Difference between revisions of "Slicing (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(System Messages)
(System Messages)
 
(19 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
== Description ==
 
== Description ==
  
 
 
 
 
{|
 
|- align="top"
 
||
 
[[image:Slicing.jpg|200px|thumb|Slicing in action]]
 
 
|-
 
 
||
 
[[image:SlicingSysMessage1.jpg|200px|thumb|Slicing System Messages]]
 
||
 
[[image:SlicingResults.jpg|200px|thumb|More Slicing System Messages]]
 
 
 
|}
 
  
  
Line 44: Line 26:
  
 
== Ability Breakdown & Details ==
 
== Ability Breakdown & Details ==
 +
 +
At novice smuggler, players are given access to the ability to slice objects. Slicing offers players the opportunity to unlock certain containers to obtain goods, aid in the GCW through base destruction, obtain increased mission reward payouts, open access to doors in dungeons, and increase the stats on weapons and armor. Each level of slicing tree from novice smuggler to slicing 3 adds a new slicing feature for the player to use as well as increasing the maximum possible value of the slice attempt.
 +
 +
Players may slice an object by selecting it, opening its radial menu and choosing the Slice radial menu. Once the slicing option has been chosen, the player is then presented with a series of scenerios where they must utilize specialized tools to aid them in the process of cutting wiring in a specific order. The wiring options are randomized for the event and if the player chooses the wrong wire, the event fails.
 +
 +
Objects, with the exception of mission terminals, can only have one attempt made at slicing them. Mission Terminals will be sliceable every 2 minutes following the last slice attempt, regardless of the outcome. When a slicing attempt fails, all objects except for terminals, will remain unslicable from that point on.
 +
 +
If a player closes a slicing window, the slicing event will recycle itself and the player will have to begin again from scratch.
 +
  
 
* [[Sliceable Objects (Game Mechanics)|Sliceable Objects]]
 
* [[Sliceable Objects (Game Mechanics)|Sliceable Objects]]
 
* [[Smuggler Tools (Game Mechanics)|Smuggler Tools]]
 
* [[Smuggler Tools (Game Mechanics)|Smuggler Tools]]
 +
* [[Sliced Item Examination (Game Mechanics)|Sliced Item Examination]]
 
* [[Slicing: Containers (Ability)|Slicing: Containers]]
 
* [[Slicing: Containers (Ability)|Slicing: Containers]]
 
* [[Slicing: Terminals (Ability)|Slicing: Terminals]]
 
* [[Slicing: Terminals (Ability)|Slicing: Terminals]]
 
* [[Slicing Headquarter Terminals (Game Mechanics)|Slicing: Headquarter Terminals]]
 
* [[Slicing Headquarter Terminals (Game Mechanics)|Slicing: Headquarter Terminals]]
* [[Slicing: Armor (Ability)|Slicing: Armor]]
+
* [[Slicing Keypad Terminals (Game Mechanics)|Slicing: Keypad Terminals]]
 
* [[Slicing: Weapons (Basic) (Ability)|Slicing: Weapons (Basic)]]
 
* [[Slicing: Weapons (Basic) (Ability)|Slicing: Weapons (Basic)]]
* [[Slicing: Weapons (Advanced) (Ability)|Slicing: Weapons (Advanced)]]
+
* [[Slicing: Armor (Ability)|Slicing: Armor]]
 
* [[Slicing Results (Game Mechanics)|Slicing Results Data]]
 
* [[Slicing Results (Game Mechanics)|Slicing Results Data]]
 
* [[Locked Container Results (Game Mechanics)|Locked Container Results Data]]
 
* [[Locked Container Results (Game Mechanics)|Locked Container Results Data]]
Line 59: Line 51:
  
 
* Mission Terminals are 100xp,
 
* Mission Terminals are 100xp,
* Base Terminals are 1000xp,
+
* Faction Base Terminals are 1000xp,
* everything else is 250xp,
+
* Locked Containers, Armor and Weapons are 250xp,
 
* 0xp for a failed slice.
 
* 0xp for a failed slice.
  
Line 102: Line 94:
 
|}
 
|}
 
==System Messages==
 
==System Messages==
*Slicing
 
**[[Slicing General (Game Messages)|General Slicing Messages]]
 
 
**[[Slicing Armor (Game Messages)|Slicing Armor]]
 
 
**[[Unknown Slicing (Game Messages)|Unknown Messages]]
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
 
|-
 
||ID Value
 
||/path/goes/here/
 
||filename.stf
 
||internal_command_string
 
||System Message Text
 
|-
 
|}
 
|}
 
  
 
==SUI Prompt 1==
 
==SUI Prompt 1==
Line 137: Line 107:
  
  
== SUI PROMPT 6 ==
 
  
'''Mission Terminals'''
 
  
'''Prompt 1: Slicing Mission Terminals Intro'''
 
  
 
 
 
 
 
 
 
'''Prompt 3: '''
 
 
'''Molecular Clamp: Blue Wire Roll'''
 
 
 
 
 
 
 
'''Prompt 4: '''
 
 
'''Molecular Clamp: Red Wire Roll'''
 
 
 
 
 
 
 
 
'''Prompt 5: '''
 
 
'''Analyzer Node: Blue Wire Roll'''
 
 
 
 
'''Prompt 6: '''
 
 
'''Analyzer Node: Red Wire Roll'''
 
 
 
 
 
 
 
 
'''Prompt 7: '''
 
 
'''Final Cut: Blue Wire Precut'''
 
 
 
 
 
'''Prompt 8: '''
 
 
'''Final Cut: Red Wire Precut'''
 
 
 
 
 
 
 
'''Prompt 9: Failure'''
 
 
 
 
 
 
 
 
'''Prompt 10: Success'''
 
 
This is the prompt given when the player chooses the last correct wire and finishes slicing the item.
 
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Window Contents'''
 
 
|- align="center"
 
||title
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||Slicing
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||terminal_success
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||You have managed to slice into the terminal.  Your next mission reward will be increased.
 
||
 
||
 
||
 
 
|- align="center"
 
||
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||
 
||
 
||
 
||Cancel
 
||
 
||
 
|-
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||OK
 
||
 
|-
 
|}
 
|}
 
 
== SUI Prompt 7 ==
 
 
 
'''Keypad Terminals'''
 
 
'''Prompt 1: Slicing Keypad Termnial Intro'''
 
 
This is the beginning prompt when first slicing the object.
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Window Contents'''
 
 
|- align="center"
 
||title
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||Slicing
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||keypad_0
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||The panel hinges down to reveal several transistors and a pair of wires snaking through the machinery to the magnetic door lock.
 
||
 
||
 
||
 
 
|- align="center"
 
||blue_cable
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Cut the positive (blue) flow regulator cable.
 
 
|- align="center"
 
||red_cable
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Cut the negative (red) flow regulator cable.
 
 
|- align="center"
 
||use_clamp
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Shunt the power node with a molecular clamp.
 
 
|- align="center"
 
||use_analyzer
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Install an analyzer node.
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||
 
||
 
||
 
||Cancel
 
||
 
||
 
|-
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||OK
 
||
 
|-
 
|}
 
|}
 
 
 
 
 
 
 
 
'''Prompt 3: '''
 
 
'''Molecular Clamp: Blue Wire Roll'''
 
 
This prompt follows the molecular clamp choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the blue wire in order to successfully progress.
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Window Contents'''
 
 
|- align="center"
 
||title
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||Slicing
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||keypad_clamp_0
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||You gently fuse the molecular clamp to the security subsytem regulator.  A small indicator light on the clamp lights blue, indicating you must cut the positive power cable.
 
||
 
||
 
||
 
 
|- align="center"
 
||blue_cable
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Cut the positive (blue) flow regulator cable.
 
 
|- align="center"
 
||red_cable
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Cut the negative (red) flow regulator cable.
 
 
|- align="center"
 
||use_clamp
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Shunt the power node with a molecular clamp.
 
 
|- align="center"
 
||use_analyzer
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Install an analyzer node.
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||
 
||
 
||
 
||Cancel
 
||
 
||
 
|-
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||OK
 
||
 
|-
 
|}
 
|}
 
 
 
 
 
 
 
'''Prompt 4: '''
 
 
'''Molecular Clamp: Red Wire Roll'''
 
 
This prompt follows the molecular clamp choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Window Contents'''
 
 
|- align="center"
 
||title
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||Slicing
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||keypad_clamp_1
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||You gently fuse the molecular clamp to the security subsytem regulator.  A small indicator light on the clamp lights red, indicating you must cut the negative power cable.
 
||
 
||
 
||
 
 
|- align="center"
 
||blue_cable
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Cut the positive (blue) flow regulator cable.
 
 
|- align="center"
 
||red_cable
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Cut the negative (red) flow regulator cable.
 
 
|- align="center"
 
||use_clamp
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Shunt the power node with a molecular clamp.
 
 
|- align="center"
 
||use_analyzer
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Install an analyzer node.
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||
 
||
 
||
 
||Cancel
 
||
 
||
 
|-
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||OK
 
||
 
|-
 
|}
 
|}
 
 
 
 
 
 
'''Prompt 5: '''
 
 
'''Analyzer Node: Blue Wire Roll'''
 
 
This prompt follows the Analyzer Node choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the Blue wire in order to successfully progress.
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Window Contents'''
 
 
|- align="center"
 
||title
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||Slicing
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||keypad_analyze_0
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||You carefully integrate the analyzer node into the security system.  After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of positive power flow to anti-tampering device.'
 
||
 
||
 
||
 
 
|- align="center"
 
||blue_cable
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Cut the positive (blue) flow regulator cable.
 
 
|- align="center"
 
||red_cable
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Cut the negative (red) flow regulator cable.
 
 
|- align="center"
 
||use_clamp
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Shunt the power node with a molecular clamp.
 
 
|- align="center"
 
||use_analyzer
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Install an analyzer node.
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||
 
||
 
||
 
||Cancel
 
||
 
||
 
|-
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||OK
 
||
 
|-
 
|}
 
|}
 
 
 
 
'''Prompt 6: '''
 
 
'''Analyzer Node: Red Wire Roll'''
 
 
 
This prompt follows the Analyzer Node choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Window Contents'''
 
 
|- align="center"
 
||title
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||Slicing
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||keypad_analyze_1
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||You carefully integrate the analyzer node into the security system.  After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of negative power flow to anti-tampering device.'
 
||
 
||
 
||
 
 
|- align="center"
 
||blue_cable
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Cut the positive (blue) flow regulator cable.
 
 
|- align="center"
 
||red_cable
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Cut the negative (red) flow regulator cable.
 
 
|- align="center"
 
||use_clamp
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Shunt the power node with a molecular clamp.
 
 
|- align="center"
 
||use_analyzer
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Install an analyzer node.
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||
 
||
 
||
 
||Cancel
 
||
 
||
 
|-
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||OK
 
||
 
|-
 
|}
 
|}
 
 
 
 
 
 
'''Prompt 7: '''
 
 
'''Final Cut: Blue Wire Precut'''
 
 
This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a blue wire to be cut, and the player has done so already. Now all that remains is to cut the red wire.
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Window Contents'''
 
 
|- align="center"
 
||title
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||Slicing
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||keypad_1
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||You cut one of the wires.  You seem to have selected the correct one as the locking mechanism didn't auto-disable itself.
 
||
 
||
 
||
 
 
|- align="center"
 
||blue_cable_cut
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||The positive (blue) regulator cable is cut.
 
 
|- align="center"
 
||red_cable
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Cut the negative (red) flow regulator cable.
 
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||
 
||
 
||
 
||Cancel
 
||
 
||
 
|-
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||OK
 
||
 
|-
 
|}
 
|}
 
 
 
 
'''Prompt 8: '''
 
 
'''Final Cut: Red Wire Precut'''
 
 
 
This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a red wire to be cut, and the player has done so already. Now all that remains is to cut the blue wire.
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Window Contents'''
 
 
|- align="center"
 
||title
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||Slicing
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||keypad_1
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||You cut one of the wires.  You seem to have selected the correct one as the locking mechanism didn't auto-disable itself.
 
||
 
||
 
||
 
 
|- align="center"
 
||blue_cable
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||Cut the positive (blue) flow regulator cable.
 
 
|- align="center"
 
||red_cable_cut
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||The negative (red) regulator cable is cut.
 
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||
 
||
 
||
 
||Cancel
 
||
 
||
 
|-
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||OK
 
||
 
|-
 
|}
 
|}
 
 
 
 
 
 
'''Prompt 9: Failure'''
 
 
This is the prompt given if the player chooses the wrong wire to cut.
 
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Window Contents'''
 
 
|- align="center"
 
||title
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||Slicing
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||keypad_fail
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||Unable to successfully slice the keypad, you realize that the only way to reset it is to carefully repair what damage you have done.
 
||
 
||
 
||
 
 
|- align="center"
 
||
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||
 
||
 
||
 
||Cancel
 
||
 
||
 
|-
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||OK
 
||
 
|-
 
|}
 
|}
 
 
 
 
 
 
'''Prompt 10: Success'''
 
 
This is the prompt given when the player chooses the last correct wire and finishes slicing the item.
 
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Window Contents'''
 
 
|- align="center"
 
||title
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||Slicing
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||keypad_success
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||You have managed to slice the power from the magnetic locks.  The door is now open.
 
||
 
||
 
||
 
 
|- align="center"
 
||
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||
 
 
|- align="center"
 
||
 
||/string/en/slicing/
 
||slicing.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||
 
||
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||
 
||
 
||
 
||Cancel
 
||
 
||
 
|-
 
 
 
|- align="center"
 
||
 
||/path/goes/here
 
||filename.stf
 
||Internal SUI label
 
||
 
||
 
||
 
||OK
 
||
 
|-
 
|}
 
|}
 
  
 
==Combat Chat Spam==
 
==Combat Chat Spam==
Line 1,275: Line 116:
  
 
== Radial ==
 
== Radial ==
 
 
 
''' Slicing Radial on objects '''
 
 
Related Information:
 
 
Also see GCW documentation on slicing base terminals.
 
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 
|- align="center"
 
 
 
 
||slice
 
||/string/en/slicing/
 
||slicing.stf
 
||internal_command_string
 
||Slice
 
||
 
||[[Slicing Radial 1 (Example)|Example]]
 
|- align="center"
 
 
|}
 
|}
 
  
 
==Formula(s)==
 
==Formula(s)==
 
Needs formula to calculate probability of getting particular results in encumberance/efficiency, damage , and speed in items.
 
 
Formula is also needed for determining loot distribution in the locked containers.
 
  
 
==Source References==
 
==Source References==

Latest revision as of 23:30, 12 September 2009

Ability - Ability Name

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description



Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

75% This document is nearing completion.

Ability This document relates to Player Abilities.

Smuggler This document is related to the Smuggler Profession.

Ability Breakdown & Details

At novice smuggler, players are given access to the ability to slice objects. Slicing offers players the opportunity to unlock certain containers to obtain goods, aid in the GCW through base destruction, obtain increased mission reward payouts, open access to doors in dungeons, and increase the stats on weapons and armor. Each level of slicing tree from novice smuggler to slicing 3 adds a new slicing feature for the player to use as well as increasing the maximum possible value of the slice attempt.

Players may slice an object by selecting it, opening its radial menu and choosing the Slice radial menu. Once the slicing option has been chosen, the player is then presented with a series of scenerios where they must utilize specialized tools to aid them in the process of cutting wiring in a specific order. The wiring options are randomized for the event and if the player chooses the wrong wire, the event fails.

Objects, with the exception of mission terminals, can only have one attempt made at slicing them. Mission Terminals will be sliceable every 2 minutes following the last slice attempt, regardless of the outcome. When a slicing attempt fails, all objects except for terminals, will remain unslicable from that point on.

If a player closes a slicing window, the slicing event will recycle itself and the player will have to begin again from scratch.


Experience

  • Mission Terminals are 100xp,
  • Faction Base Terminals are 1000xp,
  • Locked Containers, Armor and Weapons are 250xp,
  • 0xp for a failed slice.









Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt 1

Combat Chat Spam

Fly Text

Radial

Formula(s)

Source References

Source Source in Context
Source 1 http://soe.lithium.com/swg/board/message?board.id=smuggler&message.id=164047&view=by_date_ascending&page=1
Source 2 http://swgforums.swganh.org/viewtopic.php?search_id=1301201681&t=460218
Source 3 http://www.geigencity.com/forum/viewtopic.php?t=636&highlight=&sid=2230a0dbe9c08884717c504c1deefb74
Source 4 http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=154042
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0