Difference between revisions of "Slicing (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Ability Breakdown & Details)
(Experience)
Line 86: Line 86:
  
 
'Locked Containers [what's inside]' for the recorded contents of 166 containers.
 
'Locked Containers [what's inside]' for the recorded contents of 166 containers.
 
 
 
 
 
 
 
 
 
 
  
  
Line 105: Line 95:
  
  
 
'''What tools are used in Slicing?'''
 
 
* To slice anything you need a laser knife(s). Two charges will be used.(one for each wire). Novice Smugglers and above can make laser knives. Knives come with 10 charges each.
 
* To slice a weapon you also require a Weapon Upgrade Kit, these can be made by Novice Weaponsmiths.
 
* To slice armor you require knives and an Armor Upgrade Kit, these can be made by Novice Armorsmiths.
 
* At Slicing 2 you can make Flow Analyzer Nodes (FANs). You can use a FAN prior to choosing a wire in the slicing dialog. The FAN will direct you as to which wire to cut with a 75% accuracy. The FAN will tell you which line has more power flowing through it - that's the one you cut.
 
* At Slicing 4 you can make Molecular Clamps (MolClamps or just Clamps.) A Molecular Clamp used prior to choosing a wire will direct you to the proper wire to cut 100% of the time. IF you read the window and follow instructions.
 
* All Tools are consumed in the process of Slicing.
 
 
 
 
 
 
'''Do I add a FAN and then the clamp when I am slicing?'''
 
 
 
No. If you have a clamp use it INSTEAD of the FAN. The clamp will do all the work as long as you know how to follow instructions (HINT: cut the wire it tells you to). It has been said that adding a FAN and a clamp messes with the 100% accuracy of the clamp.
 
 
 
 
'''Can I use Molecular Clamps/FANs as a Novice?'''
 
 
Yes, they have no certification and can be used by any Smuggler.
 
 
 
 
'''Can you slice something more than once?'''
 
 
No, only one attempt can be made. With the exception of mission terminals which can be sliced once every 2min.
 
 
 
 
'''What happens if you fail a slice?'''
 
 
On containers, the container locks forever. On weapons/armor, no damage is done, BUT no one can try to slice the weapon/armor again. On Mission Terminals, nothing.
 
 
'''What happens if you stop a slice before it is completed?'''
 
 
Closing the slicing window or aborting the slicing process will not cause any damage to the item.  The item will still be considered unsliced and the smuggler can retry a slicing attempt.  The itemm's wires however will be randomized again so new tools will be needed in order to discover the correct one to cut. 
 
 
 
'''Can weapons be sliced better than 35%?'''
 
 
 
There have been 2-3 reports (game wide) of weapons sliced as high as the low forties. It has not been done in anyway that is repeatable. Nor has it been reported since Slicing 4 has been "fixed". 9-03-03
 
 
 
 
 
 
 
I cannot put stuff into my unlocked container. It says I don't have permission to access it?
 
If you shift the container around it will let you use it again. Such as move it to your backpack then back to your root inventory. Or from your house floor, drop and pickup, or from the bank. This seems to reset it till you next want to put something in it.
 
 
 
 
'''Why am I getting the message "You are already slicing"?'''
 
 
This is caused by slicing on the run, if you happen to run across a server line (i.e., you get the messages "you have left Theed" / "you are entering an outpost" etc) while slicing. The one and only fix the CSRs know of at this point is this: you have to log out for 30 minutes. I know it stinks, but it's the only thing to do. Barring that, the morning server reboot seems to clear it as well.
 
  
  

Revision as of 06:03, 12 September 2009

Ability - Ability Name

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

  • With "Slicing: Containers" smugglers get the option to hack into locked containers with a "Slice" radial menu option.


  • With "Slicing: Terminals" the smuggler gains the ability to hack mission terminals for extra pay using the "Slice" radial menu option.

  • With "Slicing: Armor" the smuggler gains the ability to make modifications to the stats of armor from the "Slice" radial menu option on the armor piece.


  • With "Slicing: Weapons (Basic)" the smuggler gains the ability to make small modifications to the stats of a weapon from the "Slice" radial menu option on the weapon.

  • With "Slicing: Weapons (Advanced)" the smuggler gains the ability to make more effective modifications to the stats of a weapon from the "Slice" radial menu option on the weapon.


Slicing in action
Locked Container
unlocked Container


Slicing System Messages
More Slicing System Messages
Graph of Slicing Distributions




Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

75% This document is nearing completion.

Ability This document relates to Player Abilities.

Smuggler This document is related to the Smuggler Profession.

Ability Breakdown & Details

Experience

  • Mission Terminals are 100xp,
  • Base Terminals are 1000xp,
  • everything else is 250xp,
  • 0xp for a failed slice.



'Locked Containers [what's inside]' for the recorded contents of 166 containers.







                               A walk-through on weapon slicing:(w/Clamps)


1. You will need:

  • The weapon
  • A laser knife with at least 2 charges
  • A Weapon Upgrade Kit (WUK)
  • A Molecular Clamp
  • A lag and distraction free moment.

2. Open your inventory

3. Click and hold (or right click) the weapon to be sliced, to open the radial menu.

4. Hesitate for a moment, the slice option should appear at the bottom of the menu after 1-2 sec.

5. Click Slice, a slicing dialog will open.

6. Click on "Shunt the power with a molecular clamp." message, ensure it is highlighted and hit enter.

7. READ the dialog box in the slicing window. It will tell you what color the Molecular Clamp lights up.

8. Click on the selection to cut the color wire that the clamp has directed you too. Ensure it is highlighted and hit enter.

9. Click on the remaining wire, ensure it is highlighted and hit enter.

10. The slicing results will now scroll across your screen, and in your system message window.


Same for armor, just substitute a AUK for the WUK. Containers of course require no upgrade kit but are done the same as well.




How to Slice a Faction Base Terminal:

1. You must be Declared (with a faction) and set as a Combatant (PvE enabled) to Slice a terminal in a PvE base and set as Special Forces (PvP enabled) to slice a PvP base.

2. You must have Slicing 1 or greater.

3. After the Bounty Hunter jams the Uplink Terminal, and only if they are successful, then you slice the security terminal.

4. The Security Terminal is oval in shape and dark in color. It will have the label "Security Terminal" when you mouse over it.

5. The interface is normal, and works exactly as if you were slicing any mission terminal.

6. There is a known bug that it may report the color of the wire incorrectly, but the polarity seems more dependable. It's my recommendation that you pay more attention to negative and positive rather than red or blue. (Positive=Blue Negative=Red)

7. If you do screw up, you will have the option of repairing the Security Terminal, and in a unknown amount of time you will be able to retry the slice. (~2-4 min)


Other notes:

  1. Don’t Rush, the only timer running is the Vulnerability window each Factional Base has. I have seen Bounty Hunters jam their terminal, and the Smuggler falls in combat, only to clone and make their way back to the base and still successfully slice the Security Terminal.
  2. 1000 Slicing XP is the reward for a successful slice.
  3. The terminal will not appear when the base is not vulnerable. The bases are "safe" for 22 hours, and "vulnerable" for 2 hours. Within this 2 hour window is when the terminals can be sliced, and a base destroyed.




Autopull


Autopull, what's that? Why can't I use it? What can I do instead? Autopull was a feature that allowed every tool required for use in slicing to be pulled directly from their crates automatically by simply going through the slicing process. This was broken during publish 10 and has yet to be fixed. What can you do in the meantime? well, thanks to Thochkord's thread we have an easy solution.

I put all of my crates up on the tool bar, they only problem is they all look the same, so I would suggest grouping each kind of crate in with an open slot between them. When you hit the appropriate key, one item gets pulled out of the crate and lands in your main inventory window regardless of where the crate sits. ex. if a crate is in your backpack, the item pulled will still land in your main inventory. Do not pull any tools until after you trade, this will prevent the shifting from happening. This is how I work the process.

Trade hit F1 for a clamp hit F5 for a Knife hit F7 for an AUK hit F10 for an WUK Slice an item pull a set of tools for the next item Slice and so on until done


If you want to make things even easier for yourself, you can also follow DigiDante's methods: Choose 4 empty spots on a toolbarpane. I used toolbar pane 6. Place your crates of Molecular clamps, AUK's WUK's and PLK's in the 4 empty slots. I used toolbarSlots f1, f2, f3, and f4.

I put MC's in F1, AUK's in F2, WUK's in F3, and PLK's in F4

Now you can set up an alias...

/alias auk /ui action toolbarPane05;/ui action toolbarSlot00;/ui action toolbarSlot01 /alias wuk /ui action toolbarPane05;/ui action toolbarSlot00;/ui action toolbarSlot02 /alias plk /ui action toolbarPane05;/ui action toolbarSlot03

This way, when you type /auk it will spit out one MC and one AUK instantly... you can even put the crates in your backpack and not have to worry about opening your backpack and manually clickin the crates.

I made a macro that will take out 5 AUK's and 5 MC's plus a PLK in one click.

The following macro is a macro I titled auk.

/ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot03;

With the macro above, I can type /macro auk or drag the macro icon to my toolbar and just click it or hit the appropriate fkey and it will activate the macro.

The following macro I titled wuk

/ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot03;

With the macro above I can type /macro wuk or click the appropriate macro button and deliver 5 wuk's, mc's and one plk.

This is a GREAT aid for bulk slicing... every five items I can type /macro wuk or click the button and be set...


                                       Locked Container Contents



Total Containers: 166

Numbers of items inside each container:
0. 1
1. 61
2. 57
3. 47

What was inside (and how many):
AA +1. 6
AA +2. 1
ammo bandolier. 2
band. 1
bangles. 1
belted vest. 1
blaster rifle barrel. 1
bristle hide belt. 1
broken datapad. 4
broken electrobinoculars. 7
broken hand-held viewscreen. 5
broken impulse detector. 15
broken instrument calibrator. 2
broken meson taloscope. 3
broken recording rod. 4
broken sandstat. 2
CA +1. 4
cargo vest. 1
cdef carbine. 20
cdef carbine DOT. 1
cdef pistol. 22
cdef pistol DOT. 1
cdef rifle. 25
chemical release duration mechanism. 2
cloak. 2
cold weather jacket. 1
crested neckpiece. 1
d18 pistol. 1
dagger. 11
decorative headdress. 1
dignified belt. 1
dispersal mechanism. 1
double robe. 1
dress blouse. 1
dress robe. 1
dress shoes. 1
dress slippers. 1
dress uniform. 1
encoded disk. 4
flared cuff shirt. 1
flared jacket. 1
formal shirt. 1
gemstone crest. 2
golden bracelet. 1
golden symbol. 1
grand mayoral robe. 1
headwrap. 2
heavy axe. 11
heavy duty clasp. 2
heavy reinforced jacket. 2
imperial plans 2/4. 1
labour jacket. 2
large headwrap. 1
liquid suspension. 1
locked container. 16
long leather gloves. 1
long uniform gloves. 1
metal bracelet. 1
metal staff. 1
multipocket bandolier. 1
multipocket belt. 1
padded pullover. 1
plated necklace. 1
portion of heavy duty leather. 1
projectile feed mechanism. 2
pullover. 1
rebel transmission 2/4. 1
rebel transmission 4/4. 1
reinforced combat staff. 12
reinforced pullover MOD. 1 (clothing repair +1)
ribbed shirt. 2
ring. 2
sandals. 1
scout jacket. 1
short vest. 1
short wrap. 1
shoulder strap. 3
slacks. 1
solid delivery shell. 1
sleeveless jacket. 1
sneakers. 2
snow boots. 1
standard boots. 1
stripped slacks. 1
stately necklace. 2
stone knife. 13
sturdy boots. 2
suit belt. 2
sunguard. 3
survival knife. 15
survival knife DOT. 2
sword. 3
thermal boots. 1
tipless gloves. 1
two-strap bandolier. 1
utility belt. 1
warm hat. 3
widebuckle belt. 1
wood staff. 12
workman's belt. 1
workman's gloves. 1



Content:
AA
carbine aiming +1
dodge +2
heavy weapon speed +1
pistol accuracy while standing +1
ranged defense +1
rifle speed +1
steady aim bonus +1




CA


droid customization +1
grenade experimentation +1
repair +1
tracking droid effectiveness +1

encoded disk
imperial plans 2/4
rebel orders 2/3
treasure map
treasure map




Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt 1

SUI Prompt 2

Weapons

Prompt 1: Slicing Weapons Intro

This is the beginning prompt when first slicing the object.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
weapon_0 /string/en/slicing/ slicing.stf Internal SUI label You have managed to strengthen the substructure of the weapon and remove excess weight. You will need to modify the weapon's stabilizer systems in order for it to function properly. The core systems seem to be protected by a simple Imperial-spec anti-tampering device. Working carefully, you begin to disable the device.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 3:

Molecular Clamp: Blue Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
weapon_clamp_0 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the anti-tampering device expansion leads. A small indicator light on the clamp lights blue, indicating you must cut the positive power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 4:

Molecular Clamp: Red Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
weapon_clamp_1 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the anti-tampering device expansion leads. A small indicator light on the clamp lights red, indicating you must cut the negative power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 5:

Analyzer Node: Blue Wire Roll

This prompt follows the Analyzer Node choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the Blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
weapon_analyze_0 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the anti-tampering system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of positive power flow to anti-tampering device.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 6:

Analyzer Node: Red Wire Roll


This prompt follows the Analyzer Node choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
weapon_analyze_1 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the anti-tampering system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of negative power flow to anti-tampering device.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 7:

Final Cut: Blue Wire Precut

This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a blue wire to be cut, and the player has done so already. Now all that remains is to cut the red wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
weapon_1 /string/en/slicing/ slicing.stf Internal SUI label You've managed to disable part of the anti-tampering device. The designer of this weapon tried to be tricky, but he wasn't good enough. Removing the second flow regulator cable should give you access to the stabilization systems.
blue_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The positive (blue) regulator cable is cut.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 8:

Final Cut: Red Wire Precut


This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a red wire to be cut, and the player has done so already. Now all that remains is to cut the blue wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
weapon_1 /string/en/slicing/ slicing.stf Internal SUI label You've managed to disable part of the anti-tampering device. The designer of this weapon tried to be tricky, but he wasn't good enough. Removing the second flow regulator cable should give you access to the stabilization systems.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The negative (red) regulator cable is cut.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 9: Failure

This is the prompt given if the player chooses the wrong wire to cut.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
fail_weapon /string/en/slicing/ slicing.stf Internal SUI label You've made a critical mistake modifying the weapon's basic systems. The damage is extensive and while the weapon still retains its previous effectiveness, no one will be able to modify it in the future.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK

SUI Prompt 3

Armor


Prompt 1: Slicing Armor Intro

This is the beginning prompt when first slicing the object.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
armor_0 /string/en/slicing/ slicing.stf Internal SUI label You have prepared several additions to the armor. In order for the modifications to work, you'll need to modify the armor's balance and stabilizing systems to accept your changes. The core systems seem to be protected by a simple Imperial-spec anti-tampering device. Working carefully, you begin to disable the device.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 3:

Molecular Clamp: Blue Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the blue wire in order to successfully progress.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
armor_clamp_0 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the anti-tampering device expansion leads. A small indicator light on the clamp lights blue, indicating you must cut the positive power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 4:

Molecular Clamp: Red Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
armor_clamp_1 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the anti-tampering device expansion leads. A small indicator light on the clamp lights red, indicating you must cut the negative power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 5:

Analyzer Node: Blue Wire Roll

This prompt follows the Analyzer Node choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the Blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
armor_analyze_0 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the anti-tampering system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of positive power flow to anti-tampering device.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 6:

Analyzer Node: Red Wire Roll

This prompt follows the Analyzer Node choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
armor_analyze_1 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the anti-tampering system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of negative power flow to anti-tampering device.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 7:

Final Cut: Blue Wire Precut

This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a blue wire to be cut, and the player has done so already. Now all that remains is to cut the red wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
armor_1 /string/en/slicing/ slicing.stf Internal SUI label You've managed to disable part of the anti-tampering device. The designer of this armor did a good job, but you're better. Removing the second flow regulator cable should give you access to the stabilization systems.
blue_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The positive (blue) regulator cable is cut.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 8:

Final Cut: Red Wire Precut

This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a red wire to be cut, and the player has done so already. Now all that remains is to cut the blue wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
armor_1 /string/en/slicing/ slicing.stf Internal SUI label You've managed to disable part of the anti-tampering device. The designer of this armor did a good job, but you're better. Removing the second flow regulator cable should give you access to the stabilization systems.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The negative (red) regulator cable is cut.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 9: Failure

This is the prompt given if the player chooses the wrong wire to cut.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
fail_armor /string/en/slicing/ slicing.stf Internal SUI label You've made a critical mistake modifying the armor's basic systems. The damage is extensive and while the armor still retains its previous effectiveness, no one will be able to modify it in the future.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK

SUI Prompt 4

Locked Containers


Slicing containers comes in two forms:

1. World object loot containers (Usually Found on dungeon floors)

World object containers (magseals) appear to have been intended to be slicable but there is a bug that prevented them or perhaps it was intentional by the devs. I believe that it was an intentional ploy by the devs to rotate the containers that would be able to be opened and accessed to randomize the exeprience for the players. Containers appear to open/unlock on a schedule and these shifted with other containers in the dungeon as time progressed.

2. Looted containers.


Prompt 1: Slicing Containers Intro

This is the beginning prompt when first slicing the object.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_0 /string/en/slicing/ slicing.stf Internal SUI label You slide away a rear access panel revealing the power flow system. If you can cut power to the locking mechanism, you should be able to open the container. This model of container appears to have two power flow cables.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 3:

Molecular Clamp: Blue Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_clamp_0 /string/en/slicing/ slicing.stf Internal SUI label You carefully install the molecular clamp on the power node. A small indicator light on the clamp lights blue, indicating you must cut the positive power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 4:

Molecular Clamp: Red Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_clamp_1 /string/en/slicing/ slicing.stf Internal SUI label You carefully install the molecular clamp on the power node. A small indicator light on the clamp lights red, indicating you must cut the negative power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 5:

Analyzer Node: Blue Wire Roll

This prompt follows the Analyzer Node choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the Blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_analyze_0 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the analyzer node to the power system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of positive power flow to locking mechanism.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 6:

Analyzer Node: Red Wire Roll


This prompt follows the Analyzer Node choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_analyze_1 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the analyzer node to the power system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of negative power flow to locking mechanism.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 7:

Final Cut: Blue Wire Precut

This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a blue wire to be cut, and the player has done so already. Now all that remains is to cut the red wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_1 /string/en/slicing/ slicing.stf Internal SUI label You have cut one of the wires to the power system. The backup locking mechanism hasn't clamped down...it looks like you chose wisely.
blue_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The positive (blue) regulator cable is cut.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 8:

Final Cut: Red Wire Precut


This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a red wire to be cut, and the player has done so already. Now all that remains is to cut the blue wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_1 /string/en/slicing/ slicing.stf Internal SUI label You have cut one of the wires to the power system. The backup locking mechanism hasn't clamped down...it looks like you chose wisely.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The negative (red) regulator cable is cut.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 9: Failure

This is the prompt given if the player chooses the wrong wire to cut.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_fail /string/en/slicing/ slicing.stf Internal SUI label An angry buzz sounds and a reinforced magnetic backup lock slides into place. It doesn't look like anyone will be able to access this container.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 10: Success

This is the prompt given when the player chooses the last correct wire and finishes slicing the item.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_success /string/en/slicing/ slicing.stf Internal SUI label With a click the locking mechanism releases.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK

SUI Prompt 5

Head Quarter Terminals

Prompt 4: Slicing HQ Terminals Intro


This is the beginning prompt when first slicing the object.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_0 /string/en/slicing/ slicing.stf Internal SUI label You remove the terminal's rear access panel. A jumbled mess of conduits and cables press toward you. After rooting around for a bit, you find the flow regulator attached to the override security module.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 3:

Molecular Clamp: Blue Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_clamp_0 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the security subsytem regulator. A small indicator light on the clamp lights blue, indicating you must cut the positive power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 4:

Molecular Clamp: Red Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_clamp_1 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the security subsytem regulator. A small indicator light on the clamp lights blue, indicating you must cut the negative power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 5:

Analyzer Node: Blue Wire Roll

This prompt follows the Analyzer Node choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the Blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_analyze_0 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the security subsystem. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of positive power flow to subsystem regulator.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 6:

Analyzer Node: Red Wire Roll


This prompt follows the Analyzer Node choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_analyze_1 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the security subsystem. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of negative power flow to subsystem regulator.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 7:

Final Cut: Blue Wire Precut

This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a blue wire to be cut, and the player has done so already. Now all that remains is to cut the red wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_1 /string/en/slicing/ slicing.stf Internal SUI label The security subsystem is partially rerouted. A little bit more work and you should be able to relax the override terminal's security protocol.
blue_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The positive (blue) regulator cable is cut.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 8:

Final Cut: Red Wire Precut


This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a red wire to be cut, and the player has done so already. Now all that remains is to cut the blue wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_1 /string/en/slicing/ slicing.stf Internal SUI label The security subsystem is partially rerouted. A little bit more work and you should be able to relax the override terminal's security protocol.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The negative (red) regulator cable is cut.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 9: Failure

This is the prompt given if the player chooses the wrong wire to cut.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_fail /string/en/slicing/ slicing.stf Internal SUI label Unable to successfully slice the terminal, you realize that the only way to reset the terminal is to carefully repair what damage you have done.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 10: Success

This is the prompt given when the player chooses the last correct wire and finishes slicing the item.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_success /string/en/slicing/ slicing.stf Internal SUI label You have managed to slice into the terminal. The security protocol for the override terminal has been significantly relaxed.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK

SUI PROMPT 6

Mission Terminals

Prompt 1: Slicing Mission Terminals Intro


This is the beginning prompt when first slicing the object.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_0 /string/en/slicing/ slicing.stf Internal SUI label You remove the terminal's rear access panel. A jumbled mess of conduits and cables press toward you. After rooting around for a bit, you find the flow regulator attached to the reward subsystem.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 3:

Molecular Clamp: Blue Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_clamp_0 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the reward subsytem regulator. A small indicator light on the clamp lights blue, indicating you must cut the positive power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 4:

Molecular Clamp: Red Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_clamp_1 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the reward subsytem regulator. A small indicator light on the clamp lights red, indicating you must cut the negative power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 5:

Analyzer Node: Blue Wire Roll

This prompt follows the Analyzer Node choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the Blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_analyze_0 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the reward subsystem. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of positive power flow to subsystem regulator.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 6:

Analyzer Node: Red Wire Roll


This prompt follows the Analyzer Node choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_analyze_1 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the reward subsystem. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of negative power flow to subsystem regulator.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 7:

Final Cut: Blue Wire Precut

This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a blue wire to be cut, and the player has done so already. Now all that remains is to cut the red wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_1 /string/en/slicing/ slicing.stf Internal SUI label The reward subsystem is partially rerouted. A little bit more work and you should be able to convince this thing to give you a higher payout.
blue_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The positive (blue) regulator cable is cut.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 8:

Final Cut: Red Wire Precut


This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a red wire to be cut, and the player has done so already. Now all that remains is to cut the blue wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_1 /string/en/slicing/ slicing.stf Internal SUI label The reward subsystem is partially rerouted. A little bit more work and you should be able to convince this thing to give you a higher payout.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The negative (red) regulator cable is cut.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 9: Failure

This is the prompt given if the player chooses the wrong wire to cut.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_fail /string/en/slicing/ slicing.stf Internal SUI label You were unable to slice into the terminal.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 10: Success

This is the prompt given when the player chooses the last correct wire and finishes slicing the item.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_success /string/en/slicing/ slicing.stf Internal SUI label You have managed to slice into the terminal. Your next mission reward will be increased.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK

SUI Prompt 7

Keypad Terminals

Prompt 1: Slicing Keypad Termnial Intro

This is the beginning prompt when first slicing the object.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_0 /string/en/slicing/ slicing.stf Internal SUI label The panel hinges down to reveal several transistors and a pair of wires snaking through the machinery to the magnetic door lock.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 3:

Molecular Clamp: Blue Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_clamp_0 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the security subsytem regulator. A small indicator light on the clamp lights blue, indicating you must cut the positive power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 4:

Molecular Clamp: Red Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_clamp_1 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the security subsytem regulator. A small indicator light on the clamp lights red, indicating you must cut the negative power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 5:

Analyzer Node: Blue Wire Roll

This prompt follows the Analyzer Node choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the Blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_analyze_0 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the security system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of positive power flow to anti-tampering device.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 6:

Analyzer Node: Red Wire Roll


This prompt follows the Analyzer Node choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_analyze_1 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the security system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of negative power flow to anti-tampering device.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 7:

Final Cut: Blue Wire Precut

This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a blue wire to be cut, and the player has done so already. Now all that remains is to cut the red wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_1 /string/en/slicing/ slicing.stf Internal SUI label You cut one of the wires. You seem to have selected the correct one as the locking mechanism didn't auto-disable itself.
blue_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The positive (blue) regulator cable is cut.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 8:

Final Cut: Red Wire Precut


This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a red wire to be cut, and the player has done so already. Now all that remains is to cut the blue wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_1 /string/en/slicing/ slicing.stf Internal SUI label You cut one of the wires. You seem to have selected the correct one as the locking mechanism didn't auto-disable itself.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The negative (red) regulator cable is cut.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 9: Failure

This is the prompt given if the player chooses the wrong wire to cut.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_fail /string/en/slicing/ slicing.stf Internal SUI label Unable to successfully slice the keypad, you realize that the only way to reset it is to carefully repair what damage you have done.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 10: Success

This is the prompt given when the player chooses the last correct wire and finishes slicing the item.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_success /string/en/slicing/ slicing.stf Internal SUI label You have managed to slice the power from the magnetic locks. The door is now open.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK

Combat Chat Spam

Fly Text

Radial

Slicing Radial on objects

Related Information:

Also see GCW documentation on slicing base terminals.


ID Path Filename Trigger Message Notes Examples
slice /string/en/slicing/ slicing.stf internal_command_string Slice Example

Formula(s)

Needs formula to calculate probability of getting particular results in encumberance/efficiency, damage , and speed in items.

Formula is also needed for determining loot distribution in the locked containers.

Source References

Source Source in Context
Source 1 http://soe.lithium.com/swg/board/message?board.id=smuggler&message.id=164047&view=by_date_ascending&page=1
Source 2 http://swgforums.swganh.org/viewtopic.php?search_id=1301201681&t=460218
Source 3 http://www.geigencity.com/forum/viewtopic.php?t=636&highlight=&sid=2230a0dbe9c08884717c504c1deefb74
Source 4 http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=154042
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0