Difference between revisions of "Slicing (Ability)"

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'''Prompt 10: Success'''
 
 
This is the prompt given when the player chooses the last correct wire and finishes slicing the item.
 
 
 
{| align="center"
 
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{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Window Contents'''
 
 
|- align="center"
 
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||Internal SUI label
 
||Slicing
 
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|- align="center"
 
||container_success
 
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Revision as of 07:25, 12 September 2009

Ability - Ability Name

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

Slicing in action
Slicing System Messages
More Slicing System Messages





Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

75% This document is nearing completion.

Ability This document relates to Player Abilities.

Smuggler This document is related to the Smuggler Profession.

Ability Breakdown & Details

Experience

  • Mission Terminals are 100xp,
  • Base Terminals are 1000xp,
  • everything else is 250xp,
  • 0xp for a failed slice.



'Locked Containers [what's inside]' for the recorded contents of 166 containers.








How to Slice a Faction Base Terminal:

1. You must be Declared (with a faction) and set as a Combatant (PvE enabled) to Slice a terminal in a PvE base and set as Special Forces (PvP enabled) to slice a PvP base.

2. You must have Slicing 1 or greater.

3. After the Bounty Hunter jams the Uplink Terminal, and only if they are successful, then you slice the security terminal.

4. The Security Terminal is oval in shape and dark in color. It will have the label "Security Terminal" when you mouse over it.

5. The interface is normal, and works exactly as if you were slicing any mission terminal.

6. There is a known bug that it may report the color of the wire incorrectly, but the polarity seems more dependable. It's my recommendation that you pay more attention to negative and positive rather than red or blue. (Positive=Blue Negative=Red)

7. If you do screw up, you will have the option of repairing the Security Terminal, and in a unknown amount of time you will be able to retry the slice. (~2-4 min)


Other notes:

  1. Don’t Rush, the only timer running is the Vulnerability window each Factional Base has. I have seen Bounty Hunters jam their terminal, and the Smuggler falls in combat, only to clone and make their way back to the base and still successfully slice the Security Terminal.
  2. 1000 Slicing XP is the reward for a successful slice.
  3. The terminal will not appear when the base is not vulnerable. The bases are "safe" for 22 hours, and "vulnerable" for 2 hours. Within this 2 hour window is when the terminals can be sliced, and a base destroyed.





Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt 1

SUI Prompt 4

Locked Containers


Slicing containers comes in two forms:

1. World object loot containers (Usually Found on dungeon floors)

World object containers (magseals) appear to have been intended to be slicable but there is a bug that prevented them or perhaps it was intentional by the devs. I believe that it was an intentional ploy by the devs to rotate the containers that would be able to be opened and accessed to randomize the exeprience for the players. Containers appear to open/unlock on a schedule and these shifted with other containers in the dungeon as time progressed.

2. Looted containers.


Prompt 1: Slicing Containers Intro

This is the beginning prompt when first slicing the object.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_0 /string/en/slicing/ slicing.stf Internal SUI label You slide away a rear access panel revealing the power flow system. If you can cut power to the locking mechanism, you should be able to open the container. This model of container appears to have two power flow cables.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 3:

Molecular Clamp: Blue Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_clamp_0 /string/en/slicing/ slicing.stf Internal SUI label You carefully install the molecular clamp on the power node. A small indicator light on the clamp lights blue, indicating you must cut the positive power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 4:

Molecular Clamp: Red Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_clamp_1 /string/en/slicing/ slicing.stf Internal SUI label You carefully install the molecular clamp on the power node. A small indicator light on the clamp lights red, indicating you must cut the negative power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 5:

Analyzer Node: Blue Wire Roll

This prompt follows the Analyzer Node choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the Blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_analyze_0 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the analyzer node to the power system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of positive power flow to locking mechanism.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 6:

Analyzer Node: Red Wire Roll


This prompt follows the Analyzer Node choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_analyze_1 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the analyzer node to the power system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of negative power flow to locking mechanism.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 7:

Final Cut: Blue Wire Precut

This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a blue wire to be cut, and the player has done so already. Now all that remains is to cut the red wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_1 /string/en/slicing/ slicing.stf Internal SUI label You have cut one of the wires to the power system. The backup locking mechanism hasn't clamped down...it looks like you chose wisely.
blue_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The positive (blue) regulator cable is cut.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 8:

Final Cut: Red Wire Precut


This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a red wire to be cut, and the player has done so already. Now all that remains is to cut the blue wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_1 /string/en/slicing/ slicing.stf Internal SUI label You have cut one of the wires to the power system. The backup locking mechanism hasn't clamped down...it looks like you chose wisely.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The negative (red) regulator cable is cut.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 9: Failure

This is the prompt given if the player chooses the wrong wire to cut.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_fail /string/en/slicing/ slicing.stf Internal SUI label An angry buzz sounds and a reinforced magnetic backup lock slides into place. It doesn't look like anyone will be able to access this container.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK

SUI Prompt 5

Head Quarter Terminals

Prompt 4: Slicing HQ Terminals Intro


This is the beginning prompt when first slicing the object.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_0 /string/en/slicing/ slicing.stf Internal SUI label You remove the terminal's rear access panel. A jumbled mess of conduits and cables press toward you. After rooting around for a bit, you find the flow regulator attached to the override security module.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 3:

Molecular Clamp: Blue Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_clamp_0 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the security subsytem regulator. A small indicator light on the clamp lights blue, indicating you must cut the positive power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 4:

Molecular Clamp: Red Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_clamp_1 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the security subsytem regulator. A small indicator light on the clamp lights blue, indicating you must cut the negative power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 5:

Analyzer Node: Blue Wire Roll

This prompt follows the Analyzer Node choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the Blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_analyze_0 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the security subsystem. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of positive power flow to subsystem regulator.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 6:

Analyzer Node: Red Wire Roll


This prompt follows the Analyzer Node choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_analyze_1 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the security subsystem. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of negative power flow to subsystem regulator.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 7:

Final Cut: Blue Wire Precut

This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a blue wire to be cut, and the player has done so already. Now all that remains is to cut the red wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_1 /string/en/slicing/ slicing.stf Internal SUI label The security subsystem is partially rerouted. A little bit more work and you should be able to relax the override terminal's security protocol.
blue_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The positive (blue) regulator cable is cut.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 8:

Final Cut: Red Wire Precut


This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a red wire to be cut, and the player has done so already. Now all that remains is to cut the blue wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_1 /string/en/slicing/ slicing.stf Internal SUI label The security subsystem is partially rerouted. A little bit more work and you should be able to relax the override terminal's security protocol.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The negative (red) regulator cable is cut.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 9: Failure

This is the prompt given if the player chooses the wrong wire to cut.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_fail /string/en/slicing/ slicing.stf Internal SUI label Unable to successfully slice the terminal, you realize that the only way to reset the terminal is to carefully repair what damage you have done.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 10: Success

This is the prompt given when the player chooses the last correct wire and finishes slicing the item.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
hq_security_success /string/en/slicing/ slicing.stf Internal SUI label You have managed to slice into the terminal. The security protocol for the override terminal has been significantly relaxed.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK

SUI PROMPT 6

Mission Terminals

Prompt 1: Slicing Mission Terminals Intro


This is the beginning prompt when first slicing the object.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_0 /string/en/slicing/ slicing.stf Internal SUI label You remove the terminal's rear access panel. A jumbled mess of conduits and cables press toward you. After rooting around for a bit, you find the flow regulator attached to the reward subsystem.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 3:

Molecular Clamp: Blue Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_clamp_0 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the reward subsytem regulator. A small indicator light on the clamp lights blue, indicating you must cut the positive power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 4:

Molecular Clamp: Red Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_clamp_1 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the reward subsytem regulator. A small indicator light on the clamp lights red, indicating you must cut the negative power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 5:

Analyzer Node: Blue Wire Roll

This prompt follows the Analyzer Node choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the Blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_analyze_0 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the reward subsystem. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of positive power flow to subsystem regulator.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 6:

Analyzer Node: Red Wire Roll


This prompt follows the Analyzer Node choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_analyze_1 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the reward subsystem. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of negative power flow to subsystem regulator.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 7:

Final Cut: Blue Wire Precut

This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a blue wire to be cut, and the player has done so already. Now all that remains is to cut the red wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_1 /string/en/slicing/ slicing.stf Internal SUI label The reward subsystem is partially rerouted. A little bit more work and you should be able to convince this thing to give you a higher payout.
blue_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The positive (blue) regulator cable is cut.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 8:

Final Cut: Red Wire Precut


This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a red wire to be cut, and the player has done so already. Now all that remains is to cut the blue wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_1 /string/en/slicing/ slicing.stf Internal SUI label The reward subsystem is partially rerouted. A little bit more work and you should be able to convince this thing to give you a higher payout.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The negative (red) regulator cable is cut.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 9: Failure

This is the prompt given if the player chooses the wrong wire to cut.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_fail /string/en/slicing/ slicing.stf Internal SUI label You were unable to slice into the terminal.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 10: Success

This is the prompt given when the player chooses the last correct wire and finishes slicing the item.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
terminal_success /string/en/slicing/ slicing.stf Internal SUI label You have managed to slice into the terminal. Your next mission reward will be increased.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK

SUI Prompt 7

Keypad Terminals

Prompt 1: Slicing Keypad Termnial Intro

This is the beginning prompt when first slicing the object.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_0 /string/en/slicing/ slicing.stf Internal SUI label The panel hinges down to reveal several transistors and a pair of wires snaking through the machinery to the magnetic door lock.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 3:

Molecular Clamp: Blue Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_clamp_0 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the security subsytem regulator. A small indicator light on the clamp lights blue, indicating you must cut the positive power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 4:

Molecular Clamp: Red Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_clamp_1 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the security subsytem regulator. A small indicator light on the clamp lights red, indicating you must cut the negative power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 5:

Analyzer Node: Blue Wire Roll

This prompt follows the Analyzer Node choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the Blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_analyze_0 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the security system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of positive power flow to anti-tampering device.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 6:

Analyzer Node: Red Wire Roll


This prompt follows the Analyzer Node choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_analyze_1 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the security system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of negative power flow to anti-tampering device.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 7:

Final Cut: Blue Wire Precut

This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a blue wire to be cut, and the player has done so already. Now all that remains is to cut the red wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_1 /string/en/slicing/ slicing.stf Internal SUI label You cut one of the wires. You seem to have selected the correct one as the locking mechanism didn't auto-disable itself.
blue_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The positive (blue) regulator cable is cut.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 8:

Final Cut: Red Wire Precut


This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a red wire to be cut, and the player has done so already. Now all that remains is to cut the blue wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_1 /string/en/slicing/ slicing.stf Internal SUI label You cut one of the wires. You seem to have selected the correct one as the locking mechanism didn't auto-disable itself.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The negative (red) regulator cable is cut.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 9: Failure

This is the prompt given if the player chooses the wrong wire to cut.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_fail /string/en/slicing/ slicing.stf Internal SUI label Unable to successfully slice the keypad, you realize that the only way to reset it is to carefully repair what damage you have done.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 10: Success

This is the prompt given when the player chooses the last correct wire and finishes slicing the item.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_success /string/en/slicing/ slicing.stf Internal SUI label You have managed to slice the power from the magnetic locks. The door is now open.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK

Combat Chat Spam

Fly Text

Radial

Slicing Radial on objects

Related Information:

Also see GCW documentation on slicing base terminals.


ID Path Filename Trigger Message Notes Examples
slice /string/en/slicing/ slicing.stf internal_command_string Slice Example

Formula(s)

Needs formula to calculate probability of getting particular results in encumberance/efficiency, damage , and speed in items.

Formula is also needed for determining loot distribution in the locked containers.

Source References

Source Source in Context
Source 1 http://soe.lithium.com/swg/board/message?board.id=smuggler&message.id=164047&view=by_date_ascending&page=1
Source 2 http://swgforums.swganh.org/viewtopic.php?search_id=1301201681&t=460218
Source 3 http://www.geigencity.com/forum/viewtopic.php?t=636&highlight=&sid=2230a0dbe9c08884717c504c1deefb74
Source 4 http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=154042
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0