


There have been 2-3 reports (game wide) of weapons sliced as high as the low forties. It has not been done in anyway that is repeatable. Nor has it been reported since Slicing 4 has been "fixed". 9-03-03




I cannot put stuff into my unlocked container. It says I don't have permission to access it? If you shift the container around it will let you use it again. Such as move it to your backpack then back to your root inventory. Or from your house floor, drop and pickup, or from the bank. This seems to reset it till you next want to put something in it.


Why am I getting the message "You are already slicing"?

This is caused by slicing on the run, if you happen to run across a server line (i.e., you get the messages "you have left Theed" / "you are entering an outpost" etc) while slicing. The one and only fix the CSRs know of at this point is this: you have to log out for 30 minutes. I know it stinks, but it's the only thing to do. Barring that, the morning server reboot seems to clear it as well.



                               A walk-through on weapon slicing:(w/Clamps)


1. You will need:

  • The weapon
  • A laser knife with at least 2 charges
  • A Weapon Upgrade Kit (WUK)
  • A Molecular Clamp
  • A lag and distraction free moment.

2. Open your inventory

3. Click and hold (or right click) the weapon to be sliced, to open the radial menu.

4. Hesitate for a moment, the slice option should appear at the bottom of the menu after 1-2 sec.

5. Click Slice, a slicing dialog will open.

6. Click on "Shunt the power with a molecular clamp." message, ensure it is highlighted and hit enter.

7. READ the dialog box in the slicing window. It will tell you what color the Molecular Clamp lights up.

8. Click on the selection to cut the color wire that the clamp has directed you too. Ensure it is highlighted and hit enter.

9. Click on the remaining wire, ensure it is highlighted and hit enter.

10. The slicing results will now scroll across your screen, and in your system message window.


Same for armor, just substitute a AUK for the WUK. Containers of course require no upgrade kit but are done the same as well.




How to Slice a Faction Base Terminal:

1. You must be Declared (with a faction) and set as a Combatant (PvE enabled) to Slice a terminal in a PvE base and set as Special Forces (PvP enabled) to slice a PvP base.

2. You must have Slicing 1 or greater.

3. After the Bounty Hunter jams the Uplink Terminal, and only if they are successful, then you slice the security terminal.

4. The Security Terminal is oval in shape and dark in color. It will have the label "Security Terminal" when you mouse over it.

5. The interface is normal, and works exactly as if you were slicing any mission terminal.

6. There is a known bug that it may report the color of the wire incorrectly, but the polarity seems more dependable. It's my recommendation that you pay more attention to negative and positive rather than red or blue. (Positive=Blue Negative=Red)

7. If you do screw up, you will have the option of repairing the Security Terminal, and in a unknown amount of time you will be able to retry the slice. (~2-4 min)


Other notes:

  1. Don’t Rush, the only timer running is the Vulnerability window each Factional Base has. I have seen Bounty Hunters jam their terminal, and the Smuggler falls in combat, only to clone and make their way back to the base and still successfully slice the Security Terminal.
  2. 1000 Slicing XP is the reward for a successful slice.
  3. The terminal will not appear when the base is not vulnerable. The bases are "safe" for 22 hours, and "vulnerable" for 2 hours. Within this 2 hour window is when the terminals can be sliced, and a base destroyed.




Autopull


Autopull, what's that? Why can't I use it? What can I do instead? Autopull was a feature that allowed every tool required for use in slicing to be pulled directly from their crates automatically by simply going through the slicing process. This was broken during publish 10 and has yet to be fixed. What can you do in the meantime? well, thanks to Thochkord's thread we have an easy solution.

I put all of my crates up on the tool bar, they only problem is they all look the same, so I would suggest grouping each kind of crate in with an open slot between them. When you hit the appropriate key, one item gets pulled out of the crate and lands in your main inventory window regardless of where the crate sits. ex. if a crate is in your backpack, the item pulled will still land in your main inventory. Do not pull any tools until after you trade, this will prevent the shifting from happening. This is how I work the process.

Trade hit F1 for a clamp hit F5 for a Knife hit F7 for an AUK hit F10 for an WUK Slice an item pull a set of tools for the next item Slice and so on until done


If you want to make things even easier for yourself, you can also follow DigiDante's methods: Choose 4 empty spots on a toolbarpane. I used toolbar pane 6. Place your crates of Molecular clamps, AUK's WUK's and PLK's in the 4 empty slots. I used toolbarSlots f1, f2, f3, and f4.

I put MC's in F1, AUK's in F2, WUK's in F3, and PLK's in F4

Now you can set up an alias...

/alias auk /ui action toolbarPane05;/ui action toolbarSlot00;/ui action toolbarSlot01 /alias wuk /ui action toolbarPane05;/ui action toolbarSlot00;/ui action toolbarSlot02 /alias plk /ui action toolbarPane05;/ui action toolbarSlot03

This way, when you type /auk it will spit out one MC and one AUK instantly... you can even put the crates in your backpack and not have to worry about opening your backpack and manually clickin the crates.

I made a macro that will take out 5 AUK's and 5 MC's plus a PLK in one click.

The following macro is a macro I titled auk.

/ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot03;

With the macro above, I can type /macro auk or drag the macro icon to my toolbar and just click it or hit the appropriate fkey and it will activate the macro.

The following macro I titled wuk

/ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot03;

With the macro above I can type /macro wuk or click the appropriate macro button and deliver 5 wuk's, mc's and one plk.

This is a GREAT aid for bulk slicing... every five items I can type /macro wuk or click the button and be set...


                                       Locked Container Contents



Total Containers: 166

Numbers of items inside each container:
0. 1
1. 61
2. 57
3. 47

What was inside (and how many):
AA +1. 6
AA +2. 1
ammo bandolier. 2
band. 1
bangles. 1
belted vest. 1
blaster rifle barrel. 1
bristle hide belt. 1
broken datapad. 4
broken electrobinoculars. 7
broken hand-held viewscreen. 5
broken impulse detector. 15
broken instrument calibrator. 2
broken meson taloscope. 3
broken recording rod. 4
broken sandstat. 2
CA +1. 4
cargo vest. 1
cdef carbine. 20
cdef carbine DOT. 1
cdef pistol. 22
cdef pistol DOT. 1
cdef rifle. 25
chemical release duration mechanism. 2
cloak. 2
cold weather jacket. 1
crested neckpiece. 1
d18 pistol. 1
dagger. 11
decorative headdress. 1
dignified belt. 1
dispersal mechanism. 1
double robe. 1
dress blouse. 1
dress robe. 1
dress shoes. 1
dress slippers. 1
dress uniform. 1
encoded disk. 4
flared cuff shirt. 1
flared jacket. 1
formal shirt. 1
gemstone crest. 2
golden bracelet. 1
golden symbol. 1
grand mayoral robe. 1
headwrap. 2
heavy axe. 11
heavy duty clasp. 2
heavy reinforced jacket. 2
imperial plans 2/4. 1
labour jacket. 2
large headwrap. 1
liquid suspension. 1
locked container. 16
long leather gloves. 1
long uniform gloves. 1
metal bracelet. 1
metal staff. 1
multipocket bandolier. 1
multipocket belt. 1
padded pullover. 1
plated necklace. 1
portion of heavy duty leather. 1
projectile feed mechanism. 2
pullover. 1
rebel transmission 2/4. 1
rebel transmission 4/4. 1
reinforced combat staff. 12
reinforced pullover MOD. 1 (clothing repair +1)
ribbed shirt. 2
ring. 2
sandals. 1
scout jacket. 1
short vest. 1
short wrap. 1
shoulder strap. 3
slacks. 1
solid delivery shell. 1
sleeveless jacket. 1
sneakers. 2
snow boots. 1
standard boots. 1
stripped slacks. 1
stately necklace. 2
stone knife. 13
sturdy boots. 2
suit belt. 2
sunguard. 3
survival knife. 15
survival knife DOT. 2
sword. 3
thermal boots. 1
tipless gloves. 1
two-strap bandolier. 1
utility belt. 1
warm hat. 3
widebuckle belt. 1
wood staff. 12
workman's belt. 1
workman's gloves. 1



Content:
AA
carbine aiming +1
dodge +2
heavy weapon speed +1
pistol accuracy while standing +1
ranged defense +1
rifle speed +1
steady aim bonus +1




CA


droid customization +1
grenade experimentation +1
repair +1
tracking droid effectiveness +1

encoded disk
imperial plans 2/4
rebel orders 2/3
treasure map
treasure map




Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

Weapons

Prompt 1: Slicing Weapons Intro

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
filename.stf Internal SUI label OK



Prompt 2: Slicing Armor

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing


/path/goes/here filename.stf Cancel
filename.stf Internal SUI label OK




Prompt 3: Slicing Locked Containers

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing


/path/goes/here filename.stf Cancel
filename.stf Internal SUI label OK




Prompt 4: Slicing Terminals

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing


/path/goes/here filename.stf Cancel
filename.stf Internal SUI label OK

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Radial

Slicing Radial on objects


ID Path Filename Trigger Label
slice /string/en/slicing/ slicing.stf internal_command_string Slice

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0