Difference between revisions of "Slicing (Ability)"

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(SUI PROMPT 6)
(Ability Breakdown & Details)
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* [[Slicing: Terminals (Ability)|Slicing: Terminals]]
 
* [[Slicing: Terminals (Ability)|Slicing: Terminals]]
 
* [[Slicing Headquarter Terminals (Game Mechanics)|Slicing: Headquarter Terminals]]
 
* [[Slicing Headquarter Terminals (Game Mechanics)|Slicing: Headquarter Terminals]]
 +
* [[Slicing Keypad Terminals (Game Mechanics)|Slicing: Keypad Terminals]]
 
* [[Slicing: Armor (Ability)|Slicing: Armor]]
 
* [[Slicing: Armor (Ability)|Slicing: Armor]]
 
* [[Slicing: Weapons (Basic) (Ability)|Slicing: Weapons (Basic)]]
 
* [[Slicing: Weapons (Basic) (Ability)|Slicing: Weapons (Basic)]]

Revision as of 07:55, 12 September 2009

Ability - Ability Name

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

Slicing in action
Slicing System Messages
More Slicing System Messages





Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

75% This document is nearing completion.

Ability This document relates to Player Abilities.

Smuggler This document is related to the Smuggler Profession.

Ability Breakdown & Details

Experience

  • Mission Terminals are 100xp,
  • Base Terminals are 1000xp,
  • everything else is 250xp,
  • 0xp for a failed slice.









Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt 1

SUI Prompt 7

Keypad Terminals

Prompt 1: Slicing Keypad Termnial Intro

This is the beginning prompt when first slicing the object.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_0 /string/en/slicing/ slicing.stf Internal SUI label The panel hinges down to reveal several transistors and a pair of wires snaking through the machinery to the magnetic door lock.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 3:

Molecular Clamp: Blue Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_clamp_0 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the security subsytem regulator. A small indicator light on the clamp lights blue, indicating you must cut the positive power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK




Prompt 4:

Molecular Clamp: Red Wire Roll

This prompt follows the molecular clamp choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_clamp_1 /string/en/slicing/ slicing.stf Internal SUI label You gently fuse the molecular clamp to the security subsytem regulator. A small indicator light on the clamp lights red, indicating you must cut the negative power cable.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 5:

Analyzer Node: Blue Wire Roll

This prompt follows the Analyzer Node choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the Blue wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_analyze_0 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the security system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of positive power flow to anti-tampering device.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 6:

Analyzer Node: Red Wire Roll


This prompt follows the Analyzer Node choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_analyze_1 /string/en/slicing/ slicing.stf Internal SUI label You carefully integrate the analyzer node into the security system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of negative power flow to anti-tampering device.'
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 7:

Final Cut: Blue Wire Precut

This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a blue wire to be cut, and the player has done so already. Now all that remains is to cut the red wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_1 /string/en/slicing/ slicing.stf Internal SUI label You cut one of the wires. You seem to have selected the correct one as the locking mechanism didn't auto-disable itself.
blue_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The positive (blue) regulator cable is cut.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK


Prompt 8:

Final Cut: Red Wire Precut


This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a red wire to be cut, and the player has done so already. Now all that remains is to cut the blue wire.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_1 /string/en/slicing/ slicing.stf Internal SUI label You cut one of the wires. You seem to have selected the correct one as the locking mechanism didn't auto-disable itself.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable_cut /string/en/slicing/ slicing.stf Internal SUI label The negative (red) regulator cable is cut.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 9: Failure

This is the prompt given if the player chooses the wrong wire to cut.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_fail /string/en/slicing/ slicing.stf Internal SUI label Unable to successfully slice the keypad, you realize that the only way to reset it is to carefully repair what damage you have done.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK



Prompt 10: Success

This is the prompt given when the player chooses the last correct wire and finishes slicing the item.


ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
keypad_success /string/en/slicing/ slicing.stf Internal SUI label You have managed to slice the power from the magnetic locks. The door is now open.
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label
/string/en/slicing/ slicing.stf Internal SUI label


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK

Combat Chat Spam

Fly Text

Radial

Slicing Radial on objects

Related Information:

Also see GCW documentation on slicing base terminals.


ID Path Filename Trigger Message Notes Examples
slice /string/en/slicing/ slicing.stf internal_command_string Slice Example

Formula(s)

Needs formula to calculate probability of getting particular results in encumberance/efficiency, damage , and speed in items.

Formula is also needed for determining loot distribution in the locked containers.

Source References

Source Source in Context
Source 1 http://soe.lithium.com/swg/board/message?board.id=smuggler&message.id=164047&view=by_date_ascending&page=1
Source 2 http://swgforums.swganh.org/viewtopic.php?search_id=1301201681&t=460218
Source 3 http://www.geigencity.com/forum/viewtopic.php?t=636&highlight=&sid=2230a0dbe9c08884717c504c1deefb74
Source 4 http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=154042
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0