Difference between revisions of "Slicing Containers Intro SUI (Game Messages)"

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== SUI Prompt ==
 
== SUI Prompt ==
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Slicing containers comes in two forms:
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1. World object loot containers (Usually Found on dungeon floors)
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World object containers (magseals) appear to have been intended to be slicable but there is a bug that prevented them or perhaps it was intentional by the devs. I believe that it was an intentional ploy by the devs to rotate the containers that would be able to be opened and accessed to randomize the exeprience for the players. Containers appear to open/unlock on a schedule and these shifted with other containers in the dungeon as time progressed.
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2. Looted containers.
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'''Prompt 1: Slicing Containers Intro'''
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This is the beginning prompt when first slicing the object.
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{| align="center"
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|-
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||
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{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
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||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Window Contents'''
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|- align="center"
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||title
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||/string/en/slicing/
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||slicing.stf
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||Internal SUI label
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||Slicing
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||
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||
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||
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||
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|- align="center"
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||container_0
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||/string/en/slicing/
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||slicing.stf
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||Internal SUI label
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||
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||You slide away a rear access panel revealing the power flow system.  If you can cut power to the locking mechanism, you should be able to open the container.  This model of container appears to have two power flow cables.
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|- align="center"
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||blue_cable
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||/string/en/slicing/
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||slicing.stf
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||Internal SUI label
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||
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||
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||
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||Cut the positive (blue) flow regulator cable.
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|- align="center"
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||red_cable
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||/string/en/slicing/
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||slicing.stf
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||Internal SUI label
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||
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||
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||
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||
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||Cut the negative (red) flow regulator cable.
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|- align="center"
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||use_clamp
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||/string/en/slicing/
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||slicing.stf
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||Internal SUI label
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||
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||
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||
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||
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||Shunt the power node with a molecular clamp.
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|- align="center"
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||use_analyzer
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||/string/en/slicing/
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||slicing.stf
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||Internal SUI label
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||
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||
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||
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||
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||Install an analyzer node.
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|- align="center"
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||
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||/path/goes/here
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||filename.stf
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||
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||
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||
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||Cancel
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||
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||
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|-
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|- align="center"
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||
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||/path/goes/here
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||filename.stf
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||Internal SUI label
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||
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||
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||
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||OK
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||
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|-
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|}
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|}

Latest revision as of 07:28, 12 September 2009




Game Messages - Message Category

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SUI Prompt

Slicing containers comes in two forms:

1. World object loot containers (Usually Found on dungeon floors)

World object containers (magseals) appear to have been intended to be slicable but there is a bug that prevented them or perhaps it was intentional by the devs. I believe that it was an intentional ploy by the devs to rotate the containers that would be able to be opened and accessed to randomize the exeprience for the players. Containers appear to open/unlock on a schedule and these shifted with other containers in the dungeon as time progressed.

2. Looted containers.


Prompt 1: Slicing Containers Intro

This is the beginning prompt when first slicing the object.

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Window Contents
title /string/en/slicing/ slicing.stf Internal SUI label Slicing
container_0 /string/en/slicing/ slicing.stf Internal SUI label You slide away a rear access panel revealing the power flow system. If you can cut power to the locking mechanism, you should be able to open the container. This model of container appears to have two power flow cables.
blue_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the positive (blue) flow regulator cable.
red_cable /string/en/slicing/ slicing.stf Internal SUI label Cut the negative (red) flow regulator cable.
use_clamp /string/en/slicing/ slicing.stf Internal SUI label Shunt the power node with a molecular clamp.
use_analyzer /string/en/slicing/ slicing.stf Internal SUI label Install an analyzer node.


/path/goes/here filename.stf Cancel
/path/goes/here filename.stf Internal SUI label OK